Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » How to connect sounds with tiles?
Re: How to connect sounds with tiles?[message #357990 is a reply to message #357988] Sat, 31 August 2019 01:45 Go to previous messageGo to previous message
Kitty

 
Messages:435
Registered:October 2017
Location: Germany
@ silversurfer

Cool, thanks for the link and the explanations.

I'll see if I can make some use out of this informations. I allready thought that material is somehow connected to the sound, but it sure is better just to read which material is resulting in which sound then experimenting to find it out, saved me some time and uncertainty.
PlayJA2Sample may come in handy for some actionItems I thought about on different occations, hm. I sure tend to do too many things at once ... shy
I yet have to look into it more detailed, but it sure will help me understanding what's happening a little more. Which probably won't help me to hear the sound of the sliding-door on my object, but will ease my mind happy


@ readers as unexperienced as me

Anybody else who might be puzzled about numbers in sound.xml: The sound "Ricochet01" is sound-Nr. = 0, but since it is in line 2 (if opening with notepad++) wirecutters-sound is line 243 but sound 241. Which probably isn't anybody elses problem, but just in case...
In VisualStudioCode, hovering mouse over entry will show the right numbers.




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

Report message to a moderator

Master Sergeant
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: how to edit merc bio?
Next Topic: Bobby Ray's Shipment Drop Zone
Goto Forum:
  


Current Time: Thu Mar 28 10:12:03 GMT+2 2024

Total time taken to generate the page: 0.01410 seconds