Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » A few questions about 1.13 gameplay  () 1 Vote
Re: A few questions about 1.13 gameplay[message #355200 is a reply to message #355194] Mon, 01 October 2018 10:37 Go to previous messageGo to previous message
LatZee

 
Messages:147
Registered:December 2015
Err, they don't? Besides you're looking only at small part of the picture. AP to shoot is basically the cost to point the weapon in general direction of what you wan't to shoot and squeezing trigger. It is primarily tied to size of weapon, so if you're comparing smallish sniper rifles to bigger older battle rifles, they are kinda the same. Broadly, assault rifles go from cca 25-30, while sniper rifles go from 30 to 50 plus for huge anti materiel rifles.

Now if you want to actually aim fully, most assault rifles need only 4 aim levels to achieve that, while sniper rifles need 5 or more. That is even more exacerbated by bigger scopes adding more aim levels, so fully aiming with an assault rifle with 4x scope might take 5 aim levels, while sniper rifle with 10x scope might take 8 or 9. Meaning it is slower. And then, automatic weapons are able to fire multiple bullets with just paying that aiming cost once and score multiple hits, while sniper rifles need to pay it for every bullet.

So yes, it can be similar if you look at extremes (eg. G3A3 with 7x scope vs Dragunov with PSO-1), But that is far from typical, on average, sniper rifles are considerably slower than assault rifles.
 
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