Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » C Programmers Wanted!
Re: C Programmers Wanted![message #100352] Wed, 17 March 2004 05:21 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
@Dass - no, but we can paint your scalp white, if you wish... Very Happy

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Captain
Re: C Programmers Wanted![message #100353] Wed, 17 March 2004 06:03 Go to previous messageGo to next message
Dass is currently offline Dass

 
Messages:6
Registered:March 2004
it

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Re: C Programmers Wanted![message #100354] Wed, 17 March 2004 18:45 Go to previous messageGo to next message
Hayden is currently offline Hayden
Messages:1
Registered:March 2004
What we need to do is add another variable.
Instead of having The PLAYER and COMPUTER. We add another PLAYER to the list of variables. Or completley kill the computer, and make the user add the inputs, instrad of the computer deciding.

Another Idea is once MIKE attacked with a group of 18 or so enemies on one of my towns. His picture came up in auto resolve. If anyone else had that proble then please tell me, because that alone could solve the Riddle for two player action. As a NPC actually traveled on the world map. All we would have to do is change the computer input, and prompt the user for commands.

The only major problem I see is that networking is a problem. There would have to be a program that will read inputs over networks and decifer them.

All those ideas and very general, but I think someone with a bit of talent can look for the MIKE random bug, and USE that, because in effect the program has been broken by the USER, to do things that it otherwise wouldn't.

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Civilian
Re: C Programmers Wanted![message #100355] Wed, 17 March 2004 20:34 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
As much he might've impressed you, Mike isn't an USER... Very Happy Very Happy Probably just an Easter Egg in gfx department.

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Captain
Re: C Programmers Wanted![message #100356] Fri, 19 March 2004 02:16 Go to previous messageGo to next message
deathadder is currently offline deathadder
Messages:4
Registered:December 2003
Location: detroit, mi
Hey there can I get a white hat? I finally got around to reinstalling vc6 and I'm ready to go!

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Civilian
Re: C Programmers Wanted![message #100357] Fri, 19 March 2004 02:17 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Cool. What's your specialization?

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Captain
Re: C Programmers Wanted![message #100358] Fri, 19 March 2004 05:32 Go to previous messageGo to next message
zborgerd is currently offline zborgerd

 
Messages:15
Registered:March 2004
I'm interested in getting it to compile on Linux and other platforms with GCC. I've got some free time to play around with the JA2 source since I'm taking some time off of school for a quarter.

JA2 for Linux is on the way to my door from TuxGames. Mathieu Pinard, formerly of Tribsoft, did the original Linux port and he seems to still have the source code, but he needs to clear it with the current owner of the Linux source before it can be released. I'm guessing that he doesn't even know who owns it right now.

At any rate, he offered to assist anyone involved in a Linux port, if they have any questions.

http://linuxgames.com/news/feedback.php?identiferID=6555&action=flatview

Anyway... I'd like to work on some Linux code for this. I'd like to be able to play Wildfire on Linux.

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Re: C Programmers Wanted![message #100359] Fri, 19 March 2004 06:46 Go to previous messageGo to next message
Linx is currently offline Linx

 
Messages:188
Registered:March 2001
Location: The Netherlands

EEEEK! A slashdot post about this! And here I was wondering where all these whitehats suddenly came from Wink

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Staff Sergeant
Re: C Programmers Wanted![message #100360] Fri, 19 March 2004 07:22 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Quote:
Originally posted by zborgerd:
I'm interested in getting it to compile on Linux and other platforms with GCC. I've got some free time to play around with the JA2 source since I'm taking some time off of school for a quarter.

JA2 for Linux is on the way to my door from TuxGames. Mathieu Pinard, formerly of Tribsoft, did the original Linux port and he seems to still have the source code, but he needs to clear it with the current owner of the Linux source before it can be released. I'm guessing that he doesn't even know who owns it right now.

At any rate, he offered to assist anyone involved in a Linux port, if they have any questions.

http://linuxgames.com/news/feedback.php?identiferID=6555&action=flatview

Anyway... I'd like to work on some Linux code for this. I'd like to be able to play Wildfire on Linux.
Welcome to the whiteboard!

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Captain
Re: C Programmers Wanted![message #100361] Fri, 19 March 2004 20:11 Go to previous messageGo to next message
defrog is currently offline defrog

 
Messages:235
Registered:March 2004
Location: Austria
you mean C is useful for something else other than my dead-end job? Smile

Would love to join the group since I'm going to hack through the code anyways! Although I won't have the time to really start messing with the code until mid-April.

