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Starting Mercs?[message #103785] Tue, 13 April 2004 11:41 Go to next message
Ewok01 is currently offline Ewok01

 
Messages:25
Registered:April 2004
Location: Brisbane
Well I noticed on the JA2 forum they had listed good/bad mercs but nothing mentioned for JA2 Wildfire, well here we go, name the Mercs you start with and why on JA2 Wildfire?

I always start with my made charcater and Shadow (when I can get him, he is excellent)
:rifle:
Cheers

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Private 1st Class
Re: Starting Mercs?[message #103786] Tue, 13 April 2004 22:50 Go to previous messageGo to next message
Jogge is currently offline Jogge

 
Messages:29
Registered:October 2003
Location: Sweden
I recently started playing Wildfire and my starting team consisted of IMP(NightOps/AutoW) and Barry (develops nicely into excellent lockpicker/mechanic). This squad has been reinforced with Ira, Dimitri, Carlos and Miguel and is about to capture Alma (Chitzena, Drassen + 2 SAMs liberated).

J - back to work Sad

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Private 1st Class
Re: Starting Mercs?[message #103787] Wed, 14 April 2004 08:54 Go to previous messageGo to next message
Ewok01 is currently offline Ewok01

 
Messages:25
Registered:April 2004
Location: Brisbane
Jogge, sounds like your doing well. I am yet to capture the Sam Site near Drassen

Cheers

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Private 1st Class
Re: Starting Mercs?[message #103788] Wed, 14 April 2004 18:54 Go to previous messageGo to next message
Jogge is currently offline Jogge

 
Messages:29
Registered:October 2003
Location: Sweden
Well, I had heard some rumours about the difficulty of Wildfire so I am playing novice and frequently use the quick-save ... :rolleyes:

My squad (IMP, Barry, Ira, Dimitri, Carlos, Miguel) works nicely together and performs night battles reasonably well plus they are cheap. The drawbacks of this team are poor competence with auto weapons/heavy weapons and that Ira is too weak to carry around a hospital.

J - back to work Sad

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Private 1st Class
Re: Starting Mercs?[message #103789] Thu, 15 April 2004 00:17 Go to previous messageGo to next message
Head_Hunter is currently offline Head_Hunter

 
Messages:23
Registered:July 2002
Location: Germany
1.IMP
2.Nails
3.Fox
4.Blood
5.Wolf
6.Blood

7.IRA
8.Dimitri

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Private 1st Class
Re: Starting Mercs?[message #103790] Thu, 15 April 2004 00:19 Go to previous messageGo to next message
Head_Hunter is currently offline Head_Hunter

 
Messages:23
Registered:July 2002
Location: Germany
6.Grunty

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Private 1st Class
Re: Starting Mercs?[message #103791] Thu, 22 April 2004 17:12 Go to previous messageGo to next message
mstork5 is currently offline mstork5

 
Messages:5
Registered:April 2004
Location: NJ, United States
1> IMP
2> Scope (mrk 99)
3> MD
4> Trevor (fantastic mec 99, and exp at 88)
5> Ira
6> Dimitri

After I'd grabbed Drassen, Chitenza & Cambria I picked up

7> Meltdown
8> Grunty
9> Ice

Then got Miguel & Carlos once I'd taken Alma & Balime

Mike

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Private
Re: Starting Mercs?[message #103792] Sun, 02 May 2004 02:53 Go to previous messageGo to next message
Cayenne is currently offline Cayenne

 
Messages:10
Registered:July 2003
Location: Vilnius, Lithuania
My idea of the mercs are to have the one's with highest wisdom... after a week or two they become top guys.

I started with my IMP (with max wsidom - 85) Thor (97wisdom) and trevor (97 too) Lastly, Ice. Just coz he's cool Very Happy Trevor and Thor fastly became the best guys, their accuracy improved hella much.

