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Re: Decoupling damage from gun[message #359332 is a reply to message #359330] Tue, 31 March 2020 20:27 Go to previous messageGo to previous message
CareBear is currently offline CareBear

 
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Registered:April 2016
Will that interact properly with armors? For example i have armor with 25 protection, have a gun with 25 damage, and ammo with 200% damage modifier. Will it inflict 25 damage, or zero, since it's a modifier? Don't know if for armors, its calculated as an absolute value or as a modifier that is later applied?

Still that's how current system works, and sadly it doesn't take caliber into consideration. Guns need to have a baseline damage, and you can't set a specific caliber AP ammo to have better penetration or damage.
Why is that a problem? Suppose you have the basic kevlar vest[IIIA] with 25 protection. And you have your glock 17 with 25 damage, and fn fal with 40 damage. Both use AP ammo withy 0,75 armor nullifier. In real life that 9x19mm AP would go through the vest, but would have limited energy. So far so good, the calculations are pretty much correct -you will make something like 6 dmg on average. on the other hand 7.62x51 will go through the 3A vest like hot knife through butter, and should retain most of it's stopping power. Right now it will still lose almost half of its damage -18/19 dmg[25*0,75], and realistically speaking it should lose at most 20 of its energy, since .308 can easily go through 4-5 IIIA soft body armor stacked together.
Speaking of AP modifier, kevlar armor and plates should also have a coefficient that decrease the armor penetration -ceramic should be best, while kevlar worse.I would generally rework the system if i could. But it needs some changes in the code which i can't do[im not a programmer].

[Updated on: Tue, 31 March 2020 20:54]

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