Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Strategic Map Editing. (SOLVED)
Strategic Map Editing. (SOLVED)[message #365911]
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Mon, 19 February 2024 17:33
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Marcus |
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Messages:110
Registered:November 2014 |
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I managed to put my own map in game with a basically working grid. Needless to say the original towns are still there. What do I need to edit to move and rename them? Also, since the original mines are shown it's self evident that that piece of graphic isn't driven by the strategic map image. Does anybody know if the thing is handled automatically, or we're talking about editing a dedicated file? Thanks in advance.
I almost forgot the main question: In my hipotetical mod there is no OMERTA and the player will start in another sector anyway. I found the file with the starting sector tile but the sector isn't specified. This is NOT hardcoded, right?!?
EDIT: I found it by chance while looking for other stuff. Sorry folks, I'm still trying to find my way through all this. Anyway, the path:
Data-1.13/TableData/Map/Cities.xml
[Updated on: Mon, 19 February 2024 19:15] Report message to a moderator
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Sergeant
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