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Private
Re: Starting Mercs?[message #103793] Mon, 03 May 2004 08:40 Go to previous messageGo to next message
kycol is currently offline kycol

 
Messages:8
Registered:December 2003
Location: Poland
For me it's:
IMP (N. Ops Expert)
1 higher level AIM (Ivan/Lynx for example)
2 cheapo mersc (Blood and Ice)

OR

IMP (Lockpicking/Stealthy)
Igor
Ivan

Second is my favourite Wink

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Private
Re: Starting Mercs?[message #103794] Mon, 03 May 2004 22:12 Go to previous messageGo to next message
Ewok01 is currently offline Ewok01

 
Messages:25
Registered:April 2004
Location: Brisbane
sounds cool, how does one get a N.Ops Expert from the IMP? my merc always get so badly wounded at games start, walks five paces then drops like he just ran a marathon Sad.

No matter how many times I re-start the game and no mater what questions I answer my merc always ends up like he just graduated from the boy's scouts .

When starting a new game I have found the "all round, value for money" ends up being Raven (believe it or not).

Yet to capture the Sam Site those snipers really suck, they suck so much I reckon they could suck a golf ball through a hose pipe (a quote from my all time favourite war movie)

Cheers all

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Private 1st Class
Re: Starting Mercs?[message #103795] Tue, 04 May 2004 02:24 Go to previous messageGo to next message
El Rey is currently offline El Rey
Messages:3
Registered:May 2004
Location: Milwaukee, WI
The questions in the IMP survey dictate the skills your merc will have. Avoiding certain answers helps you control the outcome. It's hard to list all the outcomes here. The first question I always answer "the president" since it gaves an 'optimistic' personality, as well as the 'show up well dressed and confident' answer. To get night ops, answer the question about what items you would grab (computer, knives, night goggles) with night goggles, and the question about seeing someone put money in a locker is answered "under the cover of night, relieve him of the key." Avoid other stuff in other questions that are specific: Anything with knives in the answer gives you knives, gun rack in truck gives autoweps (peace flag gives 'normal' personality if you want to avoid autoweps) switch hitter gives you ambidextrious and the most rediculous answers have no influence, choose them to avoid skills you don't want. The last three questions have no input towards skills, only personality type.


I prefer mercs that can grow a lot if I keep them the whole game. Thor has the highest wisdom in the game and is by far the best medic/shooter deal early on, if you plan to keep him. If you use him and give him kills, he will level-up quicker than any other. I have also gotten Spider to level 8/95mks before. Thor seems to get along with Ice and he too grows in all skills if you use him. Ice also has great skills, being a solid malitia trainer and a good person to carry the first light machine gun you find. Steroid is the best early game door openner for me. Just give him a crowbar and a lockpick set and kick the doors down if the other two fail at first. Barry is a great deal early game as well. Ultimately, I try to make the locals into great mercs midgame and I don't employ many high cost mercs until it's time to approach Meduna, when heavy weapons experts are required. An xray device and a mortar is just brutal. I also keep my IMP mercs str and dex a little low since they can be easily boosted by punching every cow to death. Each farm (6-8 cows) is good for 4-6 dex and 2 str.

I absolutely hate most of the M.E.R.C. mercs, but I always employ Gasket as my full time repair man. For 150$ at the beginning and rarely costing over 200$ a day later on, he is a great deal.

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Civilian
Re: Starting Mercs?[message #103796] Fri, 07 May 2004 17:31 Go to previous messageGo to next message
Ewok01 is currently offline Ewok01

 
Messages:25
Registered:April 2004
Location: Brisbane
Again excellent replies, this game rocks Smile

Cheers all

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Private 1st Class
Re: Starting Mercs?[message #103797] Sat, 08 May 2004 00:45 Go to previous messageGo to next message
kycol is currently offline kycol

 
Messages:8
Registered:December 2003
Location: Poland
@Ewok01

There's a great guide written by Patusco:
Patusco's JA2 Strategy Guide

http://dynamic.gamespy.com/~ja-galaxy/downloads/ja2_documents.shtml

Everything you should know about JA2 is in there Smile

Enjoy!

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Private
Re: Starting Mercs?[message #103798] Sat, 08 May 2004 02:57 Go to previous messageGo to next message
Cayenne is currently offline Cayenne

 
Messages:10
Registered:July 2003
Location: Vilnius, Lithuania
I just found out one thing. Keith "Blood" Hanson tends to be an incredibly good merc. Tho he costs cents, he always does the interruptions, coz he has GREAT physical attributes. Also he's perfect for killing at night silently since he can accuratelly place throwin knife to his target 15 tiles away and kill.

