Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Q&A about portrait .sti files; portraits
Re: Questions about portrait .sti files; test portrait[message #353303 is a reply to message #353298] Mon, 23 April 2018 17:52 Go to previous messageGo to previous message
edmortimer is currently offline edmortimer

 
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Registered:January 2015
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Quote:
It would make sense to set all eye/mouth animation offsets in mercProfiles.xml to zero,
so correct placement is doable on the fly in .sti, without having to take values in .xml into acount,
that also makes the animated portrait .sti files interchangeable.



Yes, that would make portrait-making a LOT easier, but it means first someone would have to re-make all animations for every portrait in the game -- which is a LOT of tedious and (to me) difficult work (not to mention thankless work).

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Sergeant Major
 
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