"Alert" mode for mercs.[message #100899]
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Tue, 23 March 2004 17:16
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Behrooz |
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Messages:8
Registered:March 2004 |
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I've always wanted some way to tell my mercs to be extra-alert for danger when doing something risky, like running through a door.
Something like an "Red Alert" button which would do the following:
- Increase stamina use by like 1000%
- Requires 85% stamina or higher to be effective
- Decreases the chance of being interrupted during movement
All I really want is a quick thing that you can use very rarely for short times when you know you're going to need every ounce of alertness from your point merc.
It'd be wonderful for all of those occasions when you *know* that there is an enemy waiting to interrupt you as you open the door, and there isn't much you can do about it without blowing the entire wall off.
Either an alertness mode, or just some way to indicate to your merc which direction they should be paying attention to to avoid getting interrupted would be nice.
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Private
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Re: "Alert" mode for mercs.[message #100912]
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Fri, 23 April 2004 19:06
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Shakal |
Messages:2
Registered:April 2004 Location: Slovakia |
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One think i dont like in RPG (and JA is partly RPG too), is moving with your weapons drawn (swords, rifles or anything). Maybe it is ok to move through freshly cleaned village with m16s in mercs hands, but it is plain stupid to go (for example) shopping like that (ok, ok, in know, in some cases it isnt sooo stupid, but im writing about buying, not robbing).
So what about: when merc has weapon in his hands, it is drawn, but civilians will react on it (they will complain about it, morale in willage will go down (when it looks it is still danger around), shopping will be imposible or whatever), some actions (lockpicking, moving, or moving over obstacles) will be more difficult, or time costly and so on.
And action in JA now known as 'to draw' weapon can be translated to ... 'cock/charge' weapon (right before firing).
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Civilian
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Re: "Alert" mode for mercs.[message #100913]
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Sat, 24 April 2004 04:43
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chanman |
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Messages:47
Registered:August 2001 Location: Delta, BC, Canada |
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well, there are somethings you can't do with a drawn weapon, like running or moving while crouched prone. make a 'move with weapon drawn' cost more AP would help balance it out if you also allow the merc an increased chance of an interrupt. But for after you move to a new position and know the enemy is nearby, it would be nice to tell your mercs to bring their weapons up
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Corporal
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