Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » All about modding JA2 » Questions about Map-Editor and XML-Tilesets
Questions about Map-Editor and XML-Tilesets[message #359905] Sun, 03 May 2020 10:30 Go to previous message

Registered:April 2017
Location: Hessen Germany
Hello at all,

The mod sog69, the new possibilities and the new aggressive AI from sevenfm have inspired me the last day to tackle a intelligence operations based mod within the vietnam war. Flanked by struggles between us-army (militia) and vietcong (enemy).
How far I get will be seen. I want to start first. A lot of maps haunt my head and want to be drawn.
I am currently using the Mapeditor 8776.
First of all: What map material would you recommend when you build a new mod? Vanilla, WF?
Or all use the same tileset's?

I played a little with the map editor and noticed that the tileset's are the limiting part. And it's not good to jump back and forth between the tilesets.
Can I assemble my own tilesets from the different tilesets and what do I have to watch out for, or could I use the xml-tilesets to avoid this? And if so how?

How can i place cow's on the map? I can't find them under merc's. Neither civilians nor creature included them.

What option do you use to test your new maps and the processes and simulations they contain?

Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Been a long while, Cosplay mod?
Next Topic: Russian JSD Editor
Goto Forum:

Current Time: Tue Jan 19 19:15:11 EET 2021

Total time taken to generate the page: 0.01239 seconds