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Re: Big Maps Project[message #154793]
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Tue, 28 August 2007 23:34
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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well you can leave them if you'd like too, but i'll definately max them out as far as possible/realistic, because it just feels wrong if somebody is standing just over there and you can't rach them with your assault rifle...
I know it's good if there are different opinions because most discussion will benefit, but if a feature makes a game both more fun and more realistic, I honestly don't see the point in being ultra-conservative about.
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Staff Sergeant
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Re: Big Maps Project[message #154808]
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Wed, 29 August 2007 00:18
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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that's the good thing abou 1.13. everybody can have his own customized version
i guess this will depend on the developers and on average community opinion.
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Staff Sergeant
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Re: Big Maps Project[message #160249]
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Wed, 03 October 2007 15:38
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Gotthard |
Messages:4
Registered:May 2006 Location: Houston, TX |
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There's a 100 AP system being worked on somewhere?
lalienxx is pretty busy with real life at the moment (from what he has told me anyway...). I'm working on extending most of the structures to include INT16 ID's, instead of INT8 ID's so we can have more than 255 people in a group (Among other changes...)
So it's being worked on, but slowly.
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Civilian
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Re: Big Maps Project[message #163223]
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Wed, 31 October 2007 14:59
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Gotthard |
Messages:4
Registered:May 2006 Location: Houston, TX |
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Dutchie~
You will need the internet installed at home. I have a similar problem, and take a flash drive to work and keep my ja2 on it and play off it at home. (There are like 12k sound files or something in the new release, I'm not spending that much time copying them all over). You followed the instructions fine, see if you can't do the same thing at work and download the extra files needed and then copy them over onto your home computer.
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Civilian
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Re: Big Maps Project[message #164482]
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Wed, 14 November 2007 18:02
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Randok |
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Messages:323
Registered:March 2004 |
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I think it is very good idea biger sector and biger map for new mod.
[Updated on: Wed, 14 November 2007 22:32] by Moderator Report message to a moderator
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Master Sergeant
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Re: Big Maps Project[message #166573]
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Tue, 04 December 2007 16:57
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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i understand. will your code changes to support larger maps be merged/ included in later releases? are they already? (sorry, i, i've primarily used beta exes lately and thus can't just consult the change log/ features thread.
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Sergeant Major
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Re: Big Maps Project[message #170666]
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Sun, 13 January 2008 22:31
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redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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I messed a bit around with the editor, and yes, it is technically possible to create bigger maps (880x880). however weapons acted strange in these big maps. i'll do some more testing, and start creating a map.
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Staff Sergeant
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