Home » MODDING HQ 1.13 » v1.13 Feature Requests » 1.13 Feature requests thread
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Re: 1.13 Feature requests thread[message #11160]
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Wed, 07 September 2005 09:13
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Lochmacher |
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Messages:53
Registered:March 2005 Location: Tacoma, WA US |
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Howdy,
More long term wishes from me
I would like to see untreated wounds turn into stat damage eventually and continually do so until properly dealt with. This would be a sort of disease/infection related simulation. If left long enough it could contribute to other ailments as well (starts out as flu, with dex and str affected, then adds to wisdom when a fever sets in etc.). This wouldn't have to change the first-aid process at all and could use the stat damage code from combat-related injuries (eg. shoulder=dex, head=wisdom, but applied to post-wound injuries dependent upon time left untreated).
Also, would it be possible to "attach" learning bonuses to areas/items? In certain zones, there are weight benches/exercise equipment and in others targets. Why can't a merc in these areas benefit from these? Might need items to coincide with (paper targets, weights, jump-rope, etc.), but I think that it would be a welcome addition, at least with the option of turning it on or off at the new game menu (call it "Training Aids"). I'll keep trying to think of convoluted ideas.
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Corporal
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Re: 1.13 Feature requests thread[message #11164]
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Wed, 07 September 2005 23:37
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Kaiden |
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Messages:502
Registered:September 2003 |
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Patrick,
We'll work on Higher resolution, it's not going to be easy without the help of whoever it was that did it before. And by not being easy, I mean it will be more tedious than difficult. And that's not to say it won't be difficult either.
Mugsy has already said that he's going to attempt to externalize alot of the text, it might be possible to also externalize things like the SirOS
text, and below is my list of To-Do's (all of them may not make it in, but a few I've already done so I know they can be added).
I'll start on them after I finish tracking down the Enemy AI CTD bug, the Invisible Enemy bug, the Credits Roll bug, and any bug that he decides to throw at me with the next release. Hopefully by then, we'll have a Version control Server we can use, if not, I'll look at setting up one myself.
Bug,
If we're capable of changing the resolution and it's not too dificult to provide the option, then we'll provide an option. Otherwise, most people want 800x600, so that's what I think we'd go with at that point.
Well, let me go ahead and list some of the things I plan on working on:
1. UB Style IMP generation
2. New IMP Code to Randomize your IMP for those that like to be surprised. No voices or pics will be duplicated for those playing with multiple Imps.
3. Option for Increased character advancement, gain more HP, Stamina, and an extra skill or two.
4. Ammo conversion, however, this is something that will be restricted to real-time and take a while, for example, you wouldn't do this in the field during a battle anymore than you'd have your mechanic working on fixing your guns. It will take an hour or more per clip. I may adjust this.
5. Tie more things to difficulty level, but externalize the options so you can adjust it to suit your needs. Some of the things I'm considering are:
- Buy/sell rates
- Number of Imps you can generate
- Enemy stats range
- Item progress modifier (Increase or decrease the rate at which better gear becomes available)
- %Elite modifier
- Everything that is currently modified by difficulty rating that can be externalized.
With this, you can easily adjust the game, and any future mods to suit your playstyle.
6. More levels of enemy soldiers, reds and yellows are push overs and then it jumps to elites, I'd like to at least add one in between, and one above Elite (Super Elite?), and if possible I will attempt to add support for new creatures. Not just some kind of sci-fi addition, but something modable so people can add mech's if they want, or zombies etc... and have the code support it, with externalized stats.
7. I'd also like to add an old favorite just to add it, Molitov Cocktails. Along with the hedge trimmer, and maybe even a Chainsaw for good measure.
8. Enemy Uniform Item, allows for modders to add recon missions. Not 100%,each enemy will have a % chance of noticing you're not one of them.
9. Getting the editor working and making it:
- Compatible with the new game data
- As Functional as the Beta Editor
- More functional than the beta editor
- Capable of supporting unlimited tilesets
- Capable of supporting Larger tilesets
10. I also plan on helping Mugsy with some of the things he is wanting to accomplish.
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Re: 1.13 Feature requests thread[message #11181]
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Fri, 09 September 2005 01:05
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lynxlynxlynx |
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Messages:109
Registered:September 2005 Location: Slovenija |
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I see you will be busy for quite a while.
I'd like more stealth too, but for starters a bit simpler idea.
Something of a periscope. Something that would enable you too look up a roof, without/ not likely being spotted. Maybe even extend the idea and have those tub cameras, so you could look under closed doors and around corners too.
If you'd use it, your awareness stats would decrease a lot, since it requires quite some focus. If it's a roof, you'd obviously have to stand up too.
In terms of implementation, the item would need to have it's own limited field of view (FOV). This is the most tricky part. Hmm, maybe you could make it similar to the break lights, but you'd have to add the elevation depending on the use and the light shouldn't be seen by any other being.
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Re: 1.13 Feature requests thread[message #11195]
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Sat, 10 September 2005 00:16
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Kaiden |
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Messages:502
Registered:September 2003 |
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I have multiple copies
2- Original Ja2 2CD v1.03
1- Original Unfinished Business
2- Gold Pack with both of the above v.1.12
1- And WildFire with a Ja2 Only 1.12 CD (including source).
So 5 copies of Ja2, 3 copies of UB, and 1 copy of WildFire. Plus I now have DL, UC, Vengance, 8000+, 8000+ Hard, most JA Tools/cheats for various versions, and patches to different versions all burned on DVD with the CVS Source, several tutorials and guides, etc..
I'm a regular Khor1255 now
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