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Re: Trunk AI and improvements[message #362460 is a reply to message #362416] Sun, 21 February 2021 15:24 Go to previous messageGo to previous message
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Messages:2663
Registered:December 2012
Location: Russian Federation
r8945

Various improvements to allow covert operations or hit and run tactics without morale/reputation penalties.

New option DEFEAT_MODE:
- 0: default, any lost battle is considered defeat
- 1: if enemy team was alerted
- 2: if at least one of retreating mercs is not covert
- 3: if at least one merc was killed in battle
- 4: if all mercs were killed in battle

MORALE_RAN_AWAY:
- apply penalty when retreating from sector only if enemy team was alerted
- improved check for mercs in sector (in my tests, original check didn't work properly for detecting retreating merc)
- no MORALE_HEARD_BATTLE_LOST penalty (it should be called separately if sector is lost to enemy)
- no reputation loss when retreating from battle (retreating to save merc lives is smart)

CheckForEndOfBattle:
- only apply morale and loyalty penalty if player was defeated (according to DEFEAT_MODE option)
- only play death music if player is defeated
- log defeat only when player was defeated
- clear aware status for enemy team, clear enemy kill counter

r8946

Small visual improvement: show flash light when throwing flares. It will not trigger interrupt, but may reveal for player enemy position.

[Updated on: Sun, 21 February 2021 18:27]




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