Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » Bobby Ray's selling items above current coolness?
Bobby Ray's selling items above current coolness?[message #354662] Mon, 03 September 2018 01:13 Go to previous message
Toybasher

 
Messages:19
Registered:April 2018
Running the latest SCI, 1.13.

Started a new campaign out of boredom on Advanced/Intermediate (Whatever the one is below Expert) with Food and Drink and Disease turned on, and other stuff.

Bobby Rays is set to normal (x1) quality and quantity.

I headed to Drassen and took the airport. Am almost out of cash but will likely buy ammo and load up to take the mine while leaving the middle sector and counterattack for later.

Anyways I went to Bobby Rays and I noticed something weird, it seems as if they are selling items 1 above the current coolness level. I only have 2/2 progression and am using the alt progression system which is the default. (Basically the 4 different ways to make progress are not capped)

According to the wiki, coolness is "Coolness Level Allowed = (Current Progress / 10, rounded down) + 1"

The +1 at the end can be +2 or higher depending on Bobby Ray settings, as mentioned I have it set to normal for quantity and quality.

Theoretically 2 progress should round down to zero, +1 which means the current coolness level is +1.

However, Bobby Rays is stocking machine pistols, the MAT49, and deagle 357, as if the current coolness level is 2. (Although they are in very low supply.) I made sure they are not used as the used section is usually +1 the current coolness.

Anyone know if coolness values were changed (I.E MAT49 and deagle moved down to 1) or if it's a bug?
 
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