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Re: Big Maps Project[message #152573]
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Fri, 10 August 2007 14:56
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i could imagine such huge maps would require broader tileset selections as otherwise maps might become repetitive... there has been a request around to get rid of tileset alltogether and use any tile in any map. I could imagine that this request would fit your project somehow
this is sounding extremely exciting. looking forward to how this devlelops
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Sergeant Major
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Re: Big Maps Project[message #154307]
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Thu, 23 August 2007 23:51
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Kermi |
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Messages:81
Registered:October 2002 |
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Dunno if it's just me, but i'm using the last BM build i found, 1250, and for some reason or another, my mercs can't hit shit. I mean.. i've got Hitman with 89 MRK four or five squares away, aiming with .50 Beowulf with ACOG to the torso, and misses.. Reload after being killed, taking sidearm (fiveseven), same 4-5 squares, shoots four rounds, all miss. I just find that very irritating..
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Corporal 1st Class
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Re: Big Maps Project[message #154308]
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Thu, 23 August 2007 23:53
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Kermi |
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Messages:81
Registered:October 2002 |
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oh, and also apparently savegames get corrupted.. Just found out after getting pissed off and trying to reload before the battle.. alt+l gives me "failed to load game". Anyone i should send this one to be examined?
edit: well.. the game kicked me to the main menu, clicked the "continue saved game" (or summat) button and loaded the same quicksave. loaded like a charm. Someone please tell me wtf is going on in here..
[Updated on: Thu, 23 August 2007 23:56] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Big Maps Project[message #154326]
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Fri, 24 August 2007 01:25
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Majek |
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Messages:437
Registered:January 2003 Location: Slovenia |
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KermiDunno if it's just me, but i'm using the last BM build i found, 1250, and for some reason or another, my mercs can't hit shit. I mean.. i've got Hitman with 89 MRK four or five squares away, aiming with .50 Beowulf with ACOG to the torso, and misses.. Reload after being killed, taking sidearm (fiveseven), same 4-5 squares, shoots four rounds, all miss. I just find that very irritating..
That's what you get, when "people" demand the 50tiles max range range to be "fixed" <_<
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Master Sergeant
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Re: Big Maps Project[message #154342]
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Fri, 24 August 2007 10:50
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lalienxx |
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Messages:86
Registered:February 2006 |
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MajekKermiDunno if it's just me, but i'm using the last BM build i found, 1250, and for some reason or another, my mercs can't hit shit. I mean.. i've got Hitman with 89 MRK four or five squares away, aiming with .50 Beowulf with ACOG to the torso, and misses.. Reload after being killed, taking sidearm (fiveseven), same 4-5 squares, shoots four rounds, all miss. I just find that very irritating..
That's what you get, when "people" demand the 50tiles max range range to be "fixed" <_<
Can you try it on "normal" exe (before 1239 and current one) and look if this behaviour remains?
It looks like the changes on aiming system have broken something.
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Re: Big Maps Project[message #154369]
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Fri, 24 August 2007 14:36
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Kermi |
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Messages:81
Registered:October 2002 |
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MajekKermiDunno if it's just me, but i'm using the last BM build i found, 1250, and for some reason or another, my mercs can't hit shit. I mean.. i've got Hitman with 89 MRK four or five squares away, aiming with .50 Beowulf with ACOG to the torso, and misses.. Reload after being killed, taking sidearm (fiveseven), same 4-5 squares, shoots four rounds, all miss. I just find that very irritating..
That's what you get, when "people" demand the 50tiles max range range to be "fixed" <_<
So, your rationale is that either you can't shoot what you see at long ranges (i've had visual upto 58 squares), or then you can't hit anything at all? One of the less rational statements i've heard in a while
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Corporal 1st Class
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Re: Big Maps Project[message #154370]
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Fri, 24 August 2007 14:37
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Kermi |
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Messages:81
Registered:October 2002 |
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lalienxxMajekKermiDunno if it's just me, but i'm using the last BM build i found, 1250, and for some reason or another, my mercs can't hit shit. I mean.. i've got Hitman with 89 MRK four or five squares away, aiming with .50 Beowulf with ACOG to the torso, and misses.. Reload after being killed, taking sidearm (fiveseven), same 4-5 squares, shoots four rounds, all miss. I just find that very irritating..
That's what you get, when "people" demand the 50tiles max range range to be "fixed" <_<
Can you try it on "normal" exe (before 1239 and current one) and look if this behaviour remains?
It looks like the changes on aiming system have broken something.
I'll give it a go.
edit: 1235BM seems to work fine.
[Updated on: Fri, 24 August 2007 15:17] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Big Maps Project[message #154371]
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Fri, 24 August 2007 15:13
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lalienxx |
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Messages:86
Registered:February 2006 |
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KermiMajekKermiDunno if it's just me, but i'm using the last BM build i found, 1250, and for some reason or another, my mercs can't hit shit. I mean.. i've got Hitman with 89 MRK four or five squares away, aiming with .50 Beowulf with ACOG to the torso, and misses.. Reload after being killed, taking sidearm (fiveseven), same 4-5 squares, shoots four rounds, all miss. I just find that very irritating..
That's what you get, when "people" demand the 50tiles max range range to be "fixed" <_<
So, your rationale is that either you can't shoot what you see at long ranges (i've had visual upto 58 squares), or then you can't hit anything at all? One of the less rational statements i've heard in a while
People it's a bug and it will be fixed soon. Please don't start flame war here.
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