Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » C Programmers Wanted!
Re: C Programmers Wanted![message #100392] Thu, 15 April 2004 23:22 Go to previous messageGo to next message
Jaksic is currently offline Jaksic
Messages:1
Registered:April 2004
Location: SCG - Novi Sad
Hi! I am a student in SCG on second year.
I know c and c++ programing...

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Civilian
Re: C Programmers Wanted![message #100393] Tue, 20 April 2004 04:32 Go to previous messageGo to next message
Lanfear is currently offline Lanfear

 
Messages:46
Registered:April 2004
Location: The Netherlands

Not very experienced in C, but have worked with other languages in the past, and brushing up on C at the moment. Got a lot of time at my hands, which I'd love to spend wearing a white hat Wink

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Corporal
Re: C Programmers Wanted![message #100394] Sat, 24 April 2004 01:07 Go to previous messageGo to next message
Wodan is currently offline Wodan

 
Messages:538
Registered:December 2001
Location: Antwerp, Belgium
Afaik there is always space for an extra white hat. Just give Shanga some time. He seems to be quite busy lately. In the mean time, don't hesitate to go take a look at the forums to see how the project memebrs go about planning and adding stuff. Digicrab, as the most active member in these parts of the Bear's pit, is kinda the unofficial project leader I'd say. (correct me if I'm wring of course).
Oh, and please start digging through the exe. Very Happy

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First Sergeant
Re: C Programmers Wanted![message #100395] Sat, 24 April 2004 09:12 Go to previous messageGo to next message
wardivich is currently offline wardivich
Messages:1
Registered:April 2004
Location: sheffield
reporting for duty..

no xp in c, but i'm just finishing a deggree in computer visualization (final exams are over in a month or so), have xp in basic(zx spectrum - lol) C++ and openGL (still learning).

i have a vast colection of roleplaying books that include quite a lot of data on guns 'n stuff throughout the ages + some sci-fi ones ('aliens' pulse-rife etc.) and a heavy intrest in games in genaral.

if i can be of any use, then i'd be happy to help out. if not, then i'll gladly sit on the sidelines and cheer the rest on Confused)

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Civilian
Re: C Programmers Wanted![message #100396] Sat, 24 April 2004 09:25 Go to previous messageGo to next message
XXXSHADOW is currently offline XXXSHADOW

 
Messages:39
Registered:November 2002
Location: Hell
Quote:
Originally posted by wardivich:
aliens' pulse-rife etc.
If you want do this you must change some things in item.c they are the generation of inventar in Aliens and Tanks Very Happy

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Private 1st Class
Re: C Programmers Wanted![message #100397] Mon, 03 May 2004 04:02 Go to previous messageGo to next message
Drakkcon is currently offline Drakkcon

 
Messages:21
Registered:August 2003
Location: USA
Count me in. I'm only 14, but have utterly mastered the C and C++ programming languages. I use the MinGw , open source compiler. I've been using them for the last to years, and can do graphics programming. Please count me in for anything. Drakkcon@SoftHome.net .

EDIT: I also have VC++, just read the other posts:)

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Private 1st Class
Re: C Programmers Wanted![message #100398] Mon, 03 May 2004 04:05 Go to previous messageGo to next message
Drakkcon is currently offline Drakkcon

 
Messages:21
Registered:August 2003
Location: USA
P.S. I also know the Win32 api for creating GUIs, and could probably write a good map-editor with the fileformat information. I have yet to buy WildFire, but I'm going to.

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Private 1st Class
Re: C Programmers Wanted![message #100399] Wed, 05 May 2004 05:34 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
Wow, haven't checked this board in a while.

How can I get on board with this since I'm a bit late? I know C, and I love JA2 are those the minimum requirements?

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First Sergeant

Re: C Programmers Wanted![message #100400] Fri, 04 June 2004 02:34 Go to previous messageGo to next message
leonpoi is currently offline leonpoi
Messages:2
Registered:June 2004
Right oh, I've looked through some of this forum post but it's a bit long right now to see if C programmers are really still in demand. I can programme in C. Have only been doing it for a year and a bit now, though my PhD is writing compuational fluid dynamics codes in C, and since they're not written from scratch I've become quite good at sorting out other peoples codes and dealing with inherited code. I'm not so bad at it, my numerical codes give me published work.
I'll download the source and have a look.

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Civilian
Re: C Programmers Wanted![message #100401] Tue, 20 July 2004 07:33 Go to previous messageGo to next message
Lynx_Rulzz is currently offline Lynx_Rulzz
Messages:2
Registered:July 2004
Um Where can I get the Source code from

AND let me get this right I can modify for my own personal use only.

