Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Wildfire » The way JA2 is meant to be played
| The way JA2 is meant to be played[message #104282]
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Wed, 01 September 2004 21:54
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blackmac |
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Messages:91
Registered:July 2002 Location: MNL |
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I've been playing this version for over a month now and I have to say that I truly worship this version. As a die hard fanatic of the JA series, I've always liked the challenge (Iron Man plus Expert without reloads, no cheats). But now, add the fact that you cannot just waltz into a town and claim the profit - hehehe - now I challenge those people who always boasted they can finish the game in Day7 - hah! :digit:
And I've been reading some threads here that complains about the complexity of this version. Some even went to the extent of applying a so-called "absolute" patch just to ease-up the game engine - hehehe :rifle: - talk about "babies"
TRULY, WILDFIRE (without a baby patch) IS THE WAY JA2 WAS MEANT TO BE PLAYED!
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Corporal 1st Class
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| Re: The way JA2 is meant to be played[message #104293]
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Mon, 06 September 2004 19:09 
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Hey,blackmac!For your simple information...I started playing Wilfire on experienced,saw how the game works,and restarted to finish the game on expert.Figured that if the game is meant to be played hard and have "power-battles",I might just as well play it the way "it was meant to be played"...
It's not really that(!) hard with a night ops expert(camo and UVgoogles on).The only thing I didn't use in normal JA2 was...the "radar" device,available much sooner in WF than in normal,(also)like the robot.
Only used the X device because it is BORING to look up on the roof all the time and to deal with 23 ennemies in a Drassen sector!
Also,I never used an editor,never felt a need for them. Or cheat,except the times when I wanted to see how they work.
I was really pissed off because of the bugs in WF at the moment of that post!
And please,I don't remember saying anything about how other guys here earn their living!Also,what's this nonsense about lovers?Seabee and I exchanged saves and he liked my posts and way of playing.That's all,except maybe the fact that he sent me a disk with WF(didn't found it in Romania).Things that not everybody in this forum is disposed to do,for any...unknown username...
Plus..."what's your problem",dude?Are you too good for some members here?Doubt it.
Let's talk about weapons and tactics in WF,maybe we could both learn a few things, one from another.That would be a better use of both our times...
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| Re: The way JA2 is meant to be played[message #104298]
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Wed, 08 September 2004 18:45 
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Bane |
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Messages:201
Registered:May 2000 Location: Vancouver, BC, Canada |
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Quote:Originally posted by Tyco:
They could have also removed some needless quests as well, since you can't complete the Maria and Walker quests. I've completed the Maria quest and the Walker quest. That is, I rescued Maria, got the deed to the leather shop (and the kevlar leather), traded it to Kyle for $10,000 etc. And I had Ira talk to Father Walker and get the supplies to Omerta. Mind you, the Father Walker quest *might* be pointless since you start with Dimitri, but I have heard that completing the quest will free up Miguel and Carlos. I haven't checked that myself though...
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Sergeant 1st Class
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| Re: The way JA2 is meant to be played[message #104300]
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Wed, 08 September 2004 20:24 
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AZAZEL |
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Messages:750
Registered:February 2004 |
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There's no quest that can't be completed!Maria seems easier to me,but Kyle only gave me 8000something dollars!
Except maybe that Father Walker quest,Tyco,like you I rushed in to Drassen for the first time,and he didn't offer "assistence to Miguel",not even speaking with Raider...
Miguel and Carlos didn't joined untill the food arrived to Drassen(history log updated).
Had to conquer Chitzena,and talk to the priest again!Guess it is not a bug after all,but a "line" that doesn't allow players to play in another way but...how the game-maker(s) wanted us to play!Not a nice thing,hm.
Could be wrong,but I had no problems when I restarted(harder!) and have taken Chitzena first!
There's an immediate benefit from taking Chitzena first,you escort the Kulbas,and in a week you get those great HK MP9,given to Ira by me!That's exactly the time to train militia in Drassen,escort Skyrider and deal with 2-3 patrols,in order to raise the damn loyalty...
