Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » What Happened?
What Happened?[message #101388]
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Thu, 27 May 2004 06:15
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KIA |
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Messages:92
Registered:November 2002 Location: Virginia (USA) |
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Hello? What happened to the whitehat project? There haven't been any new posts for almost a month. Is there a problem?
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Corporal 1st Class
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Re: What Happened?[message #101391]
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Sat, 26 June 2004 17:54
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Kaiden |
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Messages:502
Registered:September 2003 |
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Well, the last excuse I read for everything slowing down, was that...
There is ALOT of source code, and a project of this nature is very very ambitious.
I spent 2 weeks eyeball deep in the source and have still not seen the end of every file, we're talking around 700 source and header files, all with anywhere from 20 lines of code to several thousand lines of code.
While I am waiting to see what happens with this project, and also waiting for someone to give me whiteboard write access, I am in the middle of my own project.
The document everything I can possibly document project. Which I will turn into a Tutorial of sorts ranging from beginner code editing to expert code editing.
I currently have an Outline (work in progress of course) and I'm adding code modifications and sections to the document by about 3-4 pages a week. Slow, but steady.
I will include most of the code modifying examples found here on the forums and credit those members in the Tutorial.
And this will serve as something of interest later on for people who don't know a whole lot about programming, but do know enough to compile something in Visual C. Oh yeah, that's kind of a requirement, you have to have Visual C, or have access to it in order to compile the executable.
Compiling the code will not be something in the tutorial as there is already information here in the forums on how to do that.
My current debate is whether or not to stick with the original Source code, or to download the current code from the whitehat project.
I will probably grab the whitehat project code, and try to finish some of what they started, if I'm the only one working on it, I don't really need access to that forum.
Although, the project I would most like to work on, would be turning Ja2 into a remake of Deadly Games. Add mission based gameplay, and even multiplayer for at least 2 players. The multiplayer would follow the same lines of Deadly Games though, it would be single sector tactical only using the laptop as the interface.
Unfortunately that's a project I can't seem to get any support for, so it looks like it would just be me doing it and that would take a loooong time.
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Re: What Happened?[message #101393]
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Mon, 28 June 2004 05:31
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Boomer |
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Messages:114
Registered:February 2004 Location: In the heart of Transilva... |
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Well, this what the white hats are up to, as it is set in the TASKS file from the cvs:
Digicrab:
CURRENT:
* Pull out all item/weapon data into files
FUTURE:
* Translate all hardcoded item effects into data
* Implement UB style IMP creation
* Add the FN Minimi, RPK-74 and H&K 21E into the game as full automatic weapons
* Add the Flamethrower back into the game with appropriate graphics
* Add jeep inventory
* Leveling up adds mad (or just plain ordinary) skillz
* Character gets personality traits based upon his actions in the game
* Player can turn on turn based mode
* Rocket Rifle, regen etc. go out of Platinum
* Rebalance weapon ranges, accuracy
* Console
* Shooting crows no longer angers militia (avian lover freaks)
* Rebalance HtH is allow sneak silent attacks
* Take away mortars and laws from enemy troops in Platinum and give them the LMGs instead
* Make being shot a lot more detrimental to one's accutacy in PLATINUM
* Reinstate can+string and other lost combos
* Rebalance weapon progression+finances to allow all itmes to be dropped
* Make all personalities mean something
* Attack Dogs (thx Hunter of Death =)
* Multi-turn aiming (snipers?)
* Different reloading costs for weapons
* Persistant merc database between missions/campaigns
* New SLF editor
* New STI editor
* New MAP editor
* Possible combat drops via helicopter
I've'd just downloaded and compiled the cvs source code today to see what is new, and some of this are already implemented.
Some of the guns have already the full auto capability (the AK-74, for instance, now has three shotting modes: single shot, 3 rounds burst and full auto - in its case this means a 6 bullets burst, and as I seen when shooting with it this way, it also has an "area of effect"). Did not get my hands on a H&K21, RPK-74 etc to see if the full auto in their case means that you can empty a clip in full auto mode. For now, this has a set back: if a gun isn't full auto you can't enable the burst mode, so you can use short burts just with the full auto weapons, all the other are forced to be just single shot guns.
