Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » A few questions about 1.13 gameplay  () 1 Vote
Re: A few questions about 1.13 gameplay[message #354717 is a reply to message #354713] Thu, 06 September 2018 21:55 Go to previous messageGo to previous message
townltu

 
Messages:386
Registered:December 2017
Location: here
At 30m even only a 2x times is ineffective irl, so you get a penalty in game for balancing reasons,
to which i agree as every mundane value multiplying item in a game should have backdraw,
else the sum of the bonus providing items will have be limited or they destroy balance.
(although i think the scope penalty kicks in much too early in 1.13)

Enemy automatically knowing how much of us they face is requirement for calculating
replies to surrender demands from either side, perhaps more stuff i'm not aware of,
so its fine for me as long as the ai does not use that knowledge for strategy/tactical decisions on the battlefield or on sector map.
What i find absolutely annoying is the fact that whenever enemies demand a surrender,
they will suppress any interrupt chance or automatically get an interrupt in our turn,
which did not happen if I triggered the demand for surender with a another merc&soldier far away from the test subjects.
(statistically veried, looong test;)


Other than that i cant see anything thats unfair,
a mp5 with 2x scope is not a sniper rifle, mrk 80 no warrant for reliable hits even if using one,
and i would consider starting a campaign with 1 merc still daunting if she has mrk90+ and a psg1,
overall available AP/turn is a major factor in JA2 battles, since the beginning.
Gus cant win a pvp vs a bunch of crappy mercs who toghether cost only half of his salary.


besides, drop your backpack in combat
 
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