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Feature Idea: Sleeping Enemies[message #355023] Fri, 21 September 2018 23:19 Go to previous message
SecretStamos is currently offline SecretStamos

 
Messages:29
Registered:October 2015
I've always felt JA should have a sleeping mechanic for the enemies/militia like it does for our own mercs. I've found this especially strange in wilderness areas.

As with all military operations, sleep is both a nessecity and a weakness. Long range patrols naturally want to catch their enemies off guard, but also require sleep of their own to remain combat effective. Therefore, it becomes a bit of a game of chess between patrol commanders as to who will be prepared, and who will be left exposed.

Night Ops in JA 1.13 is already excellent, and is dominanted heavily by throwing knives and silenced rifles. I hesitate to give this area a boost, but I think there are a few ways to make it balanced:

1. Only half the unit sleeps at a time
2. Sleeping enemies are woken up by gunshots and alerts
3. Sleeping time is unique to the unit and is not global
Perhaps a unit could exercise sleep during the day time? Keeps things from being fully static
If the player can discover the sleeping time (via observation or a spy), they can potentially exploit the enemy force
4. A unit can forgo sleep if they are aware of mercs in the neighboring sectors
5. Less sleep is required in city sectors (due to easier conditions)
6. Sleep is determined by tier
Ex. Admins require 6 hours, Regulars 4 hours, Elites 2 hours
7. A well rested unit recieves a bonus to AP for x hours
This could be a fun area to build off of. If we wanted to expand upon this, perhaps a woken unit could receive an AP penalty, making it viable to harass a unit at night in preparation for a daytime assault?
8. Defenses might be in place?
This might be a stretch, but if any sleeping units possess bombs or mines, perhaps they are deployed during any sleeping encounter?
9. Sleeping enemies are prone and harder to hit with a ranged weapon
Really just an idea to carve melee a little section in the game angel Especially if missed ranged attacks could wake up sleeping enemies

Again, just a fun set of ideas. I'm not super particular on any of these ideas, so any which way it could work would be fine by me. In particular, I think it might make sneaking a bit more viable, and make the game potentially more interesting

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