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Re: New Mod Announcment (Tuscany)[message #356984 is a reply to message #356983] Sat, 16 March 2019 21:48 Go to previous messageGo to previous message
Stavian is currently offline Stavian

 
Messages:107
Registered:February 2019
Location: Philly/DC
Don't know how to put up a link and I think the spoiler will be fixed soon hopefully or I can do a special post with spoilers in the title.

As for the armors that main thing that is happening is related to roleplaying, uniqueness and balance. So that mean that items such as hats, coats and stuff are neat but never used and Nail's jacket fits into this. Let us assume that the people that wear other items don't want to die and are professional mercenaries and are not newbies. Building off that first assumption that those individuals would put on helmets and armored vests and such for combat and only wear the other when not in combat. The second part building off the first assumption is that well paid individuals would not wear bad gear that does not fit their purpose and training.

How does those point affect the game:

There are a groupings of armor and helmets tied to purpose/skillset of the MERC.
Many items that are hats/clothes/uniforms have been given helmet equal protection that would fit their purpose/skillset
I have tried to provide uniforms/helmets/hats/clothes that match nationality/personality of the mercenaries.
Older weaker armor is not used as these are professional soldiers and this Mod does not really integrate the progression style combat model of JA2

Now with that being said there are lots of variables and players can all mix and change to their hearts desire but the mercenaries will start with.

Hope that helps to explain why armor was chosen to change and weapons were not. However once this mod is completed I plan to do a full items update tied to the automation model and using all new parameters to provide uniqueness and standardization. Part of what I have noticed is that many things have been added but older items not updated and each mod maker would have his own view and story. This would create mismatches and such. Also since everything is done by hand it is almost impossible to do a full change manually. Once this tool is released it would allow mod makers the option to change the formulas and repopulate quickly the items list. It should also provide a way to help limit bugs related to attachments as would be automated to produce. Not an easy thing but it works based on my spot testing.


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