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New Mod Announcment (Tuscany)[message #356809] Mon, 25 February 2019 02:55 Go to previous message
Stavian

 
Messages:111
Registered:February 2019
Location: Philly/DC
Hello, I wanted to provide some insight into a new Mod that I am developing. It is more adapting and updating vice a new game. The outputs of this mod may have a much bigger interest than the mod itself but I am hopeful that people try the mod in its own right. It is a similar story but will feel very different, new and unsettling. The longer you have played the game the more unsettled I think you feel.


The game has elements that some will extremely dislike I am sure however and I understand that it is impossible to make everyone happy so I apologize if there are things you wish I would of done differently. Now with all that out of the way what is it about. You will have a question as you read the following below and I will answer it before you continue. The Mod is coming along very quickly and I am hopeful to have it out in the next 3-6 months but depending on work and complexity of cutting the voice files could be longer. The images are all selected and in right size to complete the STI conversion, Names, Nick Names, Buddies and Disliked and all the rest that goes into MERC Profile is pretty much complete as well as most of the backgrounds. The BIO's and NPC's will be done this week then the task of scripting the voices takes place. The voice actors have been pretty much selected as can be at this point before the scripts are completed. Following that I have to do the tying it all together and the inventory. Then when vocie files come in those have to be parsed and numberd appositely as well as scripts udated to cover the additional dialogue. The first release will be set to fit into the main trunk release. I may with permission adapt it to fit into other existing mods however that will take more work as I will have to adjust so the theme and concept of their BIO's and gear fits as well as voice scripts. That may be a ways off. Anyway back to the previously programmed show.


This Mod has:
• At it's foundation is to increase roleplaying and provide a fresh feel almost like a new game
• It is not just new faces and voices
• Has no real new weapons, mpas, items or quests
• Is based or as best as can be on realism and all the problems that go with it. This is particularly so with some mercenaries
• The challenges are meant to how to form a Jagged Alliance which I was told recently and I love that so it fits very well
• Been updated to take place in the current timeframe
• All new Images for all of the AIM/MERC/NPC/RPC
o These fit their nationality, speciality, background and were all carefully selected
o They do not blink or have their mouth move which was not possible
• Has all nationalities covered and actually many more which are described in their BIO and use the B/H modifiers to roleplay this fact.
• Everyone has 6 Buddies and 6 Disliked
• The biggest change I think is
o All of the AIM/MERC/RPC and many NPC's will be rescripted and revoiced by voice actors that are based worldwide and most are native speakers
 Scripts will be mainly accented with some foreign words interjected
 They will cover all the main voice allotments but also have about 8-20 additional dialogues added
 The AIM/MERC/RPC will not mention specific names or nicknames in the speech
• This is to allow the most amount of future modding for new characters and reuse of the voices
• In the EDT script file which is shown on screen it will show who the person is talking about.
o I know this is not as good but I don't want to limit future use of these voices to the names and nicknames of this mod
• With the new scripts and voices the story while still about Merc's hired to take back a country is the same it will be a modern retelling and therefore quite different
• All AIM/MERC's can and should be used so there is not really any place holders and with the Nationalites, Buddy, Disliked etc it could be a challenge so options are important
• The mercenaries were developed using math models so there is a rhyme and reason to where they are stats, skill and price wise.
• There is still humor as this is a bit of a French comedy which means mixture of seriousness, tragedy and humor
• Each character has a story to tell and a personality and their interactions will allow you to learn more about each of them
• The scripts that need to be short as needed so no long repetitive stuff which gets old sometimes after playing a while
• Using my background and understanding of the military the skill distribution have been adjusted to fit realistic modern armies
• There is a mixture of about 60/40 of Core Military Options and 40% of miscellaneous backgrounds that someone would or may hire given this task
• Starting money has been adapted to fit the core story and architecture of the mod
• The core story has been updated to fit modern times and so the emails, documents and all the rest will be updated to fit this new narrative
• Most mercenaries have traits and deficiencies that align to people who would chose this lifestyle and all that goes with it
• You will need to have a mix in your team as no military force has generalists in real life so that does exist here either
• This story is the same about how a small group of mercenaries instigates a coup and defeat the military of the opposing side. However to win the hearts and minds as well as support of the people you need to take care of what they care most about which is Maslow's hierarchy of needs of needs. Food, shelter, medicine etc. and then security. Fighting the military is one part but you were hired to take back the country. So you will need to balance what you do.
• The mercenaries starting items will be adjusted to what realistically they would pack for this mission
o This does not mean all high end gear but everyone would be ready for what is a long term invasion into hostile territory and fit their level, specialty, background and nationality
• The game will have as standard drop all as standard which is realsitic and needed to arm militia as well as for fund raising
o This mod is under the assumption that it is hostile day one and starts tough and will continue that way throughout.
• As standard you can sell items using ALT but those are bought by the black market and sold to bandits, Narco's and a host of others. As standard you will need to equip your militia's as that is realistic since where would poor people who cannot eat get their weapons from.
• There are 133 AIM/MERC's to chose from so lots of combinations available
• Because this is based on a realistic approach and IMP does not have a standard monthly fee to have them there are only 2 IMP slots.
o This was by design as the purpose of the game is the personalities and their interactions which are highly limited with IMP.
o If you want more I guess you will have to personally mod it to fix it to your liking. I appolgize if you do not like it but I wanted as many options and voices as I could get.
• Takes into consideration disease but has been modified to lower its occurrence and impact. Medical people coming on mission would of been briefed and prepared for this
• Does not use eating per se however there is a methodology that takes this into consideration the weight associated with required food and water. This is to limit some of the in-game difficulties with its use but still provide the realistic nature of it taking up space, weight and need.
• Merc's may have certain peculiarities about things. The system should allow this to be realistically portrayed but not impact game in an overall manner.

There is more but this is long enough for initial introduction. I have and am creating tools which allow for rapid changes and updates which should speed the creation of this mod. The scripts and getting the story and right balance for so many people will be tricky and will take the longest time. However even when the voice files come back to me I have to cut them all into their respective numbering so that will be a bit of a slog. However I am looking forward to playing it and I hope you are as well. Thank you for your time and reading this long description!

 
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