I would need help learning to use your CVS... I'm use to VSS.

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Sergeant 1st Class
Re: C Programmers Wanted![message #100362] Fri, 19 March 2004 21:49 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Welcome! Put this whitehat on and start coding!

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Captain
Re: C Programmers Wanted![message #100363] Sat, 20 March 2004 10:09 Go to previous messageGo to next message
simardya is currently offline simardya

 
Messages:10
Registered:March 2004
Location: Montreal
Hi!

I'm a long time lurker of the board and huge JA2 fan, and I am interested in participating.

I do computer graphics development and while I mostly program in C++, I do know C.

I won't have much spare time until next month but I will keep an eye on the whiteboard. Therefore, if it is possible, I would appreciate gaining posting access on that board.

Let's code!

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Private
Re: C Programmers Wanted![message #100364] Sat, 20 March 2004 21:49 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Welcome to the Whiteboard!

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Captain
Re: C Programmers Wanted![message #100365] Tue, 23 March 2004 05:59 Go to previous messageGo to next message
kovi is currently offline kovi
Messages:2
Registered:March 2004
Location: St. Paul, MN, USA
Quote:
Linx:
EEEEK! A slashdot post about this! And here I was wondering where all these whitehats suddenly came from Wink
I posted it on /. a while ago, and since I haven't seen it there, I thought it was rejected Smile
Anyway, if there is any help needed with Linux port, let me know - I'll gladly contribute some time in coding/testing. The best case scenario however would be if Matthew P. (ex-Tribesoft, guy who did the Linux port) could "contribute" Linux port source, so we'd only need to keep it in sync with the Windows source.
Don't know if he is allowed to do that, though...
Regards,
kovi

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Civilian
Re: C Programmers Wanted![message #100366] Tue, 23 March 2004 08:58 Go to previous messageGo to next message
Digicrab is currently offline Digicrab

 
Messages:253
Registered:December 2003

About the worst thing I can think of is having 2 versions of JA2 floating around. If that happens, I'm going to either do Windows only, or quit modding for the project entirely.

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Master Sergeant
Re: C Programmers Wanted![message #100367] Tue, 23 March 2004 09:03 Go to previous messageGo to next message
zborgerd is currently offline zborgerd

 
Messages:15
Registered:March 2004
Quote:
Originally posted by kovi:
Quote:
Linx:
EEEEK! A slashdot post about this! And here I was wondering where all these whitehats suddenly came from Wink
I posted it on /. a while ago, and since I haven't seen it there, I thought it was rejected Smile
Anyway, if there is any help needed with Linux port, let me know - I'll gladly contribute some time in coding/testing. The best case scenario however would be if Matthew P. (ex-Tribesoft, guy who did the Linux port) could "contribute" Linux port source, so we'd only need to keep it in sync with the Windows source.
Don't know if he is allowed to do that, though...
Regards,
kovi
I wrote Mathieu about it. No response so far. I also wrote Titan-Computer. No response so far.

It's no big deal, I suppose. I was hoping we could get the Linux source to make it a bit easier to do the porting work, but I suppose it can be rewritten without too much trouble.

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Re: C Programmers Wanted![message #100368] Tue, 23 March 2004 09:06 Go to previous messageGo to next message
zborgerd is currently offline zborgerd

 
Messages:15
Registered:March 2004
Quote:
Originally posted by Digicrab:
About the worst thing I can think of is having 2 versions of JA2 floating around. If that happens, I'm going to either do Windows only, or quit modding for the project entirely.
Well, as long as people are supportive of the concept of getting it to build on GCC, there won't be a need for two versions. You really have nothing to gain by a Windows-only version, aside from the convenience of using a compiler that you are more familiar with.

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Re: C Programmers Wanted![message #100369] Tue, 23 March 2004 11:06 Go to previous messageGo to next message
Jujigatame is currently offline Jujigatame

 
Messages:38
Registered:March 2004
Location: Oxford, UK
3 years c (POS, anti-virus, automation controls - Watcom, etc.)
4 years c++ (anti-virus, MS Exchange, Visual C++ 6)

Wildfire hasn't released over here (UK)- wondering if I can be of any help with the project.

===
Comments:
[1] conversion to c++
Forget it. Ain't going to happen. Gordian knot. Complete re-write.

