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Questions about Map-Editor and XML-Tilesets[message #359905] Sun, 03 May 2020 10:30 Go to previous message
Zaphod

 
Messages:18
Registered:April 2017
Location: Hessen Germany
Hello at all,

The mod sog69, the new possibilities and the new aggressive AI from sevenfm have inspired me the last day to tackle a intelligence operations based mod within the vietnam war. Flanked by struggles between us-army (militia) and vietcong (enemy).
How far I get will be seen. I want to start first. A lot of maps haunt my head and want to be drawn.
I am currently using the Mapeditor 8776.
First of all: What map material would you recommend when you build a new mod? Vanilla, WF?
Or all use the same tileset's?

I played a little with the map editor and noticed that the tileset's are the limiting part. And it's not good to jump back and forth between the tilesets.
Can I assemble my own tilesets from the different tilesets and what do I have to watch out for, or could I use the xml-tilesets to avoid this? And if so how?

How can i place cow's on the map? I can't find them under merc's. Neither civilians nor creature included them.

What option do you use to test your new maps and the processes and simulations they contain?

Greetings
 
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