Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » A few questions about 1.13 gameplay  () 1 Vote
Re: A few questions about 1.13 gameplay[message #354853 is a reply to message #354848] Thu, 13 September 2018 16:29 Go to previous messageGo to previous message
townltu

 
Messages:386
Registered:December 2017
Location: here
One attack a day is not that much even for 1.13 vanilla, in AV on insane 4/day was avg for Drassen at some point,
similar for Grumm and Alma, and it could easily peak to 6/day in a town.

Hire Leon and/or the Reverend to train militia fast for reasonable price, but they cant fill Drassen with blue ones in 24h.


I also dont like to fight with militia on my side for various reasons:
The delay of the turns is already reason enough!
Additionally I play extremely cautious (and time consuming, battles may last realtime hours)
so to see how militia runs into their doom is terrible, it also causes big financial and strategic loss,
as the 750$ for militia are only a fraction of what they really cost, trainer & possible downtime for other mercs...
The delay from training gives existing patrols the time to attack and the queen can mobilize more forces.


I try to have no militia present at all when defending a sector with mercs.
Therefore i usually take all except one sectors of a town,
that also triggers less enemy attacks since the town is not considered "taken", (exploit alarm!)
fill these sectors with blue militia and take the last one.
If for some reason i cant move militia out, its has proven best for me to move them all into a building
(done with a chain of place swapping mercs before militia commands of today existed at all)
and block all exits except one with fortification or blue flags (in & outside so neither enemy nor militia can access the door)
while the worst fighter blocks the remaining (closed) door from inside and issues an "all get down" command to the militia at the end of every turn.
If things go bad, the merc can step away from the entrance and let militia pour out.


p.s. *blue flags
Skitz's voiceset alone is worth his price, so you literally get the tripwires for free.
 
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