I defintelally suggest everyone use Blood!

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Private
Re: Starting Mercs?[message #103799] Sat, 08 May 2004 10:58 Go to previous messageGo to next message
Ewok01 is currently offline Ewok01

 
Messages:25
Registered:April 2004
Location: Brisbane
dude no luck downloading guide, do you have it at all and if so could you send it to the e-mail in my profile.

Cheers

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Private 1st Class
Re: Starting Mercs?[message #103800] Sat, 08 May 2004 21:16 Go to previous messageGo to next message
kycol is currently offline kycol

 
Messages:8
Registered:December 2003
Location: Poland
Do you have it mate?
I sent it today about 2 AM CET, a bit drunk :gaga:

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Private
Re: Starting Mercs?[message #103801] Sun, 09 May 2004 09:39 Go to previous messageGo to next message
Ewok01 is currently offline Ewok01

 
Messages:25
Registered:April 2004
Location: Brisbane
Looks like I didn't get it could be the other half deleted it as she uses the e-mail as well, make subject heading "DO NOT DELETE" .

Cheers and sorry to mess you around could you send again please.

Cheers

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Private 1st Class
Re: Starting Mercs?[message #103802] Fri, 14 May 2004 05:52 Go to previous messageGo to next message
stryker is currently offline stryker
Messages:1
Registered:April 2003
my IMP (night ops/stealthy ---> best skill combo), Scope (her gun will be very helpful in the beginning of the game) plus Ira + Dimitri

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Civilian
Re: Starting Mercs?[message #103803] Sat, 03 July 2004 22:32 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
I just use my NO/AW IMP by herself. It's what I normally do in JA2 but in WF, it's a lot harder...the initial dropoff point seems to be dialed in by enemy troops.

So to get around that, I now immediately move off the map as soon as I land. I then cancel my movement and return to the map. This lets me choose where I want to place my merc (albeit along one side of the map). Now I can go to the southwest corner and immediately get on top of that convenient rooftop. After that, it's easy pickings...

Later on, I pick up Ira and Dimitri, then I get MadDog. With all the locked doors in this game, MadDog really comes in handy...

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Sergeant 1st Class
Re: Starting Mercs?[message #103804] Sun, 04 July 2004 10:08 Go to previous messageGo to next message
Philopoemen is currently offline Philopoemen
Messages:3
Registered:June 2004
Location: Perth, Australia
My Stealth(E) IMP, Trevor and Thor - Trevor gets into anything locked, can shoot, can learn etc; whilst Thor's high Wisdom means he learns *really* fast (MRK goes up quickly, as does AGL) and you can use him in EFC.

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Civilian
Re: Starting Mercs?[message #103805] Mon, 05 July 2004 11:34 Go to previous messageGo to next message
Twilight is currently offline Twilight

 
Messages:19
Registered:September 2002
Location: The fantasy wonderland th...
Hello,
hardly a question to think about at all:
start with
- IMP (auto expert with leadership and medical and high IQ)
- Fox
- Malice
- Wolf


Soon, add Ira (well, just because of the cost) and Flo (well, $100 a day is too good to pass-up, among other reasons); perhaps a few "helpers" (Grizzly, Grunty, Dmitri, Igor, Raven, etc.) who come and go;

Later, add Thor, S. Rothman, and Spider as keepers;

when able, add Shadow (cherish forever);

lastly, continue to add/remove "helpers" as desired to add fun to the mix.

- Twilight

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Private
Re: Starting Mercs?[message #103806] Wed, 14 July 2004 21:57 Go to previous messageGo to next message
Bane is currently offline Bane

 
Messages:201
Registered:May 2000
Location: Vancouver, BC, Canada
Like I said, I land by myself and clear the first sector solo. Then I pick up Ira and Dimitri (you don't need to capture Drassen first for Dimitri). I then train for a month or so, raising leadership and mech skills. Then I head over to San Mona to make some quick cash in the ring plus do the Maria quest. From there it's a quick march south to Estoni to collect MadDog, and then over to Tixa to get Dynamo and Shank.

Now that I have my "freebie" squad (OK, Shank costs $20 a day), I spend some time training them up. The landmine trick for raising explosive skill still works and has the side effect of raising LVL so a LVL1 merc can go to LVL4 without firing a shot (Shank). I also work on strength and marksmanship. I usually base in or near San Mona to take advantage of Tony's and to fight in the ring.