Another observation:20 blue militias ,also having 2-5 veterans,are no match for a 12-16 attack team,with 2-4 elites,on experienced or expert.I don't like this!Unbalanced!Having to play with guarnisons,cheap ones like those from MERC,is not my idea of speeding things up.It promotes a somehow slow type of playing,that is...stay in town,raise loyalty point of percent by point of percent,hm?
PS:1)is this true,blackmack?Or it's coming from me,and it MUST be phony?
2)what do you think the best time to deal with the "bad civilians" is?Dealt with them after all cities,except the capital were mine!Guess you have to take Cambria by daytime...
So much to talk about,and I don't like long posts.
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| Re: The way JA2 is meant to be played[message #104305]
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Wed, 08 September 2004 23:04 
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blackmac |
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Messages:91
Registered:July 2002 Location: MNL |
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Quote:Originally posted by AZAZEL:
... Another observation:20 blue militias ,also having 2-5 veterans,are no match for a 12-16 attack team,with 2-4 elites,on experienced or expert.I don't like this!Unbalanced!...
PS:1)is this true,blackmack?Or it's coming from me,and it MUST be phony?
2)what do you think the best time to deal with the "bad civilians" is?Dealt with them after all cities,except the capital were mine!Guess you have to take Cambria by daytime...
So much to talk about,and I don't like long posts. 1.) what you're saying is true. i know it can be annoying at times. this also led me to a change of strategy. i station at least two mercs in one 'hot' town and defend it myself with the help of blue militias. then i gather all veterans in one safe sector. once i have enough veterans, say around 15 plus, i leave the town and leave the defense to the veteran militias. if one sector is not defended enough, then i reload and pour in all of my veterans :wrysmiley: if that is still not enough, then no choice but to battle it off again.
2.) the bad civilians really took me by surprise. it took me one big gulp before i realized i had to kill the bloody bastards. i had specific problems at grumm. i was taking out the last sector when one civilian attacked me. of course, he was killed but the town loyalty dropped to a measly 5% - and all militia training went to a grinding halt. but i was saved by the 'chalice' quest at chitzena and grumm loyalty was up again (but not before losing the mine once). so the best time? avoid them while you are still training militias. otherwise, hose 'em down
:cheers:
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Corporal 1st Class
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| Re: The way JA2 is meant to be played[message #104314]
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Fri, 24 September 2004 22:45 
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AZAZEL |
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Messages:750
Registered:February 2004 |
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Somehow,I don't think you'll have the time to train Buzz to doctor Buzz,and her dexterity to 100 like I did,at your style of playing.
Too bad the robot knifing works slower,cause she's giving it a -15 damage with the knife,not
-1 like in normal JA2.
It was fun!
Though I think the guys acting like her patients would get better sooner,just to escape the Dr.Psycho presence.
And Foxy had serious comments,something like:"Don't you touch my Wolfy!-Sir,I'm leaving,and I'm seriously considering taking Wolfy with me.You have to do something about that..."
PS:"let's just save/load wildly 'till we are the first to spot".With Buzz.
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| Re: The way JA2 is meant to be played[message #104321]
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Mon, 04 October 2004 00:33 
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AZAZEL |
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Messages:750
Registered:February 2004 |
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I really can't see why would you need 3 NO-AW mercs to lead,you're joking,right?.
You can still take them out one by one,just like in normal JA2,with a headshot from a SVU,eventually followed by a shot to the body.
You can still steal a sniper scope and a laser scope from the Hicks on day one to avoid low hit percentage/nerves.Before doing anything else!
Too bad there is no decent 4 ap weapon to lead with,I'd like a range 30+,damage 30+ weapon.Somehow,the G36 doesn't make it in my team's equipment-don't know why,but never quite found it satisfactory in performance.
But the M4 certainly is a "kick-ass weapon",and available very soon.
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