Enemies Drop Everything?[message #100841]
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Fri, 19 March 2004 05:15
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PySnake |
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Messages:9
Registered:March 2004 |
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Now let me preface this with this: I've played JA2UB maps where the enemy drops everything, if the enemy has a pistol, he drops it and the ammo he's carrying. I tend to dislike those maps because you end up with too much "junk" in a sector when you're done there (8 .38 pistols, 20 nibs of .38 ammo, etc.). The balance/money issue comes up too when you can sell all that stuff.
I just wondered, what do people think about an INI "drop all" option in JA2? I've always been conflicted about this. I like the balance of the game the way it is; but if an enemy was shooting at me with an M-16 (and I only have pistols), I would want it (especially if I defeated him using only those pistols).
By putting in a "drop all" as an INI option, people could play the game how they wanted, unless there's a better solution to this (drop 50%, drop only weapons)?
What are your thoughts?
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Re: Enemies Drop Everything?[message #100855]
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Sun, 21 March 2004 09:35
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Headshot |
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Messages:176
Registered:May 2002 Location: Los Angeles ( Hollywood )... |
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@JSF
Because we are not making a MOD, we are making the source code more easily mod-able by / for others.
The changes we are making are being done so that YOU can change things the way you want them. Making item lists, and weapons lists, city locations etc, external from the .exe .
The resolution change is just that, it does not give more color depth, or nicer images, it just allows people to display the game at a larger resolution ( for laptops, large monitors etc.).
Adding an inventory to the Hummer etc. has been wanted since the game originally came out and I hope it will make it into a future release of the code by this group. The same is true for the burst mode being uncapped, the CtH curser, the ability to relocate cities and SAM sites, allowing the END GAME trigger to be changed etc.
Headshot
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Staff Sergeant
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Re: Enemies Drop Everything?[message #100861]
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Sat, 27 March 2004 03:21
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McKnight |
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Messages:6
Registered:January 2004 Location: Sydney, Au |
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Just for the sake of throwing in my 2c - Im against vehicles in tactical mode, yeah all for em in a 3D game - but we dont have the source code for one of them do we...
For those who are keen to mod their own version of 'enemies drop everything':
build\tactical\inventory choosing.c
The percentage chance for enemies dropping stuff is defined right at the top, with helpful comments and all.
I havent walked right through this bit of the code yet - but a simple change there and a recompile should get you where you want to go.
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