[2] CVS
You get what you pay for. I'm not a fan of CVS, as I've lost source to it repeatedly, there's no real checkout method (lock the file). Numerous problems with it.

[3] code review
I assume it's not going to be willy-nilly checking in, is it? Someone's going to be reviewing check-ins?

[4] priorities
Seeing as it's the modding community which this should serve, perhaps some thought should be given to moving as much as possible to ini files. Some people jizz themselves over XML, but ini files can be edited by anyone, and are MUCH simpler to add to.

[5] compiler
What's the compiler to use? VC++ 6? Or were they using something strange? I don't feel like messing with dozens of make files, so I'll just get my paws on whatever will work quickest.

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Re: C Programmers Wanted![message #100370] Tue, 23 March 2004 11:30 Go to previous messageGo to next message
Headshot is currently offline Headshot

 
Messages:176
Registered:May 2002
Location: Los Angeles ( Hollywood )...

@Zborgerd

I have to disagree with you on the nothing to gain part of your statement. First off it splits the people working on the project into different camps with different objectives and priorities. It also means people will spend more time trying to get things to work on GCC rather than making the game modable as it is, thus taking alot more time getting things done. With the amount of work to be done it really does not make sense to have to remake something at the begining of the project.

As I have stated before ( and it was called ranting )... We have a program that was written in MSVC 6.0 and spending weeks or months of time making it compatable with something else is at this point non-productive to making the existing game more modable in a timely manner. After things have been externalized, tools made, and a good working, simple to mod item is created, THEN go ahead and take the data and make it compatable for GCC and porting to other platforms.

To say there is nothing to gain is not so, TIME and a WORKING modable game with tools is what is to gain.

We have a saying in the industry I worked in for 15 years ( Computer Industry, Manufacturing and Retail Sales )... keep it simple, fast, and usable by stupid people. Don't fix things that aren't broken, and spend your time wisely.

I think that if everyone really wants a simple modable game code, to come out of this in the shortest amount of time, we need to keep focused on one language and one version until it is complete. Then if people still want it in another format or language it can then be ported, but you will know you have a working model to work with. Mods can be made instead of waiting for this or that to be recoded for another language or platform.

Just my opinion.

Headshot

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Staff Sergeant
Re: C Programmers Wanted![message #100371] Tue, 23 March 2004 11:43 Go to previous messageGo to next message
Digicrab is currently offline Digicrab

 
Messages:253
Registered:December 2003

That's allright Headshot, I've a feeling that no-one will have the tenacity to do a gcc build. If there is such a person, then JA2 deserves to work in gcc, linux, whatever. Many of the *nix people are just making smart noises right now about porting and whatnot. Now, if some of them actually sit down and port it, I'll be very impressed. However, I think that most of them will lose interest and give up after a while. I don't have anything against *nix or gcc, really, but JA2 was written in VC6 and that's the way it is now. I get the feeling that many of the "let's port it to gcc/*nix" posts translate to "Can someone port it to gcc/*nix for me?".

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Master Sergeant
Re: C Programmers Wanted![message #100372] Tue, 23 March 2004 14:22 Go to previous messageGo to next message
zborgerd is currently offline zborgerd

 
Messages:15
Registered:March 2004
Quote:
Originally posted by Digicrab:
That's allright Headshot, I've a feeling that no-one will have the tenacity to do a gcc build. If there is such a person, then JA2 deserves to work in gcc, linux, whatever. Many of the *nix people are just making smart noises right now about porting and whatnot. Now, if some of them actually sit down and port it, I'll be very impressed. However, I think that most of them will lose interest and give up after a while. I don't have anything against *nix or gcc, really, but JA2 was written in VC6 and that's the way it is now. I get the feeling that many of the "let's port it to gcc/*nix" posts translate to "Can someone port it to gcc/*nix for me?".
Kinda a disappointing response, but whatever...

Anyway. Not all of us are doing this simply for the sake of being able to mod it. Some of us just want to be able to play the game on our favorite OS with the expansions. Titan Computer/Tribsofts version is also very difficult to use on modern machines. It doesn't seem to be very future-proof.

By the way... When did Linux users need someone to do the port for them? The community built an enterprise-grade OS from scratch, after all.

Oh well. Maybe you need your fork after all.

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Re: C Programmers Wanted![message #100373] Tue, 23 March 2004 15:05 Go to previous messageGo to next message
Digicrab is currently offline Digicrab

 
Messages:253
Registered:December 2003

"The community built an enterprise-grade OS from scratch, after all."

