| Leadership? whats it do?[message #141885]
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Wed, 30 May 2007 23:20
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| Knightsyn |
Messages:1
Registered:May 2007 |
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Hey all. Great site and forum. Forgive the newb question but I haven't played in so long I can't find any of my old instructions. I am getting ready to start a new game and was wondering what Leadership was for...I couldn't find any posts about it from searches here or googled.
Is it necessary or beneficial to have at least one merc with leadership? or if you have multiple mercs with leadership do they conflict? And what are the benefits and/or penalties with it?
Thanks in advance!
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Civilian
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| Re: Leadership? whats it do?[message #141997]
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Thu, 31 May 2007 13:25 
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| the scorpion |
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Messages:1833
Registered:September 2004 Location: CH |
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yeah... that's actually an interesting thing there... this should be made possible in ja2 as well. maybe this is in UB hardcoded though...
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Sergeant Major
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| Re: Leadership? whats it do?[message #150908]
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Fri, 27 July 2007 14:13 
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| the scorpion |
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Messages:1833
Registered:September 2004 Location: CH |
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ledtim
you're right, it is in fact much more complicated, as whether or not a record that requires a certain leadership level is additionally influenced by the conversation beforehand and the merc's individual interaction type skills. each individual npc reacts differently to the different conversation approaches, and each playbale character has different values for the different interaction types
for example Ivan has a very high score for "threaten" but an incredibley low score for "recruit" (and maybe also "friendly", don't recall)
so Ivan, despite his ~40 leadership will have trouble recruiting RPC's or EPC's, even if the nominal leadership value to get them to follow would be below his LDS skill.
on the other hand, if a record required to threaten an NPC and additionally a high leadership skill of maybe 60 or such, Ivan might be able to pull it off despite his LDS scope being nominally too low.
also, if you threaten a character first and then try to speak friendly or recruit him, this might also influence the requirements in a way that it gets harder to achieve a specific record even though the leadership skill score woul dbe nominally high enough
an example is iggy, who becomes very hard to recruit if you're friendly to him first. Iggy is much easier to recruit by interacting "directly" first.
conrad turning hostile after interacting friendly on the other hand is scripted in a direct way and can't be cured no matter how high the leadership level. at least as far as i remember
so, the personality of the NPC with which we are interacting as well as the personality of the MERC that is doing the talking play a role. It's amazing how in-deptht the dev's went for this, isn't it?
(you can even tie the success of certain interactions to the character that's doing the talking. That only works for very few slots though. Female and male can also be made to cause different results)
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Sergeant Major
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| Re: Leadership? whats it do?[message #150963]
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Fri, 27 July 2007 20:30
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Ledtim |
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Messages:24
Registered:June 2007 |
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Thanks for that detailed explanation. Kinda sad they came up with such an intricate dialogue system, but all you need is anybody with 50 leadership talking friendly to get whatever you want 95% of the time.
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Private 1st Class
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