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Civilian
Re: C Programmers Wanted![message #100402] Wed, 04 August 2004 20:43 Go to previous messageGo to next message
S-Vertal is currently offline S-Vertal

 
Messages:13
Registered:June 2002
Location: Russia, Nizhny Novgorod
Excuse me guys (and ladies too:)), I can't understand why are you seeking for C programmers?
In Russia non-programmers make pretty MODs themselves. One of them (Hi-Resolution Ja) is made by a student of medical college. You can download it from the neighbouring topic. I'm an electrical transportation engineer, but I read the ja2 code quite easily. So I made some modifications of it too. Are you going to make a global project whith serious source modification?
IMHO ja2 source is not convenient for deep modding, because all of its plot and quest line is dispersed at the whole code. Simple things are easy to do, am I wrong?

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Private
Re: C Programmers Wanted![message #100403] Thu, 05 August 2004 06:54 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
Messages:155
Registered:May 2001
Location: Lords of the Bytes
A basic knowledge of C is perhaps helpfull.
But from what i've read i can understand quite a bit without any C knowledge. Some PHP knowledge works well too since a lot of things will seem familiair (at least they did to me).
But that's for modifying existing aspects i think. Adding more functionality, i have the feeling, requires a bit more knowledge of C.

A lot of the plans presented over the years are quite drastic and i feel some more knowledge of C would be beneficial. Mostly an online multiplayer version i would imagine.

The main idea behind asking for people with C knowledge i think is that in theory it should speed up development.
To be honest, it seems that it didn't work out as planned. As with everything, people jump in head first and start considering the time involved later, at which time things grind to a halt.

The main difficulty i've found so far is what you mentioned, the fact that a lot of things are dispersed around a lot of files.
The same thing being checked again and again in various files (starting sector for instance, reset to A9 at several places), quests and characters being hardcoded etc.
Add to that the various rewrites (additions, deletions and moving things) and you have a hard time finding all references to a particular thing at times.

Had it been more modular from the outset, things would be much easier.

The current process i've seen pop up here in these forums a few times of externalizing things (loading from seperate files) will be a huge step forwards as far as "modability" is concerned.

But like i said, things seem to have slowed down a lot (halted?), and add to that that several seperate groups and individuals are working independently at things and you have a mess which will slow progress even more.

But i'm getting off-topic more and more. Sorry about that.
Point i want to close with: i agree with S-Vertal that C knowledge isn't the most important thing to look for in people for this project. Time is the most important thing imo. And a dedicated (and active) project leader would help.

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Staff Sergeant
Re: C Programmers Wanted![message #100404] Thu, 05 August 2004 07:47 Go to previous messageGo to next message
TrailBlazer is currently offline TrailBlazer

 
Messages:511
Registered:September 2001
Location: Athens, Greece

I have looked at the code without knowing C (but knowing other languages) and after I learned. I can confirm what Roadkill says, even if you don't know stuff you can change things. You can search for comments, words etc and see how similar things are made to work, then "copy-paste" and modify. For more complicated things, though, C knowledge is needed... plus a good feeling of C's philosophy AND the game's build.

As for myself... no time currently...

And, by the way, why externalise stuff? The average Joe modder should be able to compile the code by himself or help of others, and if he can do that he can change some numbers as well. This doesn't force him to use a downloaded executable plus allows him to add/remove stuff.

Then again, that's a bit out of spirit of the project, is it?

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First Sergeant
Re: C Programmers Wanted![message #100405] Thu, 05 August 2004 09:25 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
Messages:155
Registered:May 2001
Location: Lords of the Bytes
Well, since there isn't a guide for "what's set where" modding it will be difficult for a lot of people using the source code imo. Add to that the fact that most people are just plain intimidated by the sheer volume of the source code (even though it all is commented quite well).

Still. Externalizing things will make it much easier for people to make mods imo.
Especially when it comes to making more difficult changes. Adding weapons and item-combinations is (seems) easy enough using the source code, but when it comes to changing the starting section it becomes increasingly more work. Having an external file with these type of settings is much easier imo.

Just my 2 cents of course. And no, i don't have the time (or knowledge) for this type of project either. So i fully understand my posts here are somewhat hypocritical.

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Staff Sergeant
Re: C Programmers Wanted![message #100406] Wed, 11 August 2004 10:34 Go to previous messageGo to next message
Jujigatame is currently offline Jujigatame

 
Messages:38
Registered:March 2004
Location: Oxford, UK
It seems that this has been abandoned...

