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How do you fight at day?[message #28996] Thu, 22 June 2006 22:17 Go to next message
BurgerKing is currently offline BurgerKing

 
Messages:37
Registered:May 2006
I have been a night ops person sending my merc teams only during the night to take them by surprise. (as well as tking good advatnage of break light.) BUt how do you do in day?

With as few as 4-6 mercs, how do you take on the enemy of 20-30 day?

The map/sector is Grumm Mine. No rooftop and the house does not provide much cover when surrounded by 30 soldiers.

I am currently in a situation where I am to be attacked from the north and south by 30 soldiers - I only have 10 militia right now and I cant train more less I want my mercs with less than 30% energy when in battle.

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Private 1st Class
Re: How do you fight at day?[message #28997] Fri, 23 June 2006 04:04 Go to previous messageGo to next message
NocturnalCarnivore is currently offline NocturnalCarnivore

 
Messages:35
Registered:April 2006
Just be better than them. I use good mercenaries (or well-trained locals) with high-quality weapons and equipment; usually FN-FALs with a sniper and laser scope each, and maybe one HK21 (or other light machine gun) in the squad. Steyr-AUGs or C-7s are also decent. I try to ensure all of my squaddies wear full Spectra shield, and have gas masks on in the daytime.

During the day it pays to keep your squad where they can cover each other, but control territory too. I like to move in pairs to present smaller targets for the enemy, and cover one line of approach with each pair.

Since you will be more accurate than simple red soldiers, take advantage of the longer ranges in day fighting to move your mini-squads out to where they can control a lot of territory and shoot at the enemy from multiple directions. A lot of bunched-up soldiers are not as tactically effective as half that number surrounding them, because it's harder for them to find cover from all sides. Often if you aim through the sniper scope, you can make shots outside your sight range, and at worst the fire from multiple directions will pin the enemy down and suppress their return fire and movement. Sometimes when you pin an enemy squad down this way, you can move some of your own mercenaries around to hit them in the back.

If heavily outnumbered, make use of grenades, especially 40mm launched grenades, and use smoke for cover when moving under fire. A bit of tear gas in the enemy's approach can really disrupt their attack, and knocking a group of enemies off their feet with a grenade can buy you some time and easy shots.

Choose your targets to take the easiest shots against the most dangerous enemies. If you aim to maim a few of them, that will decrease their effectiveness until you can afford to finish them off. They never seem to heal themselves.

When on the offensive, I take a leapfrog approach. Say I have a four-man squad? Two of my guys will crouch-walk to the nearest cover while the other two prepare to take interrupts if they see anyone. Then, they'll hold that area (crouched or prone and ready to fire) while the other two run forward to the next bit of cover. That way you're prepared for sudden enemy counterattacks.

Fallback tactics are an excellent method of drawing the enemy into your fire on both attack and defense. Instead of leapfrogging forward like before, do the same thing only backwards. Have half your mercs hold strong defensive positions and the others run (don't walk!) behind them to the next cover as soon as they get wounded. The enemy will follow, usually standing up presenting big open targets for your rear guards. If you happen to have machine guns back there - bonus. Those will force the enemy to slow down. While they do, your men who have pulled back can heal, recover from "shock" of being shot, and take up defensive positions to cover their buddies when they fall back in turn.

If defending a building, it's ridiculously easy. Two good experienced mercs can hide inside and cover the entrances against any number of enemies. You can also booby trap the doors and surrounding area with land mines, or even explosives.

Unless it's an impenetrable building, do NOT simply hold a single defensive position outdoors and let them rush you. If you get pulled into a drawn-out firefight where both sides have cover, they will be able to use their numerical advantage against you to the full extent possible. Move around, make them spend their time following you or trying to defend against you.

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Private 1st Class
Re: How do you fight at day?[message #28998] Fri, 23 June 2006 04:50 Go to previous messageGo to next message
Harper is currently offline Harper

 
Messages:149
Registered:June 2003
Location: Germany
1) Use two teams, not only 4-6 mercenaries.
2) Use grenades, especially smoke grenades.
3) Tactical movement.