When I deem that my squad is ready, I take Chitzena first, then the NW SAM site, then Grumm. After each objective is taken, I train up the maximum number of milita. I then base my squad in the mine sector of Grumm and go on the defensive.

From here, I control Grumm since almost all attacks on Grumm are on this sector. In addition, patrols that intend to attack Chitzena or the SAM site will often have to detour around Grumm. If they are in striking range when night falls, I leave Grumm for a quick attack on these patrols, preventing them from attacking my militia while at the same time increasing the morale of Chitzena and Grumm.

When I have sufficient cash (say, $400,000), I hire a squad of AIM mercs for 55 days each. My current roster is:
Raven, Buzz, Wolf, Grunty, Spider and Barry
but it varies depending upon availability.

55 days is an arbitrary number but it's around twice as much time as I need to complete the game.

With my AIM mercs, I then take Cambria and Cambria SAM while my local mercs hold Grumm. Eventually I also take Drassen and Alma. With Drassen in my hands, the airport is open and I can then do the escort quests. When they are complete, I can finally hire the remaining mercs to fill out my roster.

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Sergeant 1st Class
Re: Starting Mercs?[message #103807] Thu, 15 July 2004 19:29 Go to previous messageGo to next message
Ewok01 is currently offline Ewok01

 
Messages:25
Registered:April 2004
Location: Brisbane
Hello people, am amazed at all the replies, good to hear from everyone.

Cheers

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Private 1st Class
Re: Starting Mercs?[message #103808] Wed, 01 September 2004 22:35 Go to previous messageGo to next message
blackmac is currently offline blackmac

 
Messages:91
Registered:July 2002
Location: MNL
IMP
Hitman
Raven
MD

In my current game, I wanted to add Ice as well but he was unavailable at the start, then got killed in the Philippines even before I got the chance to hire him.

I have always liked the funny combination of Hitman and Raven .. "That's one talented babe!" .. hehehe, plus Hitman seems to perform better whenever she's around Very Happy

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Corporal 1st Class
Re: Starting Mercs?[message #103809] Sat, 04 September 2004 03:52 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Once you played-or started- the game enough times,it gets easy to kill them all in Omerta alone.

First time ever,I started with my night ops expert and Shadow(1 day).His P90 is great in the night with silencer,laser,sniper scope-kept it as secondary weapon all game long.

For easy going I would also recommand Scope for one day,as she brings the very useful laserscope(on a silenced gun,not on the rifle).You'd have to wait for a laser scope till you reach Balime otherwise.Also,Steroid if you want to open doors with a crowbar,not the lockpicking kit!

Then settle for your usual favorite mercs...

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First Sergeant
Re: Starting Mercs?[message #103810] Sat, 04 September 2004 20:12 Go to previous messageGo to next message
blackmac is currently offline blackmac

 
Messages:91
Registered:July 2002
Location: MNL
Quote:
Originally posted by AZAZEL:
Once you played-or started- the game enough times,it gets easy to kill them all in Omerta alone.
....

Then settle for your usual favorite mercs...
YUP, listen to the CHEATER!!! That's the way to go :wb:

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Corporal 1st Class
Re: Starting Mercs?[message #103811] Tue, 07 September 2004 05:33 Go to previous message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
I think you have to be a deeply disturbed individual to talk like that to people you don't know!Quit playing,or don't take your problems here;don't blame others for what you think you have read!

Is it a cheat to make more than 2000 kills in a WF expert game,with IMP char,when you are level 10 at about 450 kills,just repairing the stuff taken from 3 cities (and many patrols,to raise the frigging loyalty)and/or planting some mines?

It was my first time ever game that I started with that Scope&Shadow team,I wasn't going to allow them to piss me off to often!What do you do,huh,take those money in real life or what?I'll work with the best,thank you!

For your information,I'll also advice(beginners,first time players) to hire Gus for one day in normal JA2,to take his gun and speed things up!

Did I say I duplicated anything?Used editors?The "blues" whacked you in Wildfire,you played nonstop 48 hours,have a need for reality adjustment,and you are picking a verbal fight now?
Buzz off!

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First Sergeant
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