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Private 1st Class
Re: C Programmers Wanted![message #100407] Thu, 12 August 2004 11:58 Go to previous messageGo to next message
Dougster is currently offline Dougster

 
Messages:27
Registered:August 2004
Location: Chatting with Hans
Hello everybody. I want to introduce myself and get involved here. I am a 37 year old mechanical engineer who has been using computers for over 25 years, and I have been using linux for over 10 years! I can find my way around in almost any kind of computer program but I tend to favor C and Python from a "get the job done fast" mode of thinking.

I am going to either join in with or else spearhead the linux port. I have read the discussions here about how the game was written for VC6 and whatnot, but consider the advantages of making the game portable...

Most linux programs are easily backported to windows, especially if SDL is utilized. By porting to linux, you are still making a windows version, just a cross-platform version which builds on any number of systems. Since JA2 doesn't need any special OpenGL hardware the portability is increased manyfold. You could potentially run this game on anything from a HP9000 with HPUX to a MacII running MacOS-9 if it were recoded in a portable manner.

While I am not a spectacular programmer by any means, I do understand how the GNU tools work; i.e. the wonderful "configure" command which can either be a curse or a blessing depending on whether or not it works. I have applied for a WhiteHat access, and I will be focused primarily for now on getting autotools set up on a fork of the source code.

The code must fork at the moment for this to happen because it would be too much to maintain the currently viable windows version and be mucking about with the GCC implementation. The best mechanism would be to patch against specific versioned releases to add in the autotools capability and any port-specific code. At some point the code trees could include a merged release which compiles either in native VC6 or using a GNU development platform.

I am scoping out the license to see if a SourceForge project is viable. That would provide a lot of advantages; CVS, bug tracking, etc.

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Re: C Programmers Wanted![message #100408] Thu, 12 August 2004 12:54 Go to previous messageGo to next message
Jujigatame is currently offline Jujigatame

 
Messages:38
Registered:March 2004
Location: Oxford, UK
Quote:
Originally posted by Roadkill:
Still. Externalizing things will make it much easier for people to make mods imo.
Especially when it comes to making more difficult changes. Adding weapons and item-combinations is (seems) easy enough using the source code, but when it comes to changing the starting section it becomes increasingly more work. Having an external file with these type of settings is much easier imo.
Just some feedback...

First off, the implementation is faulted with the fact that it overwrites existing values, forcing users to use the externalized sources. That goes against every design principle I know - don't break functionality. It should be a drop-in replacement for any JA2 installation. Having the external file loading should be optional - allowing users to use the preset/virgin values if they so wish.

Second, XML is overkill for the task at hand. XML is best used for heirarchical data. For this sort of thing, INI files are simpler and easier to use.

Third, source changes need to be documented and commented. The CVS comments are sorely lacking, and tracking down multiple files checked in is painful to say the least.

Fourth, any changes should be optional. I've implemented a command line option to turn on and off modified rules, but as things go I don't see any sign of this approach currently being taken in the source - all changes are hard-coded and can't be turned off.

Finally, this project seems to be sorely lacking in control. No responses from any of the mods or those with CVS access so far. So, if there's movement I have yet to see it.

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Private 1st Class
Re: C Programmers Wanted![message #100409] Thu, 12 August 2004 13:33 Go to previous messageGo to next message
Roadkill is currently offline Roadkill

 
Messages:155
Registered:May 2001
Location: Lords of the Bytes
To be honest i haven't looked at the CVS source, so i have no idea how, what and why things have been externalized.

But it seems to me that externalizing would make things easier.
In an ideal world, i would like to have some sort of cascade regression thingy, where if the external file (or section) isn't found it defaults to the original values.

Documenting is indeed a must. The original source is pretty well documented. Any changes/fixes should be too.

An "on/off" toggle is of course a good thing for most options.
The 90210 modification isn't something the player has to use, the original XEP624 work fine too for those that want to use that, same goes for multiple IMPs. Just stop if you only want to use 1.
For those things i don't feel an "on/off" switch is required, but for others i would like the option to choose.

And yes, you're right. There is no "guiding force". Having someone pull the cart could speed things up. But finding someone that's both willing and able and has the time may be a problem.

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Staff Sergeant
Re: C Programmers Wanted![message #100410] Thu, 12 August 2004 13:39 Go to previous messageGo to next message
Dougster is currently offline Dougster

 
Messages:27
Registered:August 2004
Location: Chatting with Hans
I reviewed the license and its open-source compatible so there should be no problem whatsoever with hosting it on SF. With that in mind, I have created and submitted "Jagged Alliance Forge" as a new project. It will likely be accepted by this weekend and we can use SourceForge to be a CVS host for both the pure Windows version and the up-and-coming cross platform gcc port.

