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Re: Wish List[message #101138]
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Tue, 27 April 2004 00:36
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Ancientgamer |
Messages:3
Registered:April 2004 |
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Id like to see a simple editor that can change the spawn level of enemies from the south. Shouldnt be too hard to find that value now. I think it would be a simple way to augment gameplay and make having many mercs (to hold your ground) more important. I actually suggested this to the ModSquad 2 years ago (maybe 3) but they couldnt do it then as they didnt have the source.
Could have check boxes for what kind of spawn multiplier you would like to apply.
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Civilian
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Re: Wish List[message #101141]
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Wed, 05 May 2004 08:58
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Cribbie |
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Messages:175
Registered:March 2004 Location: Grand Rapids, Michigan |
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What about parachute drops?
Maybe they'd work like this:
The Merc's come across a plane and a pilot. The plane can only land at airports and maybe a few *secret* airstrips. In order to parachute from it, your merc's have to, 1. Be qualified parachutists. 2. Have a parachute.
The Plane can fly anywhere, red sectors or not. It's not going to land, too high for the sams to shoot it down. The Plane can hold up to two squads of mercs. It's also faster than the helicopter. Two drawbacks: When doing a parachute drop, your mercs are going to be scattered all over the sector, you have no control over where they end up. They also might be injured when landing. If you drop them too far into a enemy zone, they'll have to fight their way out, no resupply with the chopper. What do you think?
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Staff Sergeant
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Re: Wish List[message #101143]
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Sat, 17 July 2004 15:03
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plop |
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Messages:43
Registered:December 2000 Location: Louisiana |
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Allow me to resurrect this topic since I never got my 2 cents in.
What I want to see:
1. fix the bug that negates a draw cost higher than one if you change direction to fire
2. fix the bug where enemies move one tile out of site, then they pop back out and you cannot interrupt
3. fix the bug where you turn while prone at night and all of a sudden enemies far out of visual range can see you
4. fix dumbass militia running into your gas clouds and turning hostile
5. import the UB character creation system without the stupid personality quiz
6. much heavier counterattacks, possibly involving tanks or other vehicles
7. editor improvements - locks, npc speech, sector objectives like DG, camo-ing enemies, etc.
8. increase max amount of enemies per map
9. improved enemy/militia AI - bandaging themselves, better grenade use (throwing frags at you instead of smoke), moving and attacking as squads/platoons instead of randomly wandering around in all directions, throwing smoke for cover, flanking, seeking cover, crouched and prone movement, climbing on and off rooftops, avoiding gas clouds, avoiding brightly lit areas while under fire at night
10. option to equip militia, not individually like your own mercs, but talk to an arms dealer, choose a sector, have a menu like Tony or Bobby Rays where you can choose a package like "SKS + Kevlar for all for X dollars", then wait a few days and get a message saying that sector has recieved its equipment. Wishful thinking.
11. Some control over milita, maybe dividing them into squads and you can choose behavior for each squad like Aggressive, Defensive, Snipe, Mortar Team, Defend Area, Plant Mines, Anti Tank, Suppression Fire, etc. Or maybe just be able to position them.
12. Camo clothing would make camo kits and camo trait useless. A working Ghillie suit with no armor value would not.
13. usable vehicles like Fallout Tactics
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Corporal
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