The perfect Jagged Alliance[message #100791]
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Thu, 18 March 2004 01:13
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Dante |
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Messages:8
Registered:March 2004 Location: South European Union |
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Graphic enhancements:
-> 1024*768 32 bit colour
-> New hi resolution textures (ground, buildings, objects, mercs, npcs etc)
-> New interface
Game enhancemens:
-> Ability to lean over corners, using corners as protection, so you could shoot whilst not exposing yourself much.
-> Ability to press your back into corners, to avoid exposure.
-> Ability to climb trees.
-> Individual objects for every weapon. All the weapons would have different graphics so the ak wouldn't look like the m4, glock wouldn't look like desert eagle and mp5k wouldn't look like a normal handgun.
-> The mercenaries models would have a helmet and a vest ( as it is the mercenary models have a bare head and a tshirt, this has to be changed so the mercs models would have a helmet and a vest, they would start the game with a kevlar vest and kevlar helmet, think about it it makes sense...)
-> When you change helmet, vest, the color of the vest and helmet on the merc changes
please add to the list.
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Re: The perfect Jagged Alliance[message #100794]
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Thu, 18 March 2004 04:16
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Digicrab |
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Messages:253
Registered:December 2003 |
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Re: New hi resolution textures
JA2 is not a 3D game, the tiles are as hi-res as they need to be. You can't zoom in, therefore you can't lose detail.
Re:
Quote:-> Ability to lean over corners, using corners as protection, so you could shoot whilst not exposing yourself much.
-> Ability to press your back into corners, to avoid exposure.
-> Ability to climb trees.
-> Individual objects for every weapon. All the weapons would have different graphics so the ak wouldn't look like the m4, glock wouldn't look like desert eagle and mp5k wouldn't look like a normal handgun.
-> The mercenaries models would have a helmet and a vest ( as it is the mercenary models have a bare head and a tshirt, this has to be changed so the mercs models would have a helmet and a vest, they would start the game with a kevlar vest and kevlar helmet, think about it it makes sense...)
-> When you change helmet, vest, the color of the vest and helmet on the merc changes
I don't see this happening any time soon. This will either require new animations (+code for them) or is altogether impossble within the current engine. The only way this is happening is if we rewrite the engine.
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Master Sergeant
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Re: The perfect Jagged Alliance[message #100819]
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Wed, 07 April 2004 17:43
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Louis |
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Messages:7
Registered:April 2001 Location: Newcastle,NSW,Australia |
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You should at least consider moving up to DX7. This is the last version of DirectX that supports DirectDraw2D. The later version contain DirectDraw but no changes have been made. They are left there purely for backward compatibility. Much of the DirectDraw stuff has features that aren't fully implemented and as of now never will be. Still, DX7 is the most complete implementation. As I said, its also in DX9 - anything after 7 will do.
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