We will want the latest and greatest snapshot of the source code to upload into CVS. This will be ideal for just about everything. SourceForge is a great medium to host a project like this, and everybody interested will be able to get access to the repository. It provides a website, CVS, bug tracking, forums, and even shell access in some cases. JA2 definately deserves to be on SF.

Cheers!

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Private 1st Class
Re: C Programmers Wanted![message #100411] Tue, 17 August 2004 09:25 Go to previous messageGo to next message
Dougster is currently offline Dougster

 
Messages:27
Registered:August 2004
Location: Chatting with Hans
The project was rejected on sourceforge, they claimed the JA2 source licence wasn't compatible. I'll have to look it over some more and see what's what.

Unrelated, I got my copy of JA2:Wildfire today so I think I might have to try some UC goodness for a bit here.

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Private 1st Class
Re: C Programmers Wanted![message #100412] Tue, 17 August 2004 21:26 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Hi guys. I've added most of those who volunteered to the Whitehats group. Please take the time and post here to confirm you are interested in the project.

Welcome!

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Captain
Re: C Programmers Wanted![message #100413] Wed, 01 September 2004 21:57 Go to previous messageGo to next message
b0esi is currently offline b0esi
Messages:1
Registered:August 2004
Location: Germany - NRW

Good Morning, everybody! Wink

I read all the discussions about the Jagged Alliance Source Code Project.
And i must say, that it sounds good. And i want to offer my help on it.
I played all Jagged Alliance parts over years and it is still my favorite game. Smile
And now to me, i'm 21 year old developer from germany. @work i write business applications
in c/c++ (vs6/vs.net, gcc) and ASM. @home i develop tools, little games,
embedded software for my car... and some other not very useful stuff Wink
i hope my experience is sufficient for you and i can productively help you.

nice day
b0esi

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Civilian
Re: C Programmers Wanted![message #100414] Thu, 02 September 2004 14:48 Go to previous messageGo to next message
ebuck is currently offline ebuck

 
Messages:123
Registered:August 2004
Location: Houston, TX
I'd like to throw my hat into the ring.

Of course, there's time constraints, real job programming, home, etc. competing for my time, but I believe I can still contribute a bit.

My relevent experience is in obfuscated C code, C++, java migration of said code, OpenGL toolkit, X windows programming, gcc / autotools package, linux / cygwin. I've been programming since 1978, and have worked hard to keep my toolset current and diverse (java 1.5-beta to scheme with a lot of fun things inbetween)

So maybe (just maybe) there will be a gcc out there (someday). But before you get your hopes up, there's a few chunks of code that seem very windows specific. We'll have to see.

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Sergeant
Re: C Programmers Wanted![message #100415] Thu, 02 September 2004 20:53 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1068
Registered:August 2001
Location: Sydney Australia.
Greetings guys.
I guess it's easy enough to place a white hat on your heads & arrange access to the source code forum ....

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Sergeant Major
Re: C Programmers Wanted![message #100416] Thu, 02 September 2004 21:49 Go to previous messageGo to next message
Puma is currently offline Puma

 
Messages:50
Registered:February 2004
Location: Sweden

Could I have one too? :angel:

Edit: Guess I could present myself while in here: :waving:

My background is as administrator/coder of an LPMud. Thats where Ive learned coding. My main duty has been in converting peoples old C-like code into objectoriented, modular, flexible code, allowing for the builders to add cool stuff to their areas with a minimum of (preferably no) coding.

I was just now about to start a project of my own, but got to hear about this project and think it suits me like a glove (except for it being written in C, which Ive learned to dislike because of its inflexibility when it comes to converting and modding it).

I have time and dedication to spend on this project, and I'm hoping to see it live and thrive.

I look forward to working with some of the very talented people who have been signing up here. Unfortunaly I'm not at their level of competence (yet Very Happy ) when it comes to programming, but my tenaciousity will make up for that! :wb:

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Corporal
Re: C Programmers Wanted![message #100417] Fri, 03 September 2004 13:03 Go to previous messageGo to next message
Bearpit is currently offline Bearpit

 
Messages:1068
Registered:August 2001
Location: Sydney Australia.
Arise Sir Puma.

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Sergeant Major
Re: C Programmers Wanted![message #100418] Sat, 06 November 2004 06:30 Go to previous messageGo to next message
Rev1 is currently offline Rev1

 
Messages:203
Registered:October 2002
Location: Louisville, KY
Hey, all you white hats, I'd like to have permission to contact you individually, for business purposes. I hunt programmers for a living. Wink Email me if you're interested. I won't contact you if I don't hear from you first.

Here's some info about me:

[Edit: Deleted link, because it pointed back to my former employer. I'm now at Technical Solutions Group .]