Erm, allright are the Linux authors going to be helping us mod JA2 or are you just saying that to show off?

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Master Sergeant
Re: C Programmers Wanted![message #100374] Tue, 23 March 2004 19:47 Go to previous messageGo to next message
Jujigatame is currently offline Jujigatame

 
Messages:38
Registered:March 2004
Location: Oxford, UK
Quote:
Originally posted by Headshot:
@Zborgerd

We have a saying in the industry I worked in for 15 years ( Computer Industry, Manufacturing and Retail Sales )... keep it simple, fast, and usable by stupid people. Don't fix things that aren't broken, and spend your time wisely.
Right - you're caerainly not a manager...

Quote:

I think that if everyone really wants a simple modable game code, to come out of this in the shortest amount of time, we need to keep focused on one language and one version until it is complete. Then if people still want it in another format or language it can then be ported, but you will know you have a working model to work with. Mods can be made instead of waiting for this or that to be recoded for another language or platform.
One language? I don't see why the resources can't be altered to make it more moddable. Just use reg/ini settings to define resource locations, and allow the modders to replace them as they see fit. Separating this from the build shouldn't be that hard.

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Re: C Programmers Wanted![message #100375] Tue, 23 March 2004 21:07 Go to previous messageGo to next message
Headshot is currently offline Headshot

 
Messages:176
Registered:May 2002
Location: Los Angeles ( Hollywood )...

@ Jujigatame

Actually I was a manager for over 26 years ( total ) in both the computer industry and the Aerospace Inductry. I am currently retired. I was head of metrology ( 6 years ) for CEC Electronic's producing sensor technology for the Space Shuttle among other things. I worked on the guidance control systems developed for the MX missle system for Northrop Corp. I ran the Calibration Lab for Hughes Aircraft Turbo Charger Division. Also as a manager of Configuration & Intigration for 11 years with PCMALL / MACMALL / Creative Computers Inc. just to name a few.

The terms, keep it simple, fast and usable by stupid people is common everywhere in all industries. You keep things simple to make it easy to work on , easy to fix and easy to engineer. You keep it fast to expidite the build time and calibration times and to keeps costs down. You make it usable by stupid people so anyone can use it ... they dont need special training to set it up or intigrate it into something, wiring is simple and can only be connected one way so no electrical problems, etc.
If a product works, and works well, you keep at it and keep building it " Until " you need something better. When a company continually engineers a new item every few months it never gets fully tested and ends up always in development. A good example is in the Japanese motorcycle industry. The bikes are constantly evolving and so the customer ends up being the beta tester, and next year its all different again. There is nothing wrong with progress but you have to know when to stop throwing out money for things that are not needed. Do you really have a problem with using your time wisely?

As for the language issue do you have a program other than MSVC 6.0 that will compile the code currently? If not why waste time on something when the effort could be more helpfull elsewhere.

And if you dont know someone personally you should not try and decide for yourself what they do and what they know. You should ask and maybe you would learn a thing or two ( maybe not ) instead of jumping to conclusions.

But as I stated this is just my Opinion.

Headshot

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Re: C Programmers Wanted![message #100376] Tue, 23 March 2004 21:33 Go to previous messageGo to next message
Jujigatame is currently offline Jujigatame

 
Messages:38
Registered:March 2004
Location: Oxford, UK
Quote:
Originally posted by Headshot:

And if you dont know someone personally you should not try and decide for yourself what they do and what they know. You should ask and maybe you would learn a thing or two ( maybe not ) instead of jumping to conclusions.
Relax. It was a bit of light-hearted sarcasm. I have a deep resentment of upper management, who are almost exclusively incompetent technically, and make demands to product requirements that cannot be met (impossible) or cannot be met within a realistic time frame. Maybe it's different where you worked, but my experience has shown me that incompetence and arse-kissing is the key to promotion. As you might guess. I'm a grunt. "Mr. Senior Software Engineer" grunt, if you prefer.

As for languages - you seem to be talking about code language. I thought you were referring to localization/internationalization. My mistake as to the terminology usage.

I agree with you, though - changing from C and VC6 would be... non-trivial. I suspect that anyone supporting such an idea has never dealt with anything more complex than "hello world". In addition to getting the poxy thing to build, I'd guess that performance differences would require reworking the architecture and code in several areas. In short, lots of pain, little/no gain.

