Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Burst fire as an area-of-effect attack
Re: Burst fire as an area-of-effect attack[message #101005] Tue, 20 April 2004 10:17 Go to previous messageGo to previous message
SharkD is currently offline SharkD

 
Messages:351
Registered:July 2003
Quote:
Originally posted by Kurt:
BTW: Why don't you modelize *heavy* mortars too? You would need several mercs to transport the pieces, and it would take some time to ready it. Shells would weight a lot too (that is where a vehicle with storage room comes handy!).
Or have spotters with snipers.

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