Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Leadership? whats it do?
Leadership? whats it do?[message #141885] Wed, 30 May 2007 23:20 Go to next message
Knightsyn
Messages:1
Registered:May 2007
Hey all. Great site and forum. Forgive the newb question but I haven't played in so long I can't find any of my old instructions. I am getting ready to start a new game and was wondering what Leadership was for...I couldn't find any posts about it from searches here or googled.

Is it necessary or beneficial to have at least one merc with leadership? or if you have multiple mercs with leadership do they conflict? And what are the benefits and/or penalties with it?


Thanks in advance!

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Civilian
Re: Leadership? whats it do?[message #141893] Thu, 31 May 2007 00:27 Go to previous messageGo to next message
DudeWheresMyTank is currently offline DudeWheresMyTank

 
Messages:51
Registered:August 2006
Location: Canada
high leadership = faster training for militia and other mercs when they're set as students. Also affects how NPCs respond to conversations. A lot of NPCs will not cooperate unless you're speaking to them with a high leadership merc.

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Corporal
Re: Leadership? whats it do?[message #141899] Thu, 31 May 2007 00:41 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:684
Registered:April 2002
Location: ohhhhhh canada
conrad in alma..high leadership is a must if you even want to talk to him..if you have low leadership..he'll blow yer brains out Very Happy

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First Sergeant

Re: Leadership? whats it do?[message #141901] Thu, 31 May 2007 00:47 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:684
Registered:April 2002
Location: ohhhhhh canada
i found..if ya decide to use the option of making 6 imps..many do..many dont..but if ya do..i find its best to make yer high medic have high leadership also...that way your mainly offensive imps dont hafta waste a skill like night ops or rooftop just to have a high leadership..i usually make my medic with medical around 75 and leadership around 60..training militia it goes beyond 80 very fast...plus my medic usually totes around lotsa medical kits and is used(wasted) as just a medic..very low marks..
heres how i make it actually..ignore me if i start rambling..i usually do Very Happy

health..80
dex.....80
agi.....50
str.....65(to carry 4 medical kits..them things weigh alot Very Happy )
wisdom..85
lead....60
medical.75
exp.....0
mech....0
marks...35-50 depending on points remaining

i usually have the medic camo'd and hiding close to my sniper in case he takes a hit..then medic rushes in to apply aid while my sniper keeps plugging away Very Happy

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First Sergeant

Re: Leadership? whats it do?[message #141917] Thu, 31 May 2007 02:02 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Some NPC's such as Skyrider or Hamous won't join you unless you use a merc with less than 10 LDR... o_O"

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Master Sergeant
Re: Leadership? whats it do?[message #141920] Thu, 31 May 2007 02:04 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
tbird94lx
conrad in alma..high leadership is a must if you even want to talk to him..if you have low leadership..he'll blow yer brains out Very Happy


Col. Frederick Biggins in Unfinished Business... Unless you use a high LDR merc or Manuel (and pay $3,500 to recruit him) he'll get pissed off and blow remote explosives sending your team sky-high... http://aoe3.heavengames.com/forums/wink.gif

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Master Sergeant
Re: Leadership? whats it do?[message #141997] Thu, 31 May 2007 13:25 Go to previous messageGo to next message
the scorpion

 
Messages:1833
Registered:September 2004
Location: CH
yeah... that's actually an interesting thing there... this should be made possible in ja2 as well. maybe this is in UB hardcoded though...

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Sergeant Major
Re: Leadership? whats it do?[message #142075] Thu, 31 May 2007 22:17 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
"Talking to you does not interest me. Shooting you interests me. Hold still....while I shoot you!"

"It is nothing. I train people how to do this!"

I love Conrad! He's one of my favorites!

(in the same sector as Conrad) - If you talk to the Sargent with a high leadership Merc, he'll give you a Rocket Rifle (which is still somewhat powerful in vanilla JA2). Otherwise, he will just ask you to let him leave the sector. You'll get more info out of the General about Orta with a high leadership merc as well.

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Sergeant 1st Class
Re: Leadership? whats it do?[message #142209] Fri, 01 June 2007 14:30 Go to previous messageGo to next message
Will Gates is currently offline Will Gates

 
Messages:1011
Registered:September 2006
Location: Far far away.
High leadership gets Doreen to leave the factory without bloodshed. Gets better prices from traders. Gets better responses from EPC's. More able to recruit awkward RPC's (Vince & Devin). Gets better answers & responses from scripted NPC's (Pablo can simply be intimidated into being a good boy; he's cheap anyway just give him a few bucks). Other awkward customers like the pair in Orta are more likely to be helpful. & so on & so forth & etc.

:evilkitty:

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Sergeant Major
Re: Leadership? whats it do?[message #150903] Fri, 27 July 2007 13:33 Go to previous messageGo to next message
Ledtim is currently offline Ledtim

 
Messages:24
Registered:June 2007
Lucas-san
Some NPC's such as Skyrider or Hamous won't join you unless you use a merc with less than 10 LDR... o_O"


That's not right. They won't join if you use mercs with low ldr.

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Private 1st Class
Re: Leadership? whats it do?[message #150908] Fri, 27 July 2007 14:13 Go to previous messageGo to next message
the scorpion

 
Messages:1833
Registered:September 2004
Location: CH
ledtim

you're right, it is in fact much more complicated, as whether or not a record that requires a certain leadership level is additionally influenced by the conversation beforehand and the merc's individual interaction type skills. each individual npc reacts differently to the different conversation approaches, and each playbale character has different values for the different interaction types

for example Ivan has a very high score for "threaten" but an incredibley low score for "recruit" (and maybe also "friendly", don't recall)

so Ivan, despite his ~40 leadership will have trouble recruiting RPC's or EPC's, even if the nominal leadership value to get them to follow would be below his LDS skill.

on the other hand, if a record required to threaten an NPC and additionally a high leadership skill of maybe 60 or such, Ivan might be able to pull it off despite his LDS scope being nominally too low.

also, if you threaten a character first and then try to speak friendly or recruit him, this might also influence the requirements in a way that it gets harder to achieve a specific record even though the leadership skill score woul dbe nominally high enough
an example is iggy, who becomes very hard to recruit if you're friendly to him first. Iggy is much easier to recruit by interacting "directly" first.
conrad turning hostile after interacting friendly on the other hand is scripted in a direct way and can't be cured no matter how high the leadership level. at least as far as i remember


so, the personality of the NPC with which we are interacting as well as the personality of the MERC that is doing the talking play a role. It's amazing how in-deptht the dev's went for this, isn't it?

(you can even tie the success of certain interactions to the character that's doing the talking. That only works for very few slots though. Female and male can also be made to cause different results)

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Sergeant Major
Re: Leadership? whats it do?[message #150963] Fri, 27 July 2007 20:30 Go to previous message
Ledtim is currently offline Ledtim

 
Messages:24
Registered:June 2007
Thanks for that detailed explanation. Kinda sad they came up with such an intricate dialogue system, but all you need is anybody with 50 leadership talking friendly to get whatever you want 95% of the time.

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Private 1st Class
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