Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2UB Vietnam SOG'69 » Action point problems with .30 cal machine gun
Re: Action point problems with .30 cal machine gun[message #77694] Fri, 17 October 2003 06:56 Go to previous messageGo to previous message
DaethWalker

 
Messages:101
Registered:September 2003
Location: Rocky Point, NC
Not sure about this paticular weapon. But, any weapon you fire will vary in APs.

Depends on your merc doing the firing, whether he/she's crouched, lying down or standing and the direction of the enemy he/she's firing at.

If standing it costs 1 AP to turn, crouched is 2 APs and lying down is 5-6(?) APs. Not positive about the last one.

Being on Stealth will also increase turning APs, at least in the original games. This seems to not be the case in some Mods.

It will also vary depending on location.

Say, your merc is lying down, hiding behind a rock and wants to fire at an enemy behind him on a roof. Not only does he have to do a 180, but he might also have to crouch or stand up to make the full turn. He/she then returns to lying down to make the shot.

That's why I always check the location of all my mercs and decide who can take the easiest and less costly (in APs) shot.

You can also adjust the stance of your merc and save APs.

Instead of making the shot while lying down. Have your Merc rise to a crouch or even stand up. You can sometimes cut your APs in 1/2 to fire the same shot.

You can also be spotted and interupted doing this, so be careful. :rifle: Very Happy
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Gaining More Cash...
Next Topic: What is a C-Rat?
Goto Forum:
  


Current Time: Thu Jul 09 14:02:37 EEST 2020

Total time taken to generate the page: 0.01082 seconds