"improvised 1st aid" skill[message #101412]
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Fri, 04 June 2004 05:27
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trevorColby |
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Messages:26
Registered:August 2003 |
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Request for new skill:
"Improvised 1st aid"
Allows the merc to perform 1st Aid on the battlefield, at half of his/her normal rate, without a 1st Aid Kit or Med Kit.
Rationale: Mercs with this skill are able to fashion materials required for emergency first aid without having a proper kit. IE, they can make a splint out of a stick, bandages by ripping up shirt sleeves, etc.
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Private 1st Class
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Re: "improvised 1st aid" skill[message #101420]
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Fri, 04 June 2004 20:12
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Kurt |
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Messages:420
Registered:March 2004 |
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Quote:Originally posted by trevorColby:
This skill applies to first aid only -- it does not aid the "Doctor" task in any way Problem is, and that's why I'm skeptical, there is no distinction between "first aid" and "doctor" in JA. In JA, if someone is able to wrap a piece of cloth around a bleeding wound, he's able to do some brain surgery too... And I think we all agree that should require some basic training!
JA should separate "1st aid" and "doctor" (like Fallout, for instance). Let "first aid" just stabilize wounds, but you need a true doctor (and supplies) to actually heal someone. If not, nasty things can happen (gangrene, tetanus, limbs getting stiff forever, death).
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Master Sergeant
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Re: "improvised 1st aid" skill[message #101421]
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Fri, 04 June 2004 21:48
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TheScreenJockey |
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Messages:22
Registered:March 2004 Location: Denmark |
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Quote:Originally posted by Khor1255:
I like it and do believe it should be a specific skill. Anyone can fix a car. Some people just don't. It would be the same with the spontaneous ingenuity you'd need to make a splint from some debris or punch a hole and insert an empty pen in someone's trachia when their windpipe gets crushed. Looking at the world from a JA-perspective, people with a good mechanical-skill can fix a car. Those with 0 can't.
Likewise, people with a good medical-skill should be able to fix people in a pinch. Puncturing a trachia isn't exactly something you learn at a basic first-aid course (at least I didn't), and it's only something that should be attempted if you have a good understanding of anatomy, and how to deal with it later (= high medical-skill).
Some of the things I learned when I took a first aid course was to stop artery bleedings with a belt and two fingers, and making compressions with a scarf and a lighter, and the like.
If we define that the medical-skill includes both first aid and doctoring, then I believe that you should be able to patch up mercs with improvised materials, at a slower rate. If medical is split up in First Aid and Doctoring, then it should be under First Aid (imho).
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Private 1st Class
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Re: "improvised 1st aid" skill[message #101428]
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Sat, 05 June 2004 04:21
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cougar |
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Messages:254
Registered:March 2000 |
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OK thats my military experience up to this point to but without Trevor he is too darn expensive.
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Master Sergeant
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Re: "improvised 1st aid" skill[message #101434]
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Wed, 16 June 2004 00:54
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ADG Wraith |
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Messages:22
Registered:September 2000 Location: Canberra, ACT, Australia |
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Quote: Nearly all bigger wars were won or lost because of superior logistics; It's the speciality and makes the force of the US army. The force of guerilla fighters is precisely they don't depend on a logistic chain. Besides that, they're just badly trained, badly equiped auxiliary troops.
Ouch.
The COG of the US Army is in high-tech combined offensive support, not logistics. They make campaigns too short and sharp to have logistics become a real threat.
Guerillas usually do rely on a logistic chain. Witness Mao's troops in China, Ho Chi Ming's in Vietnam, Mugabe's in Rhodesia (now Zimbabwe).
Even in less formalised settings, the logistical chain is used- for instance, WW2 France: outside assistance from Britain etc, local food and information.
The type of fight that a partisan or guerilla engages in means that he will have to have a good supply line, as he will be fighting for a long time.
As to training and equipment, you'd be surprised how little a lack of training and equipment really counts in insurgent warfare.
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Private 1st Class
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Re: "improvised 1st aid" skill[message #101435]
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Thu, 17 June 2004 21:45
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Kurt |
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Messages:420
Registered:March 2004 |
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[quote]Originally posted by ADG Wraith:
Quote:They make campaigns too short and sharp to have logistics become a real threat. Except Afghanistan and Iraq, isn't it. Fighting simultaneously two separate wars, for several years, that's what needs some serious logistics, IMHO.
That "high-tech combined offensive support" exists an almost all bigger countries' armies, with local variations of course. What makes US army unique is 1. sheer numbers (I'm talking equipement: They're by far the richest army), and 2. the capacity of massive long-range and long-lasting force projection. And that's what I call a logistics capacity.
Concerning guerilla and partisans; Of course they need some supply (bullets don't grow on trees); But usually slightly less than an armored division.
I tend to oversimplify, I know. But we're talking "warfare" in relation to a game, and the discussion was about the merits of having to supply your mercs in JA.
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Master Sergeant
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