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A minor enhancement request for real-time mode and related AI request.[message #100665] Sun, 14 March 2004 09:00 Go to next message
PegasusJF is currently offline PegasusJF

 
Messages:19
Registered:March 2004
Location: Northern IL
One of the biggest annoyances of JA2, IMO. Is the difficulty of moving your mercs in a concerted way in real time mode. Granted you could select them all and move them that way, but they moved without regard to the location of the others in the squad, plus they were gernade bait by staying that close together.

One little feature that I feel that may be easy to implement (I'm at best a adv. beginning programmer, in PHP, I haven't touched C++ in years) would be a waypoint system, you could set a path of waypoints for each merc, and they would only move on to the next after all have reached the current waypoint. This could be toggled to be in the current squad only, a selection of squads, or all the squads in the combat.

This way when combat starts its far more likely that your troops will be in good positions to start fighting immeadiately rather than having to run to the front.

In concert to this, I'm uncertain what AI enhancements exist in Wildfire, but if the coders could program the AI to act in a more concerted effort and perhaps code in flanking manuvers and fighting retreats it would help balance out the advantage the player would gain from a waypoint enhancements.

My 2 cents.

PegasusJF

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Re: A minor enhancement request for real-time mode and related AI request.[message #100666] Tue, 16 March 2004 11:25 Go to previous messageGo to next message
JSF is currently offline JSF

 
Messages:8
Registered:March 2004
Location: Ontario, Canada
What if you were to make a selection of squad formations in a small menu in the tactical screen, so that your mercs can travel in realtime in formation? And set up the AI so that it also travels and fights in formations?

Or you could specifically tell each mercenary where to be in the formation, and input numbers for how many tiles they should be apart from eachother.

ex: Have your snipers on the outermost edge of the formation, while keeping your medics in close, and your commandos leading the party - so that the squad formation would have no vulnerable spots when travelling. :naughty:

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Re: A minor enhancement request for real-time mode and related AI request.[message #100667] Tue, 16 March 2004 11:52 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Hmm... You are supposed to move one merc at a time, guys. I agree that a waypoint system would make things easier tactically, but it will be cumbersome to use and not realistical. Imho.

Instead, we should enhance the AI so, depending on each merc's ability to seek cover, they move differently. The best trained, using the best path and cover. The worse of them, like a bunch of untrained n00bs (note: if left alone and moved in a squad).

Think of the bot system in HL. The map has waypoints for all to use. But only those with high stats really use the best path.

Also, an enhanced AI should include:
- automated actions depending on the enviroment and mercs stats (like immediately ducking and seeking cover when enemy is hear or sighted)
- better suppresion (when under full auto fire, the weak mercs suffer a temporary massive morale drop and loss of AP; same for the enemy).

Speaking of the enemy, I'd also like to see the bunch effect eliminated (when all enemies on patrol bunch together on an area). Ok, one or two is ok, but once the floor is littered with corpses, it's clear that's a killzone, right? So re-thinking the standard actions would be nice (Stationary Guard, On Patrol, Cunning, etc) with better relations between enemy squads.

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Captain
Re: A minor enhancement request for real-time mode and related AI request.[message #100668] Tue, 16 March 2004 13:19 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Perhaps just a simple trigger to switch their actions when say more than two die in one spot. They could change from agressive to cunning etc. cool idea and seems easily implemented.
I agree that setting waypoints during real time would cause more problems than fix (you could maybe do it on the strategic screen but still would be cumbersome).
I was thinking perhaps a built in heads up for optimum cover (for mercs 7th lvl and above) perhaps coupled with the hit percentages that have already been designed. Just a few thoughts, the last of which should be beta tested to insure that it didn't tilt game balance too much in the player's favor.

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Sergeant Major
Re: A minor enhancement request for real-time mode and related AI request.[message #100669] Fri, 19 March 2004 03:31 Go to previous messageGo to next message
PegasusJF is currently offline PegasusJF

 
Messages:19
Registered:March 2004
Location: Northern IL
Thanks for the responses. I definitely see merit in increasing the AI to act more intellegently (as Shanga suggested) with perhaps a player suggested formation that it can try to adhere to (line ahead, with settings to suggest how much cover they seek as JSF suggested)

Pretty much, this more or less is what I suggested (as far as the general idea of more intellegent movement for a selected group of mercs), except that I wished to include more ease of use for the player to do this manually.

What I suggest is possible to do now, by simply setting movement commands under pause, upause, when all have reached their set destination pause and repeat until enemy contact is made. But its a little more tedious and a litlte more difficult to be able to accurately deploy all your forces (requires a little more memory to recall where you placed whom). If the waypoints for each merc are visible that would be easy.

I believe this is realistic at least in the sense that all military manuvers are best done in some form of formation. I admit that in RL squad level troop movements that such precision is probably not possible. But this is a game which by definition makes abstractions of RL. For a player the wants precisness on his troop movements. I feel this is the best implementation. If a player doesn't desire this, it certainly can be made as a toggle (I would highly reccomend this if this feature was decided to be implemented)

Well, this is my 2 cents

God Bless!

PegasusJF

ps. to Shanga

I was suprised and appreciative that you made me a white hat. But I must tell you that I know nothing of C (only C++, and it's been almost 3 years), and have only been coding in PHP for the data structures in my own personal website. If you made me a white hat for my capacities of an artist (though I don't think so, there doesn't seem to be much need for an artist at this point), I can serve you well with whatever jobs you send me (though I do have other projects too), but if you wish me to be a productive programmer in this group, you (or someone else of authority) must tell me what to do, (preferably small jobs at first) what to look at, and what to code. If you have set jobs for me, I will perform to the best of my ability to learn and relearn C/C++.

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Re: A minor enhancement request for real-time mode and related AI request.[message #100670] Fri, 19 March 2004 04:17 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3480
Registered:January 2000
Location: Danubia
Pegasus, if you are willing, you can do it.

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Captain
Re: A minor enhancement request for real-time mode and related AI request.[message #100671] Fri, 19 March 2004 06:59 Go to previous messageGo to next message
PegasusJF is currently offline PegasusJF

 
Messages:19
Registered:March 2004
Location: Northern IL
Quote:
Originally posted by Shanga:
Pegasus, if you are willing, you can do it.
OK, knowing what I can do (I definitely have capacity to learn as I go) What exactly do you want me to do?

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Re: A minor enhancement request for real-time mode and related AI request.[message #100672] Mon, 22 March 2004 04:59 Go to previous message
bigphilmall is currently offline bigphilmall
Messages:2
Registered:January 2004
Location: home
im not sure if this is already included in the game, but for this movement thing your talking about finding cover etc. it would be sweet if you had gus or that lapd guy with high leadership increase the ability for lower level mercs to operate. so that this stat has an ability besides training militia. im not sure if it already does this but it seems like it would be easy to do with a little bit of code if leadership < 50 then +5 all stats something like that. just a thought.

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