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Re: ToDo lists[message #100540]
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Wed, 31 March 2004 02:09
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Kurt |
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Messages:420
Registered:March 2004 |
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About a new editor - Don't get the L33T spirit get the better of you
There are two different things in making a game: Engine creation/modification (usually a job for programmers), and level design (usually a job for level designers (duh)). I'm letting out graphists, sound designers, game designers and such (all of a sudden I have made myself plenty new friends).
Building the engine (and the corresponding editing tools) is a long and tedious task, but once it is done, level designers should be able to work at good speed, without any special programming knowledge. At least, that's how it works for the game industry. And for JA2, since we have the source code, it's not "modding" anymore, it's using a completely known and documented engine to make new games.
My point is, it would be real nice to have a bunch of clean, almost finished utilities. Things that won't crash if you look at them the wrong way. Things that would make it possible to make levels at a halfway professional speed.
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Master Sergeant
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Re: ToDo lists[message #100546]
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Fri, 02 April 2004 03:51
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KIA |
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Messages:92
Registered:November 2002 Location: Virginia (USA) |
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Possible addition to JA2: a new webpage which allows you to contact other mercs who have been "found" in the course of your travels. For example, Iggy or Conrad. If you don't recruit them, they're "gone" forever. (I know, I know. Conrad starts shooting so he dies, but work with me for a minute, will 'ya?) Similarly, if you dismiss Maddog, Dynamo, Hamous or that darn kid whose name I can't remember (EDIT: SHANK!), they're "gone" and never to return. If we can add a webpage like an "address book" to keep track of them, maybe we could re-hire them later if we're so inclined. Mind you, I'm not saying that anyone WOULD want to re-hire any of these particular characters. The reasons I make this suggestion are 1) it permits other, modded characters (i.e. Spike et al. in UC) to be "found" and hired later, not right away. It might also allow you to "contact" them via email for plot development, intel or other purposes, depending on the mod. What do you think?
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Corporal 1st Class
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Re: ToDo lists[message #100552]
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Fri, 09 April 2004 17:55
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Rathon |
Messages:1
Registered:September 2003 |
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How about the ability to modify how fast loyalty drops in a city, completely remove the loyalty drops at all, or modify situations when it will drop.
Another suggestion would be NPC
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Civilian
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Re: ToDo lists[message #100556]
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Fri, 16 April 2004 01:27
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Tyco |
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Messages:188
Registered:September 2001 Location: Be'er Sheva, Israel |
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You can cut down on mules if it would be possible to create an inventory managment system for the vehciles. Theres a new topic on that here.
Here's an idea. I noticed a few buildings labeled as some kind of shipping company. Soppose you could use an internal shiping company to ferry equipment that is stored in specific containers between towns under your control. Aside from the code, it will requier new artwork, either an NPC like Pablo to talk to or a website like B-Rays. Both will do the same thing: transport your items from a crate in one town to a crate in another town for a small cost.
Both towns will need to be under your control (at least that sector), and connected by a road. If there are enemy patrols along the road or junction the truck will turn around to its point of origin (I.E. the items will remain in the first town), or worst, the items will be comfiscated (lost forever, or stored in an enemy controlled sector like the Alma storage facility or something like that).
The transport time is no more then a few hours. 24 at the most, depending on distance.
Optional quest: finding a stable source of fuel for the delivery truck, otherwise the service will be unrealiable.
This will mean you will also have to spare resources to keep the roads clear. This could be tied with allowing militia to be trained in each major junction. If you really want to go crazy with this specific feature, militia ONLY in junctions will send some of its garrison to intercept enemy patrols on the roads, unless the patrol is obviously superior in numbers.
Okay, this is science-fiction. Mabye doesn't belong in the ToDo List, but its out there, anyway.
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Staff Sergeant
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