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Re: C Programmers Wanted![message #100377] Tue, 23 March 2004 21:37 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
I think you people got a bit overheated and lost track of the objective.

From porting the game entirely to Linux to making it compile on gcc for Windows is a loooong way. And it's not in the scope of this project. Why not?

Because we already have a working Linux version. Re-doing our own is both an insult to Tribsoft and a waste of time. They will probably release the source code sometime in the future, too...

So, everyone...cool off.

If it's simple enough to make JA2 compile on BOTH gcc and VC6, ok. I agree we should look into it. If not, we stay with VC6.

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Captain
Re: C Programmers Wanted![message #100378] Tue, 23 March 2004 23:27 Go to previous messageGo to next message
zborgerd is currently offline zborgerd

 
Messages:15
Registered:March 2004
Quote:
Originally posted by Shanga:
I think you people got a bit overheated and lost track of the objective.

From porting the game entirely to Linux to making it compile on gcc for Windows is a loooong way. And it's not in the scope of this project. Why not?

Because we already have a working Linux version. Re-doing our own is both an insult to Tribsoft and a waste of time. They will probably release the source code sometime in the future, too...

So, everyone...cool off.

If it's simple enough to make JA2 compile on BOTH gcc and VC6, ok. I agree we should look into it. If not, we stay with VC6.
No offense, Shanga, but you've probably never played the Linux version.

http://www.happypenguin.org/show?Jagged%20Alliance%202

So, really, it depends on what you consider to be a "working Linux version". Many people don't exactly consider JA2 for Linux to be working. And besides... It doesn't even support the expansions when/if it is actually working.

Wheather or not (the company formerly known as) Tribsoft is insulted is not an issue to me, if I want to port the game again. Anyway, Mathieu seems to be all for a rewrite of the game, as he mentioned on Linuxgames.com. Since cross-platform compatibility is not the scope of the project here, as you say, to port to other platforms, then maybe we're (non-Windows users) in the wrong place.

And if some of you are simply thinking that we want GCC builds simply because we don't want to do the dirty work, you're wrong. I'm simply trying to get people to come to some sort of agreement so that we don't need seperate forks of this game.

Well. Good luck with your modding project.

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Re: C Programmers Wanted![message #100379] Wed, 24 March 2004 00:18 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
I think the port to Linux is a whole project into itself. But we should not mix it with the current "moddable JA2 project". Simply because it would consume too much time, which will dissipate the enthusiasm and dedication to the project.

You have got all my support for the Linux conversion. And cross-platform compatibililty. But only as a separate project. If you are up to it, I'll give you your own forum ("Crossplatform JA2 Project") and you can start assembling your team.

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Captain
Re: C Programmers Wanted![message #100380] Wed, 24 March 2004 00:25 Go to previous messageGo to next message
zborgerd is currently offline zborgerd

 
Messages:15
Registered:March 2004
Quote:
Originally posted by Shanga:
I think the port to Linux is a whole project into itself. But we should not mix it with the current "moddable JA2 project". Simply because it would consume too much time, which will dissipate the enthusiasm and dedication to the project.
That's cool. I understand what you are saying. Wink

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Re: C Programmers Wanted![message #100381] Wed, 24 March 2004 01:42 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
So, you are up to it? Make a new topic and recruit your Linux team here. Once you are done, I'll make a forum.

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Captain
Re: C Programmers Wanted![message #100382] Wed, 24 March 2004 03:22 Go to previous messageGo to next message
kovi is currently offline kovi
Messages:2
Registered:March 2004
Location: St. Paul, MN, USA
Quote:
Digicrab:
I've a feeling that no-one will have the tenacity to do a gcc build
Digicarb, there is no reason to go so ballistic on that one (quiting and so on). No right-minded person would even try to go for it with the code currently available, because it is exactly as you said: Quote:
JA2 was written in VC6
But, there is/was a Linux port of it, considerable amount of money/time was spent on it, and there is no point to re-invent the wheel. All I am talking about is this: if we could get that source (unlikely), it would be good to keep up with the changes you guys make on win32 part (hard to do, but possible).
And, trust me on that one, it is not "making a noise". I am willing to spend as much time as it'll be needed on doing just that. No alternative versions crap goes into the picture at any time. Just one version, maybe two platforms.
Regards,
kovi

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Civilian
Re: C Programmers Wanted![message #100383] Thu, 25 March 2004 09:56 Go to previous messageGo to next message
Pyro Maximus is currently offline Pyro Maximus
Messages:1
Registered:March 2004
I have basic knowledge of c/c++ but i would like to learn more by working with you fine people. Smile

So can i have a white hat?

