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Re: UC-1.13 Hybrid[message #132452]
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Mon, 12 March 2007 15:53
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Ramirez |
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Messages:89
Registered:January 2004 Location: M |
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And again a few impressions.
- I always set the turnspeed of enemies and civilians to '0' to speed the turns up. This does work significantly in 1.13. But I'm very sure it doesn't in Hybrid. Possible?
- Although I've killed more then 300 enemies by now - 'mine'-sector of Calisto is only one in that city left - these are the weapons they have dropped:
Lots of Scorpion, SKS, AKS-74U, Bizon, PM (pistol), Car-15, Udar, a few Saigas and Mp-133 and 1 AK-105. (Drop all).
As there is a big possible variety of equal weapons I wonder why it's always these types? Is it only me seeing this or other players too?
[Updated on: Mon, 12 March 2007 15:54] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: UC-1.13 Hybrid[message #132520]
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Tue, 13 March 2007 09:09
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kaybl1991 |
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Messages:30
Registered:December 2005 Location: Hamilton - New Zealand |
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Wow. I step out for a moment, and now there's ten pages of forum I have to catch up on!
@wil473 re the install... I've had some experience using InnoInstall - a GPL install shield program - which has built in compression and the ability to check the registry (so we can figure out whats installed where).
When I get some spare time, I'll tinker with an install package so we can see how it might work.
@panpiper re the disappearing militia... there are still a few bugs lurking about with larger cities. Auto-distribute is one of them (try it with a city half under control like Galileo - they get distributed to enemy held sectors too!). I'm working on them, as well as trying to get my large militia movement dialog tidied up.
re the corrupt unloadable save. I've two of these saves so far - both have been quick saves, at night, in a storm, when I was in sight of one or more enemies on a roof. So far I've only ruled out the storm as the cause of the problem. I'm not sure this is UC related.
re the bloodcats... I'd disabled the bloodcats in the past (in the exe), but now we have a map editor the easiest solution would seem to be to move the cats to non-city sectors.
@TrailBlazer re the laptop. Yeah, I managed to replicate all of your changes - but am toying with some means to add new custom pages to the laptop without overwriting the old. I've got the new pages loading in, but I'm suffering from all sorts of memory leaks/crashes at the moment.
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Private 1st Class
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Re: UC-1.13 Hybrid[message #133260]
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Tue, 20 March 2007 01:12
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Panpiper |
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Messages:41
Registered:February 2007 Location: Montreal, Canada |
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I have a second non responsive save. It is on the beach in Drake, daytime. My six mercs are crouched behind a stone fence and Ayana has an enemy sniper interupted in mid run. The sniper is at extreme range (two screens) and on a rooftop.
I reloaded a save from very shortly before (I stagger saves) and saved over the corrupt save (perhaps not the smartest thing to do as a tester). Within mere seconds, the game froze on me. Reloading this save will result in a freeze a few seconds into the game. I have of course saved the savegame this time. Judge, should I Email it to you? If so, please message me with the Email address I should send the attached zip file.
It is definately something about the game situation that is causing the freeze as I experience the same with the earlier save. From the save point, I group turn/aim my mercs towards the buildings to the southwest. Razor spots three enemy. I have Morgan engage one of Razor's spots and the game freezes as the enemy falls. I will restart this battle from yet another prior save, before entering the map and see if the same situation arises.
The battle went smoothly this time, having restarted from a point prior to entering the map. No bugs or freezes this time. I am keeping the old saves zipped.
[Updated on: Tue, 20 March 2007 02:00] by Moderator Report message to a moderator
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Corporal
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