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Re: How to create a working jsd for multi-tile structures?[message #357239 is a reply to message #357235] Tue, 16 April 2019 08:36 Go to previous messageGo to previous message
Hawkeye is currently offline Hawkeye

 
Messages:2416
Registered:October 2005
Location: Australia
Have you checked your offsets in the Sti? That can sometimes throw out your corresponding jsd positions.

Your base jsd tile must be positioned at 0,0,0. If not the game will crash, period.

I had a number of hurdles when attempting some 'interlocking' graphics which may interest you here, but it's more specific to some of the issues I dealt with, where I was using oversized sprites among other things, but there might be some common factors you might face.

http://thepit.ja-galaxy-forum.com/index.php?t=msg&goto=272677&#msg_272677

I'd also strongly suggest using Pipetz editor for more visual feedback on your jsd structures. JSD edit is actually better for editing existing tiles or cutting and pasting values, but for custom work you might want to try the Pipetz one.

A destruction partner defines the kind of debris that the object will leave on the map if it's destroyed or exploded. I don't have a list handy of them, if there ever was one, at times I just noted another object in game which was suitable and ripped the values from that.

JSD info is very sketchy on here, I can only suggest doing a search, or search on google with reference to the bears bit as the search function sucks on here.





[Updated on: Tue, 16 April 2019 08:47]

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