Batman Returns...[message #129120]
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Sat, 10 February 2007 17:19
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Batman |
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Messages:363
Registered:January 2001 Location: Gotham City |
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Batman Returns...
Sorry, I couldn't resist
Hi All! How goes the err... War?
I have noticed all the changes here and the site really looks great! Nice job to all involved. I have also spent some time last year playing the 1.13 MOD and it is fantastic, again, Nice Job!
I noticed, while stalking the site, there were some folks seeking to ask questions regarding JA2DL and JA2UC as well as MODs I had in the works... So I thought I would write and give some answers.
JA2DL:
As far as I am concerned this is FREEWARE stuff and may be used anyway you like. Keep in mind, Rude Dog and Ramfall played a huge part in this MOD and there may be some stuff that they feel is proprietary. I did most of the maps and weapons.
JA2UC:
There were many people involved in this MOD so I can't give complete authority to use all of the stuff, but I can tell you that most of the Tilesets were done by me so you can use that stuff if you want. Also, I did Rosebud and you can feel free to use him in any of your MODs. Maps were primarily done by Bearpit but I think I do have a few in there...
I guess what I'm saying is there were so many people involved in UC, I can't give free access to all of the stuff. Sorry.
I saw some questions regarding MODs I had in the works... so here goes!
JA2R2M1: (Return to Metavira Version 1)
There were 2 versions of this MOD that I started working on, the first utilized the primary Island of Metavira, I believe that was about 60 sectors. In this version I primarily worked on Source Code and Weapons, but I soon realized that the world size was too small and trashed it.
JA2R2M2: (Return to Metavira Version 2)
In this version I had most of the stuff complete; Source Code, including new landing zone, roads, weapons, etc. Custom Tilesets and Weapons where pretty well finished too as well as most of the maps (see below). The problem with this game was that almost all of the maps were designed around Tropical Themed Tilesets... I remember talking with Bearpit on it and we decided it would get too boring... so again... trashed.
JA2DL2: (Deidranna Lives 2)
I started working on this MOD utilizing the JA2 1.13 Code in it's early stages, I imported the UB Tilesets and started building the maps. But the source code was changing so frequently in these early stages that I found it very difficult to keep track of the changes I made and the 1.13 MOD Team made... so eventually... trashed.
Anyway, that's my story, I'm stickin' to it...
I'll try to visit here for the next few weeks if anyone has questions I can help with...
As Always,
Batman
PS: I was getting way too much junk mail in the old batman email account so I had to delete it, sorry.
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Re: Batman Returns...[message #129183]
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Sun, 11 February 2007 02:07
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Batman |
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Messages:363
Registered:January 2001 Location: Gotham City |
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Scooly
- is there any chance to see DL2/RTM in the future?
I don't really have a lot of time now to work on a MOD... so, I will probably say, not anytime soon.
Marlboro Man
Hello Batman, I noticed your the one who actually wrote the old NPC Edit program. Any chance you have a set of instructions around for properly using this program? As it is now, myself and a few others who want to do some modding, can't seem to get a complete handle on using this program. Any help would be appreciated.
I read the thread on the NPC Editor and I don't think that one was mine... someone spoke of it being DOS based and mine was part of the JA2Desktop Editor, which was Window's Based... So, I don't think I can help you with that one... But, if you decide to use the JA2Desktop Editor, I remember how that one worked...
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Re: Batman Returns...[message #129444]
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Mon, 12 February 2007 21:45
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Monkfish |
Messages:3
Registered:October 2005 Location: Finland |
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Darn, that Return to Metavira v.2 seems pretty interesting. Maybe liven up the tropical theme with military installations, sap factories, lots of guarded bridges, couple of villages and small airports, harbors, etc. With 1.13. it might have been possible to move the militia and have sap income like in the original.
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Civilian
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Re: Batman Returns...[message #129470]
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Tue, 13 February 2007 00:21
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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what do you guys guess, is batman going to resume any of his trashed ideas? or working on a new project?
as tbird says, conditions for doing something larger scale have become better lately
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Sergeant Major
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Re: Batman Returns...[message #129783]
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Thu, 15 February 2007 15:57
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Thank you for the advice and support there Batman. In going over the maps and other original components of Urban Chaos we've run into a few mysteries. If I may be able to trouble you again, just wondering if you remember if:
1) Smitty's character number is that of the unused JA2 Enrico character. Was the Enrico character number always a merchant or did the Mod Squad have to do things to the exe to make Smitty a merchant? The best we managed was for a while subverting Gabby's inventory (till someone notices the change was causing problems with the regular Alruco campaign).
2) Was Devin supposed to appear in all his old JA2 locations, or were there plans to have him appear in new locations?
3) Who was Ehili based on and do you have notes about her eye and mouth coordinates? Aside from the sound, any other reasons she was cut from the original? I thought I got the flickering fixed from the advice in the UC thread, but no. As a backup, I may just see about begging the artistic community for permission to use one their existing character image sets as a substitute. (As it is, UC-1.13 Hybrid is already a mod, to use another mod, within a third source code mod, with bits thrown in from elsewhere.)
[Updated on: Thu, 15 February 2007 16:02] by Moderator Report message to a moderator
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Re: Batman Returns...[message #130318]
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Wed, 21 February 2007 02:55
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LCJr. |
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Messages:83
Registered:November 2001 |
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BatmanBatman Returns...
JA2R2M2: (Return to Metavira Version 2)
In this version I had most of the stuff complete; Source Code, including new landing zone, roads, weapons, etc. Custom Tilesets and Weapons where pretty well finished too as well as most of the maps (see below). The problem with this game was that almost all of the maps were designed around Tropical Themed Tilesets... I remember talking with Bearpit on it and we decided it would get too boring... so again... trashed.
I don't play the game for the scenery:) Seriously if the game itself is interesting and the maps present their own challenges I don't think anyone would complain. SOG 69' was tropical tilesets and I don't recall anyone complaining about the maps all being the same.
[Updated on: Wed, 21 February 2007 02:57] by Moderator Report message to a moderator
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Corporal 1st Class
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