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Re: A few questions about 1.13 gameplay[message #354855 is a reply to message #354851] Thu, 13 September 2018 18:28 Go to previous messageGo to previous message
gougluinn

 
Messages:241
Registered:September 2018
Gopas wrote on Thu, 13 September 2018 16:25
There were settings in the INI.Editor, about how many hours grace period between attacks. They are in the DifficultySettings.xml. You can edit the values. If you don't want to get attacked daily, make the grace period 48 hours or 72 ( 2 or 3 days between attacks). Of course it might be a bit boring but you can train militia in peace.

thanks for ini settings but i already started a new campaign 2 times and did exact same things so i dont wanna start another one. wish this ini settings could be save game compatible.

Gopas wrote on Thu, 13 September 2018 16:25

After 4 attacks in 4 days, your mercs are still using pistols ? Nothing better dropped ????? That's surprising.

yes and no.

- i liked to kill enemies with throwing and normal knives. created one IMP for this. and using her in night operations. i took all drassen with killing enemies using knives thumbs up

- m16 and ak47 dropped but i only have 2x and 4x scopes (since laser scopes or reflex sights are far more important for close combat head shots as far as i understand from here) and i cant disable m16's or that 50 rounded baretta's scope with "." so it is kinda useless for me because of high AP costs and i cant fight at open field because if i shoot fire then all enemies in sector come around me so how can i defeat them with 1 or 2 mercs? in classic game there were enemy types like patrolling or just standing around/waiting and even in expert difficulty not all of them were running towards to you after first shoot they heard in the sector after you arrived! suprised

- since i can't fight against these hordes with new cth system because they can't shoot enemies head even in close range especially with these new weird door/windows visibility. i mean in old game enemies can't see if you are 2 tile away from the window but this one they can see you even if you are 4-5 tiles away from the window. it is like a joke. neither me nor them can hit each other though. -4 at most damage given/taken until this time from these weird positions. so my point is i am not playing "head shoot simulator" thumbs down but "house trap simulator" thumbs up and pistols which cost lowest APs best for me for shooting enemy's head from 4-5 tiles.

- last thing about pistols, yes tons of guns are cool feature but there are more than 5 pistols (maybe more) have exact same stats. so after a few minutes for checking pistols on bobby's rays i stopped looking decided to use 6-7 acc 25-26 dmg type pistols.

townltu wrote on Thu, 13 September 2018 16:29
Skitz's voiceset alone is worth his price, so you literally get the tripwires for free.

i didn't use any tripwires so far, is that worth so much?

silversurfer wrote on Thu, 13 September 2018 17:13
Gopas wrote on Thu, 13 September 2018 15:29
If you made an IMP with the engineer/technician trait, how come he steals items ??. The backgrounds are there to enhance a merc's traits. If he is a mechanic he shouldn't steal, still glacer ammo is useful.

"Con Artist" background:
Toggle Spoiler

Notice the <scrounging> tag at the bottom.

he has stolen a wallet this time LMAO cheeky

https://i.imgur.com/dEchOjG.jpg

[Updated on: Thu, 13 September 2018 18:30]

 
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