Trying to Copy/Paste Gaston/Stogie/Tex From JA2UB Onto MERC in JA2 - help! :)[message #11754]
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Fri, 16 September 2005 09:47
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Omega Supreme |
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Messages:7
Registered:September 2005 Location: Alaska |
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I'm trying to do something that should be pretty easy - I'm trying to take all of Tex, Gaston, and Stogie's info from the JA2:UB files and paste them over those of Biff, Flo, and Gumpy in JA2. There may be a few voice glitches - some 'types' of voices weren't done for the JA2:UB guys - but overall the faces and voices should be just fine.
I have STIedit, SLF-Explore, and ProEdit. Problem is, I can't figure out how to use them SLF-Explore is in German, which doesn't help. I've figured out all the voice/speech types (000 - 116 or so), so I know which ones to overwrite with what.
How do I use SLF-Explore to 'extract' the STI files (and extract to where?), and then use the STI-Edit program to write them back into the original SLF file?
THEN, how do I use ProEdit to alter the game's stats? What file to I write into in the JA2 folder?
Any help would be appreciated
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Re: Trying to Copy/Paste Gaston/Stogie/Tex From JA2UB Onto MERC in JA2 - help! :)[message #11758]
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Fri, 23 September 2005 04:14
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CatSpam |
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Messages:75
Registered:May 2004 Location: Canada |
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This is a really old question. And I know where you can find a really old answer.
Deutscher made an excellent guide on how to swap characters.
You can still find it on the LORDS OF THE BYTES website
http://www.lords-of-the-bytes.com/
Just click on FORUM, MODDING GUIDES, PAGE 2 - it is near the bottom because it is an old guide. You can find some information on PROEDIT on the same site.
I have swapped characters like this quite a bit.
You will need to work out the eye coordinates for these characters, but shouldn't have trouble with hardcoded coordinates. Mad Mugsy is right - the eye coordinates are hardcoded into the game for recruitable NPC's - but the AIM and MERC mercs only use the coordinates in the PROF.DAT file.
Since all you want to do is replace some MERC characters with these characters, you just need to figure out what the final eye coordinates for the characters are and use PROEDIT to put them in prof.dat.
I used trial and error to find out the eye coordinates for some characters a long time ago, using the custom merc faces to create new NPC's I could recruit.
I am sure there are easier ways, but what I did was replace Fatima and Pacos and used information on editing NPcDATA files to make them recruitable.
I also set them up that if I gave them money (even just $10) they would be recruited. That information is in a topic called "NPC scripting" in the Discoveries section of the LORDS OF THE BYTES forum.
I would start a new game, clear out the sector, and then recruit Fatima and Pacos. Then check their eyes and see where the box with the eyes appears when they blink. If it is above their normal eyes, you need to increase "X". Decrease "X" if it is below. If the box eyes are to the left of the normal eyes, increase "Y". I kept doing that until I got the eyes working right.
That is a lot of work, which makes John Wright's offer to post his information a great offer. Maybe someone has the coordinates for Tex handy so you could get that info too without having to do all this work.
BTW, you can change NPC's to make them recruitable, even if they are out of the range of usually recruitable NPC's. They will not change sets of eye coordinates so they will only use the coordinates they start with. This will make their original NPC faces all screwed up if you want their recruited faces to work. But I have replaced FATIMA and PACOS with mercenaries and used those mercenaries throughout the game. It is stable.
You must remember to change their body shape as well to "reg male" or "reg female" because their current bodies (woman with a dress, child) won't be able to use guns.
Good luck.
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Corporal
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Re: Trying to Copy/Paste Gaston/Stogie/Tex From JA2UB Onto MERC in JA2 - help! :)[message #11766]
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Fri, 23 September 2005 12:53
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DurtyDan |
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Messages:103
Registered:November 2001 Location: Oregon, USA |
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Here's a draft, mugsy.
Tex: (partially stolen from the AIM history)
One of our more colorful warriors, Tex Colburn has returned to the mercenary life. As a star of Japanese westerns, he played the lead role in "Much Dust, Many Bullets," and has received glowing reviews for his roles in the classic films "Attack of the Clydesdales" and "Have Honda, Will Travel." Tex is quick with a .45 in each hand, and travels with his own stage make-up.
Biggins:
When you need the very best, turn to Col. Biggins. His experiences in guerilla warfare in South Asia have given him a sharp aim with a rifle and unique skills with traps and explosives. Col. Biggins will gladly share his experiences, even without being asked. He just demands that servants carry the heavy gear.
How about Manuel? will he be added too?
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Sergeant
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Re: Trying to Copy/Paste Gaston/Stogie/Tex From JA2UB Onto MERC in JA2 - help! :)[message #11778]
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Fri, 30 September 2005 09:14
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Khor1255 |
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Messages:1817
Registered:August 2003 Location: Pleasantville, NJ |
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The first one is always the hard one. Once you finish that, a whole new world of potential opens up. I strongly reccomend starting with the large animation because from that you can recycle to the smaller sizes and it saves a lot of work. You still have to do all the cutouts but the full sized image only has to be shrunken down and cropped to fit.
I always just take the smaller image and place the larger one on top then stretch it to fit keeping the proportions as simillar to the Sir Tech images as possible.
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Sergeant Major
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