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Re: Autofire[message #11745] Thu, 15 September 2005 10:20 Go to previous messageGo to previous message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
Bursts can't be aimed. Wayyy too many code changes. Sorry. You can mess around with the burst penalty though.

bonechucker brings up an interesting point: the random extra bullets fired and aps spent in autofire. I find it really annoying when I've got a level 10 auto-weapons specialist with 100 everything and he "accidentally" spends an extra 18 APs firing off the rest of his clip. I'm going to find that randomizer and make it dependent on marksmanship for the next version.

EDIT: OMG, scariest code I've seen in a while. Rolling dice with 32767 sides? Bah. I divided the sides by 1/10 of the merc's marksmanship. Hopefully that'll straighten things out.

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First Sergeant

 
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