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Sergeant
Re: How do you fight at day?[message #28999] Fri, 23 June 2006 05:35 Go to previous messageGo to next message
kropotkin

 
Messages:47
Registered:May 2005
Location: lake titicaca
Daytime is basically the same as night, only:

- the fighting range is expanded
- the AI works much better

I always use one super-scout. Quite simple, he's usually the highest level merc around. So evil he uses camouflage Very Happy Must have a weapon that can kill anyone in one go if necessary, or at least incapacitate any sudden threats to the team. Hand grenades are very useful for scouts. But thats only for emergency use, since it's the less experienced ones who have to prove themselves :luckystrike:

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Corporal
Re: How do you fight at day?[message #29000] Sun, 25 June 2006 06:01 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Long range sniping - It works wonders at daytime and the enemy chances of getting near your mercs (if they have the chance Wink ) are dramatically reduced if you have fast operation and long range rifles. But you'll have to rule out Shotguns (Great damage, but slow operation) and Sniper Rifles (Great range and damage, but awfully slow). Mini-14 with Sniper Scope or G41 with Scope and Laser will be your first options, but later on you'll have to use the C-7 rifle, M-14 and the FN-FAL to take down the enemies (and don't forget to attach that barrel extender Wink ).

About grenades, I prefer to use the M79, because unlike the Talon, it doesn't have problems with accuracy and just like the Talon you don't need to stand up to shoot a grenade Smile

About battledress, save the Compound-18 or Queen Crepitus Royal Jelly for Spectra armor only. Compound-18 is too much rare to waste and to get the Royal Jelly you'll have to bring LOTS of jars to milk the Queen Crepitus. First apply Compound-18/Royal Jelly into the vests, then pants and finally helmets. Ceramic plates can be put on the vests and provide extra protection. You can buy them from Jake at Estoni, but you'll also find on farm sectors. And for your shooters don't forget to give them Sun Goggles, so they can see farter at daytime, Woody. :ok:

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Master Sergeant
Re: How do you fight at day?[message #29001] Sun, 25 June 2006 07:00 Go to previous messageGo to next message
BurgerKing is currently offline BurgerKing

 
Messages:37
Registered:May 2006
One of the problems I have with daytime battles is tactical retreats - since in daytime, we can see farther (so does the enemy too), I could not run far enough to regroup - here comes smoke grenades... I have been thinking of throwing a smoke directly on the teams' position. this will make my group immediately invisible to them and I can run to the opposite of the enemies... is this correct?

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Private 1st Class
Re: How do you fight at day?[message #29002] Sun, 25 June 2006 10:24 Go to previous messageGo to next message
NocturnalCarnivore is currently offline NocturnalCarnivore

 
Messages:35
Registered:April 2006
Don't just retreat and regroup: leapfrog like I said. Always have at least one or two mercenaries covering your retreat to slow the enemy down and take shots at them when they stand up to run after you.

And yes, smoke grenades will work that way. As the smoke spreads, you can run away in relative safety keeping it between you and the enemy. They're also great for assaulting a dug-in position: Throw them on the enemy and they won't be able to see out of the cloud so you can run in and take them out with short-range weapons and unarmed combat.

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Private 1st Class
Re: How do you fight at day?[message #29003] Mon, 26 June 2006 04:46 Go to previous messageGo to next message
Harper is currently offline Harper

 
Messages:149
Registered:June 2003
Location: Germany
I would concentrate fire on the men with rifles. I would try to hurt, not to kill, as many as possible:

1) When wounded their ability to hit drops.
2) They have less AP, giving you an advantage when moving.

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Sergeant
Re: How do you fight at day?[message #29004] Tue, 27 June 2006 01:53 Go to previous messageGo to next message
Jack Funk is currently offline Jack Funk

 
Messages:47
Registered:August 2004
Location: New Hampshire, USA
Not much to add to what NocturnalCarnivore said.
Here are some (somewhat obvious) keys to success:

1. Use cover well. When I first enter an area in daylight, I position my mercs in the heaviest cover that I can get to.
2. Use camo (improvement on #1).
3. Don't use all of your action points. Save some for interrupts. There is nothing like catching an enemy running in the open. It also gives you the opportunity to move to better cover, use smoke, or start withdrawing if you are overrun.
4. Don't stay in one place too long. The enemy will overrun you. Later in the game, they will paste you with heavy weapons. Nothing like staying to long in one position only to have an elite drop a mortar shell on you. When withdrawing under fire, use the leap frog approach described above.
5. Don't try to make impossible shots on dug in or well covered enemy. Save your points for interrupts, use a grenade to flush them out, or move back and approach from a better position.

