Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » A few questions about 1.13 gameplay  () 1 Vote
Re: A few questions about 1.13 gameplay[message #354856 is a reply to message #354855] Thu, 13 September 2018 18:54 Go to previous messageGo to previous message
edmortimer

 
Messages:1352
Registered:January 2015
Location: Home Free
1.13, and especially some other mods like AV, have become all out war. You need to use everything at your disposal. That means snipers, auto weapons, grenades, mines, whatever it takes. Diedreanna's forces are not push overs any more, and the game escalates quickly. If you really want to go through with only a couple IMPs with pistols you will have to go through the ini files and change things to your liking.

At it's heart JA2 was never about a crack team of professional mercenaries taking over a country without losses. Almost all the mercs have a down side to them - and part of the game is minimizing their weaknesses while maximizing their strengths. It is not an easy task.

This being war, you also have to expect being defeated in battles. Winning every battle is not realistic, and for me is not fun. Sometimes plans have to be changed. Sometimes you cannot take the objective you wanted to take. Sometimes you have to develop entirely new strategies. Sometimes . . . your people die, and stay dead.

I'm in a campaign right now where my first team on the ground got captured. That means Enrico's letter is in Deidreanna's possession. I can't contact the rebels. I brought another team in, and they got killed. I then hired some of the best mercs (Gus, Len, Danny, Leon, Scope, and Bull) - and now I have another problem -- how to make enough money to pay them long enough to rescue my first team and get that letter back. This is not the game I envisioned when I started - but that, for me, is part of the fun and replayability of this game.






 
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