Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » A few questions about 1.13 gameplay  () 1 Vote
Re: A few questions about 1.13 gameplay[message #354755 is a reply to message #354751] Fri, 07 September 2018 23:01 Go to previous messageGo to previous message
Gopas

 
Messages:280
Registered:June 2016
Location: Norway
You've killed more than 30 mercs or enemies ? The counterattack happens when you liberate all 3 Drassen sectors and usually at the mine sector. If you remember in the vanilla game, when Elliot tells Deidranna that the rebels/mercs have taken Drassen, she orders him to send her best troops to Drassen but in the vanilla game the soldiers never arrive and the attack doesn't happen. The modders at the Bear's Pit made it reality, as it should have been happy
How many soldiers take part in the counterattack ? It depends on your INI settings concerning how many enemies/militia, civlians/ creatures you want. The default number has gone up from 20 to 32. You can make them 40 or more. However the counterattack is a special event, they are around 80 soldiers total but there can only be only 32 on the map or according to whatever setting you have. So once a few of them get killed, more are pouring in and the fight goes on. A lot of loot and a lot of fun. Using that ambush inside the bar makes killing 80 enemies a breeze. You can also plant explosives at the edges of the map, if you have them or spread your mercs laying prone between rocks waiting for targets and trying to save your militia if possible.

As for zombies, there are settings in the INI options, you can also enable or disable zombies from the in-game options. I believe though, based on the sector that this is the counterattack. Also zombies do not carry guns.

Yes, the thing that the soldiers can sense you or hear you from far away and close in on your position is kind of annoying, it happens while you're trying to set up your soldiers so they can cover every approach.

1.13 has a steep learning curve but it's tons of fun once you find your way around big grin

[Updated on: Fri, 07 September 2018 23:04]




Nipson anomimata mi monan opsin
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: BUGS: Something wrong with Deidranna's Dialog
Next Topic: AI and minefields
Goto Forum:
  


Current Time: Thu Oct 29 12:32:21 EET 2020

Total time taken to generate the page: 0.01208 seconds