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Corporal
Re: How do you fight at day?[message #29005] Tue, 27 June 2006 07:48 Go to previous messageGo to next message
NocturnalCarnivore is currently offline NocturnalCarnivore

 
Messages:35
Registered:April 2006
Good points, camouflage is more important during the day (again since sight ranges are longer) but it only works when you're in cover - not on something like a road and not in built areas.

If you are trying to fight out in the open without cover, no prone position or armor will save you.

Hah, and thanks, I was waiting for someone to acknowledge all that mini-strategy-guide I wrote. Smile

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Private 1st Class
Re: How do you fight at day?[message #29006] Tue, 27 June 2006 10:12 Go to previous messageGo to next message
Marlboro Man

 
Messages:1153
Registered:October 2005
Location: USA
Good stuff Nocturnal espcially on the fallback tactics, which I use alot in day fighting. I hate day fighting, but sometimes it can't be helped. I am a sneaky night fighter at heart. All my planned operations are for night fighting. :scan:

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Sergeant Major

Re: How do you fight at day?[message #29007] Wed, 12 July 2006 00:53 Go to previous messageGo to next message
Aikicin is currently offline Aikicin
Messages:3
Registered:June 2006
Location: London
1.Cover each other, use different vantage points to cover area from many angles
2.Conserve points for interrupts
3.Always use natural cover, never stay exposed
4.Use rooftops for sniping options
5.Pay attention to sounds generated by the enemy, especially when entering buildings; if enemy is waiting for mercs to enter the building distract them by shooting the exterior side of the wall for example
6.When in good sniping position wait couple of turns before leaving

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Civilian
Re: How do you fight at day?[message #161022] Tue, 09 October 2007 00:48 Go to previous messageGo to next message
parachute is currently offline parachute

 
Messages:13
Registered:October 2007
Jack Funk
N
4. Don't stay in one place too long. The enemy will overrun you. Later in the game, they will paste you with heavy weapons. Nothing like staying to long in one position only to have an elite drop a mortar shell on you. When withdrawing under fire, use the leap frog approach described above.


In my experience it is _always_ best to move immidiately after being missed (or hit) by a shot. Enemies will often hit you with their 2nd or 3rd shot (no matter how crappy their weapon or skill). Never spend all AP's without being sure to kill the target. If you think you might fail to kill your target shoot only once and move.

Apart from that, kill everyone who can see you. If you cannot kill the redshirt seing you, change position/seek cover.

If I have to engage in a prolonged fire-fight, because I can't change positions, I usually kill with sniper rifles and slow down the enemy with full-auto / shotgun suppression fire (or mortar shells if I feel like saying: "Yeah, Grizzly.")

[Updated on: Tue, 09 October 2007 00:48] by Moderator

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Private
Re: How do you fight at day?[message #161125] Tue, 09 October 2007 20:34 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
Let sleeping dogs lie.

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Sergeant 1st Class
Re: How do you fight at day?[message #161316] Thu, 11 October 2007 18:14 Go to previous messageGo to next message
WillyWonka is currently offline WillyWonka

 
Messages:120
Registered:February 2006
Location: Sweden/Sverige
This is probably the oldest and most well-known tactic for open field-battles in the JA history, but here it goes:

One spotter
One grenadier
One MG
One sniper
Two riflemen

Have the grenadier lob (using Milkor or talon or whatever) two grenades of tear gas onto the flanks, with some space (3-5 tiles when cluds are fully expanded)inbetween.

Shoot a few rounds to call for enemy

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Sergeant
Re: How do you fight at day?[message #161318] Thu, 11 October 2007 18:55 Go to previous message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
For late game battles I sometimes use a couple of sneaky spotters in full camo who slink around the map looking for pockets of foes. If it's a lone foe they pick them off with a silenced sniper rifle (VS Val or such). For groups of foes the two or three guys with mortars open up on them and then the spotters finish off the wounded. There are a few guys covering the approaches to the mortar team for the inevitable counterattack. Be sure to spread out because the enemy often will use a grenade launcher or mortar to fire back.

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First Sergeant

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