Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » A few questions about 1.13 gameplay  () 1 Vote
Re: A few questions about 1.13 gameplay[message #354845 is a reply to message #354844] Thu, 13 September 2018 12:41 Go to previous messageGo to previous message
gougluinn

 
Messages:241
Registered:September 2018
silversurfer wrote on Thu, 13 September 2018 10:08
What did you expect?

not this.

https://i.imgur.com/A60P8ds.jpg

i am waiting in there for repairing items. my 3rd IMP is engineer, he is repairing items. at the same time i tried to make some militia but gave up because like i said i dont like to fight against enemy while militias on the sector. i hate waiting their turn to end. so waiting in drassen for just repairing but can't do that too. every single day they attack to my sector around 10am. and i have to put my mercs in this back room with no windows and killing every single enemy who enters the room from that small door. 4 times in 4 days i exactly did this.

silversurfer wrote on Thu, 13 September 2018 10:08
If your play style is playing hide and seek with the enemy you need to attack them instead of waiting in a town sector filled with militia. As soon as enemy troops attack the town the militia will defend it. That's what you trained them for after all.

i cant even do that because i think there is almost zero chance to make militia before enemy arrives. can you fill 3 drassen cities with militia in 1 day? you didnt hear me i guees. they attacked 4 times in 4 day. and the same hours around 10am.... how am i expected to make militia without interrupted by the enemies every single day?

silversurfer wrote on Thu, 13 September 2018 10:08
I don't see anything wrong with Ira's ability to detect troop numbers. Your screenshot shows the exact numbers of enemy troops in the surrounding sectors.

so that new yellow/red dots are being used for a dozen of enemy?

[Updated on: Thu, 13 September 2018 13:22]

 
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