Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » Damn Bloody HARDCODED game.. (SOLVED. Quests and NPCa are in. Still damn bloody hardcoded game tho!)
Damn Bloody HARDCODED game..[message #366135]
|
Sun, 02 June 2024 21:27
|
|
Marcus |
|
Messages:109
Registered:November 2014 |
|
|
(My mod is still in full swing, but please substitute "damn bloody" with something more cospicous.)
I added Tony to a custom map of mine and he didn't spawn in game anyway. I did some googling and I discovered two things:
A: Characters starting sector can be edited with ProEdit. I did set Tony to a new sector, but he didn't spawn anyway.
B: I found an old thread on these forums where Bearpit clearly stated that Fatima is hardcoded. She spawns in a9 and goes to a10 only.
Now, I couldn't make sure if ALL NPCs sectors/quests are hardcoded, but at this point it's most probable.
Simply put I need to evaluate options and my realistic possibilities:
1:Screw the quests. All the player actually needs is a Tony-like merchant to get some cash early on. The mod is not set in Arulco and ignoring quests would speed up development by a ton.
2:Build new characters and subsitute them to the original ones. Can you actually make new NPCs?
3: Build totally new quests. It would give a great unique taste to my mod, but it's a ton of MORE work.
Anyway, does anybody knows for certain if all NPCs starting sectors are hardcoded?
How am I going to deal with quests?
I'd really like to hear any opinions.
[Updated on: Sun, 02 June 2024 22:00] Report message to a moderator
|
Sergeant
|
|
|
Goto Forum:
Current Time: Fri Oct 04 14:11:14 GMT+3 2024
Total time taken to generate the page: 0.00688 seconds
|