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Civilian
Re: C Programmers Wanted![message #100384] Thu, 25 March 2004 12:12 Go to previous messageGo to next message
zborgerd is currently offline zborgerd

 
Messages:15
Registered:March 2004
Quote:
Originally posted by Shanga:
So, you are up to it? Make a new topic and recruit your Linux team here. Once you are done, I'll make a forum.
Shanga,

From what I've seen, there is a good bit of interest in the GCC port from several members. I've spoken with a few through email, and have read some interesting stuff on the current threads. Some have released some early GCC-friendly code and other seem to be working on other portions as well. It might be a good idea to create a dedicated GCC/porting topic so that we may more easily consolidate our efforts.

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Re: C Programmers Wanted![message #100385] Fri, 26 March 2004 00:19 Go to previous messageGo to next message
mfx is currently offline mfx

 
Messages:5
Registered:March 2004
Location: Bavaria - Germany

Hi,

unfortunately I've seen this section a bit late :bawling:
Is it still possible to join the team?
It's a great game and an with the sources a fantastic opportunity to improve it.
I'm currently studying computer science (4th semester) and know c/c++. I already started :type: ing on my own (see the mod-support thread), but it would be even better to do it in a team to serve the community.

- Gunsmith

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Re: C Programmers Wanted![message #100386] Sat, 27 March 2004 06:19 Go to previous messageGo to next message
Digicrab is currently offline Digicrab

 
Messages:253
Registered:December 2003

Gunsmith, email Shanga. Better chance of being noticed that way. And send me that multimod code!

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Master Sergeant
Re: C Programmers Wanted![message #100387] Tue, 06 April 2004 09:56 Go to previous messageGo to next message
Kurgis is currently offline Kurgis
Messages:4
Registered:April 2004
Location: England
Computer science and geology graduate with some knowledge of C/c++/Java - but my main strengths are databases and scripting (VB) and they are limited to be brutally honest to myself.

My best use is (IMHO!) design of games/scenarios - troubleshooting etc as i've been around for a bit - i'm just saying with my knowledge of code I know when and why to make the right noises to programmers - but not the direct code solutions.

Oh, masters degree in GIS if thats a help - I still have access to NASA's ASTER program for satellite data - only useful I suppose if you want some high level imagery.

Just throwing my oar in as I've really enjoyed the JA series and will do what I can to carry it on. Can't see myself helping out to much at this stage - but i'll be available if you need me.

(Really wish I could remember my old logon on this forum!)

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Civilian
Re: C Programmers Wanted![message #100388] Tue, 06 April 2004 20:22 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Sorry guys, I've been been help up by a huge ammounts of work at the office.

Welcome to the Whiteboard!

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Captain
Re: C Programmers Wanted![message #100389] Wed, 07 April 2004 00:35 Go to previous messageGo to next message
Crimson Rider is currently offline Crimson Rider

 
Messages:19
Registered:April 2004
Location: Netherlands
I am new to these forums, but not new to the (game) programming buisinessm, and certainly not new to Jagged Alliance 2.

I know C++, I know C, altough it's been a while. If you need any help, count me in.

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Re: C Programmers Wanted![message #100390] Sat, 10 April 2004 22:20 Go to previous messageGo to next message
Yukinio is currently offline Yukinio

 
Messages:11
Registered:April 2004
Location: Helsinki, Finland
Hey all,

Im new here, but very much willing to participate in this project. Im not new to programming though. For the past year I've been developping software for Siemens so I have some experience. Also I study computer science and physics at Helsinki University.

I've been using c++ (mainly MFC and Win32 API) for a couple of years now. Still sort of a novice at it but improving. Smile

Anyways, if theres anything I can do to help, count me in.

First thing though, I need to get the source code somewhere so I can get my bearings on the program build.

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Re: C Programmers Wanted![message #100391] Wed, 14 April 2004 22:23 Go to previous messageGo to previous message
Mr.Homm is currently offline Mr.Homm

 
Messages:14
Registered:April 2004
Location: Hamburg
Hi folks,
I want to join. I have solid c knowledge and want to help porting the sources to cygwin/gcc. Is there still a white hat left?

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