Also, I'm developing the following sites on the side:

www.stillwaters.org
www.cxoconnection.com - No info yet on that site, but you can probably get the idea from the title.

Anyway, would love to hear from any or all of you that are here in the US. Those outside the US, I'd be happy to chat with you too, but probably can't offer much, from a business perspective.

Bearpit, if you feel I've used the forum inappropriately with this post, feel free to delete it.

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Sergeant 1st Class
Re: C Programmers Wanted![message #100419] Sat, 06 November 2004 13:16 Go to previous messageGo to next message
ebuck is currently offline ebuck

 
Messages:123
Registered:August 2004
Location: Houston, TX
Rev1,

No problem with your post, but for next time...

Please create a new thread, and good luck!

Cheers,
Edwin

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Sergeant
Re: C Programmers Wanted![message #100420] Tue, 21 December 2004 07:00 Go to previous messageGo to next message
GCoda is currently offline GCoda

 
Messages:6
Registered:December 2004
Hello, can I still join?

I noticed this project when it started but didn't have the time at the moment.

I'm going to work on some game improvements anyway but it would be nice to contribute on this project too!

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Private
Re: C Programmers Wanted![message #100421] Fri, 28 January 2005 16:59 Go to previous messageGo to next message
zango is currently offline zango

 
Messages:128
Registered:January 2005
Location: India
I hope you are still looking for programmers Smile

I don't have the setup yet - I have just downloaded the project source code. Need to d/l the free utils mentioned in http://www.ja-galaxy-forum.com/ubb/ultimatebb.php?ubb=get_topic;f=39;t=000173

Well - if you are not looking for programmers - atleast I can customize JA2 to suite my preferences Very Happy - but would really really like to join the group here.

PS: one modification I really would love to have is to reduce the time waiting for militia/civilian/gunrunner/enemy/self movements to complete - that will speed up game-play time quite a bit. Don't know if that has already been implemented. (we could show the starting position, and ending position - immediately move respective person to final position - and show footmarks).

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Sergeant
Re: C Programmers Wanted![message #100422] Mon, 31 January 2005 17:10 Go to previous messageGo to next message
zango is currently offline zango

 
Messages:128
Registered:January 2005
Location: India
Hmm... no replies to my last post - guess i should get started none-the-less.

another suggestion - how often do you find yourself stripping your mercs of ammo/guns/armor - in a sector - so that you can rearrange the items and then sort them out. I think there should be a button(s) to do this strip job automatically - such that it is easier on your carpels - let's see how difficult it is to add that.

Cheers!

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Sergeant
Re: C Programmers Wanted![message #100423] Wed, 07 September 2005 02:40 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
No Message Body

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First Sergeant

Re: C Programmers Wanted![message #100424] Wed, 07 September 2005 03:53 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Don't know why I didn't reply here earlier... I'm not really a C++ guy, but I can hack it okay.

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First Sergeant

Re: C Programmers Wanted![message #100425] Tue, 18 October 2005 01:57 Go to previous messageGo to next message
defrog is currently offline defrog

 
Messages:235
Registered:March 2004
Location: Austria
hehehe MUDs... ahhh those were the days... had no spam in the email box too back then! Smile

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Sergeant 1st Class
Re: C Programmers Wanted![message #100426] Fri, 21 October 2005 12:27 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
Incase anyone ever reads this Razz Programmers ARE still wanted, just not for the whitehat project Smile

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First Sergeant

Re: C Programmers Wanted![message #100427] Thu, 01 December 2005 10:53 Go to previous messageGo to next message
ghost16825 is currently offline ghost16825
Messages:2
Registered:December 2005
I'll volunteer. (Know C, C++ OO concepts)

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Civilian
Re: C Programmers Wanted![message #100428] Sat, 14 January 2006 04:14 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:502
Registered:September 2003
Ghost, still around? Lose interest due to the lack of a CVS?

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First Sergeant

Re: C Programmers Wanted![message #100429] Tue, 17 January 2006 00:08 Go to previous messageGo to next message
zango is currently offline zango

 
Messages:128
Registered:January 2005
Location: India
i'm here Smile

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Sergeant
Re: C Programmers Wanted![message #100430] Tue, 17 January 2006 04:04 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
What are you guys looking for programmers for? I actually work on C and C++ compilers so I know the languages well (C++ better than C I admit).

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First Sergeant

Re: C Programmers Wanted![message #100431] Tue, 17 January 2006 04:09 Go to previous messageGo to previous message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
The V1.13 project is always in need of C programmers. Take a look at the code that's been done and see what you could contribute.

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Sergeant Major
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