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How to create a working jsd for multi-tile structures?[message #357235] Tue, 16 April 2019 05:26 Go to previous message
Kitty

 
Messages:271
Registered:October 2017
Location: Germany
While trying to make boats I ran into problems with jsd's. I made bitmaps of my boats and shadows, made the sti-files with sti-editor. Then tried to create the jsd for them with JSDEdit. But either the game says error when loading the map or I can walk straight through those boats (density is filled out above 100). I looked into other jsds to see how it's done, but that didn't help enough. To many informations missing on my side. When I desperatly took the jsd of the containers and renamed it to my boats sti, it worked (for the tiles used by containers)

How do I know to which Basetile JSDEdit is refering to? I thought this would be the position seen in map-editor while placing, but that may is wrong.

Is there any rule, where this basetile has to be? Is it correct to change it's position with x/y in sti-editor? Or is this completely wrong?

Some jsd i've seen have "outlined" borders, meaning there are only "0"s at what I think is supossed to be the border. Others don't have this. What's up with this? A misinterpretation of mine or needed?

How do I find out what is the matching destruction partner? Is this needed anyhow?

How to know which category (Generic, vehicle, etc) to choose?

Is there any guide or thread dealing with this I've overlooked?

For testing reasons I created a one tile object and creating jsd for this worked. So, is there a difference between single-tile objects and huge multi-tile objects?

Any idea about this out there?



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