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Re: A few questions about 1.13 gameplay[message #355057 is a reply to message #355055] Sun, 23 September 2018 21:00 Go to previous messageGo to previous message
LatZee

 
Messages:147
Registered:December 2015
Just to make sure we're talking about the same thing, when creating new game there is an option Progress speed of item choices, that goes from very slow to very fast. The higher it is, the sooner will enemies get higher coolness weapons. So lowering it will slow down the weapon progression. Also, in Ja2_Options.ini there is a modifier to quality of equipment carried by enemies.

;------------------------------------------------------------------------------------------------------------------------------
; Enemy item quality modifiers
; These settings modify coolness value for enemy item selection. Valid values are from -5 to 10
; Default is 0
;------------------------------------------------------------------------------------------------------------------------------
ADMIN_EQUIPMENT_QUALITY_MODIFIER = 0
REGULAR_EQUIPMENT_QUALITY_MODIFIER = 0
ELITE_EQUIPMENT_QUALITY_MODIFIER = 0


It could also be used to give enemies lower coolness equipment.

You are probably overvaluing some of weapons you got. Ruger Mini 14 is very mediocre, coolness 4 civilian hunting rifle that has always been available on day 1 with a bit of luck, as there is 50% chance for one to be in a locker in San Mona. It is pretty bad weapon in NCTH (SDO for example makes it coolness 1, so literally a starting level rifle). Steyr AUG-A2 is decent, coolness 5 assault rifle that was also always easily obtainable by beating Kingpin and his goons in San Mona. Of course, if you know what you're doing you can use them till the end of game (at least the Steyr, Mini 14 is pretty crap compared to any kind of decent sniper rifle). The same thing could be said about the real world, as the difference between oldish assault rifle like AUG-A2 and any super modern assault rifle is really pretty minimal.

Mine income is the same as it has always been, but you can lower it in options if you really want.
;------------------------------------------------------------------------------------------------------------------------------
; Increases or decreases (by percentage) the amount of cash that mines generate every day. 
;
; 100% = normal JA2 profits. 
; This value can be set as low as 1%. Setting it to 0 will automatically default to 1%, as otherwise it'll crash your game.
; This value goes all the way up to 65535%, but that's not recommended.
;------------------------------------------------------------------------------------------------------------------------------

MINE_INCOME_PERCENTAGE = 100


Passage of time is not a factor in raising progression in game. Depending oh how it is setup in options, killing enemies, controlling cities, controlling mines and exploring sectors are. Pressing V in game will vomit some info about the state of game, including current progression level (in form xy/100). It is very roughly correlated to coolness of weapons available both in shops and to enemies/militia. Subject to all the modifiers mentioned, of course. So very roughly, progress 25/100 means coolness 2 (Tony has plus 1 modifier always, so 3, Bobby Ray depending on the modifier used when creating the game). When it hits 30, everything increases to coolness 3 plus modifiers.

General speed of game was a bit higher in vanilla game, as Enrico would have kinda forced you to move faster by his whining, or you would suffer morale losses by everyone. It was removed in 1.13, so you can sit in Drassen for 25 years collecting money and training Flo into T-1000 Terminator, if that floats your boat cheeky
 
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