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My First Impression of AV[message #358536] Fri, 22 November 2019 00:26 Go to previous message
Vincent J. Claymore is currently offline Vincent J. Claymore

 
Messages:285
Registered:February 2011
So, I've played a couple of hours and wanted to share some feedback on my impression so far. Maybe it will help in the further development, maybe I get some feedback from the other players, helping me to understand some things that don't make sense to me right now...

For comparison, so far I have played AR, which I enjoyed very much, but as far as I know it is well outdated by now, UC, which I stopped playing a few hours in, because I *hate* those robot voices, couldn't look past it, and lately AIMNAS. Plus stock 1.13, of course.

The PROs:
- the maps. I really do like them. It seems livelier, obviously a lot of work went into this project with all the item placements etc. Great job
- the tactical AI. I don't know much about the AI in JA2, but it seems vastly superior to the AI in any other version I have played. The use some grenades to tactical advantage, etc. - really great.
- weapon choices. More is better, in my book.
- Merc choices. Same here. More is better - to the point where the sheer quantity will break the usability, I guess.

The CONs:
- inconsistent quality. Some things seem a little sloppy (even compared to other mods like AIMNAS/AR), for example the interface seems a little sloppy, some guns don't fit into the inventory slots and flow over, some gun images are larger than the frame, some images are sharp, some seem a little fuzzy, some of the voices are low quality (Male 5 and Pops, for example), the new portraits and NPC have ver different art styles, etc.
- balancing (money). I have played with the recommended settings and there seems to be no balancing whatsoever. Guns can be sold from sector inventory at ridiculous prices ($2000+ for guns), which in combination with Drop all means that after every battle you can make about $20k or more by just selling stuff to the population, which makes money a total non-issue
- balancing (progress). There seems to be no progression in this mod. On the one hand this is good, because it never made sense to me that the army in the early stages would run around with nothing but MPs and Shotguns. On the other hand, finding LMGs and stuff in Omerta and then finding some of the best guns in the game (e.g. MSG90) on day one, is just silly.
- balancing (availability). There is too much stuff. I'm not talking about the plethora of melee weapons, copper wires and duct tape that are lying around just everywhere on the map. That's fine. I actually like that basic materials are plentiful, because they would be IRL. But with drop all you get tons and tons of items in good condition, too much in my book. I just found myself losing interest in the game a few hours in, simply because there was nothing to aim for, I had too much stuff. Even after only a few skirmished with admin troops I could have made a shit-tonne of money and hired dozens of mercs with no problem. I honestly don't understand why drop all is recommended. It breaks the balance.

Hope you don't think I'm being unfair, obviously I elaborated more on the stuff I didn't like, because the stuff that I'm happy with should stay the way it is.

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