The energy boosters and regen boosters can no longer be used. I found some in the game but they do not "mix" with a mercs body anymore (you can just click with a serynge on the mercs body forever and nothing happens, the serynge is still in your "hand").
No inventory for the Hummer yet!
Some of the data were externalized. I noticed two files, Cities.dat and Weapons.dat. The Weapons.dat file is fairly well documented, but thats not the case with the Cities.dat. Altough they have the .dat extensions are just plain text files, you can open and edit them in Wordpad. The Weapons.dat file contains the weapons data and the Cities.dat contains the soordinates of the towns, but I don't know yet if and how one may alter them to create a new game world with the towns in other sectors than in JA2 and UC.
For now, this are the major things I noticed about what had been changed in the source code. I will examine it in the days to come and keep you posted.
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Sergeant
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Re: What Happened?[message #101394]
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Mon, 28 June 2004 05:51
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Boomer |
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Messages:114
Registered:February 2004 Location: In the heart of Transilva... |
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Just edited the MP5K and H&K G41 entries in the Weapons.dat file and now they act as full auto weapons!
Another cool thing I noticed is that now you can use "spread" auto fire. That is, while your merc is firing it's weapons in full auto, you can draw a line where you want her/him to fire, and the bullets will spread on that area, giving you the chance to hit multiple enemies with one auto-burst.
ALSOOOOO...
You can now steal what you want from a collapsed enemy. Yup, a pick-up menu just opens when you control-click on it's body, and you can select what you want to steal. I picked this way a red-shirts weapon, ammo, knife, kevlar vest and helmet and first aid kit, in fact everything he had in his inventory!!!
Hope all these are good news!
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Sergeant
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Re: What Happened?[message #101397]
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Mon, 28 June 2004 10:24
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Larynx |
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Messages:183
Registered:April 2003 |
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Quote:Originally posted by Boomer:
* Rocket Rifle, regen etc. go out of Platinum
I think it would be a bad idea to remove the regeneration boosts. If the reason is "realism", then it is also unrealistic for a severely injured merc to be as good as new after a day or two of medical care. To be realistic, any significant injury should cause permanent loss of agility and/or other physical attributes and would likely knock the merc out of the entire campaign (if not end his career). Realism is not always fun, and fun should be the primary goal of a game. I find it surprising that the same people who practically flooded Danubia with crepagen would want to eliminate regeneration boosts entirely.
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Staff Sergeant
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Re: What Happened?[message #101401]
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Tue, 29 June 2004 07:05
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Boomer |
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Messages:114
Registered:February 2004 Location: In the heart of Transilva... |
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Oh, and full auto means that you can empty a clip in one burst, altough thats kind of randomized. Fist time I've'd tested the full auto of the AK-74 in real time and shooting at a single spot. Next time I tested it, I drew that line on the ground for an area of effect and I noticed that the merc fired more than six bullets. Also in the game, in turn based mode, a merc fired more than 6 bullets (a message in yellow letters appeared, saying that "X was forced to fire 10 more bullets than he intended"). I guess his finger was itching and he just couldn't let go of the trigger!
And, yeah, there is a flamethrower now in the game. At least in the weapons.dat file. Did not encountered in the game yet and I think it must be placed somewhere on a map in the editor, or one can buy it from Tony or Bobby Ray's.
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Sergeant
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Re: What Happened?[message #101403]
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Thu, 01 July 2004 05:16
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jackaians |
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Messages:45
Registered:October 2003 Location: France |
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Yes of course you can. Imho, it's not really the project of the whitehats. The modifications are public, everybody can copy them or do what they want with the source code, in the limits of the license.
Build it, send it to who you want. Me, Toxic, Shanga, MouseMaster... (I can't build the file now because I don't have the current cvs source code on my computer)
or put the file on your website. If you want to change something, you will be able to publish different versions.
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Corporal
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