Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » How do you fight at day?
| How do you fight at day?[message #28996]
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Thu, 22 June 2006 22:17
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BurgerKing |
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Messages:37
Registered:May 2006 |
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I have been a night ops person sending my merc teams only during the night to take them by surprise. (as well as tking good advatnage of break light.) BUt how do you do in day?
With as few as 4-6 mercs, how do you take on the enemy of 20-30 day?
The map/sector is Grumm Mine. No rooftop and the house does not provide much cover when surrounded by 30 soldiers.
I am currently in a situation where I am to be attacked from the north and south by 30 soldiers - I only have 10 militia right now and I cant train more less I want my mercs with less than 30% energy when in battle.
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Private 1st Class
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| Re: How do you fight at day?[message #28997]
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Fri, 23 June 2006 04:04 
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NocturnalCarnivore |
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Messages:35
Registered:April 2006 |
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Just be better than them. I use good mercenaries (or well-trained locals) with high-quality weapons and equipment; usually FN-FALs with a sniper and laser scope each, and maybe one HK21 (or other light machine gun) in the squad. Steyr-AUGs or C-7s are also decent. I try to ensure all of my squaddies wear full Spectra shield, and have gas masks on in the daytime.
During the day it pays to keep your squad where they can cover each other, but control territory too. I like to move in pairs to present smaller targets for the enemy, and cover one line of approach with each pair.
Since you will be more accurate than simple red soldiers, take advantage of the longer ranges in day fighting to move your mini-squads out to where they can control a lot of territory and shoot at the enemy from multiple directions. A lot of bunched-up soldiers are not as tactically effective as half that number surrounding them, because it's harder for them to find cover from all sides. Often if you aim through the sniper scope, you can make shots outside your sight range, and at worst the fire from multiple directions will pin the enemy down and suppress their return fire and movement. Sometimes when you pin an enemy squad down this way, you can move some of your own mercenaries around to hit them in the back.
If heavily outnumbered, make use of grenades, especially 40mm launched grenades, and use smoke for cover when moving under fire. A bit of tear gas in the enemy's approach can really disrupt their attack, and knocking a group of enemies off their feet with a grenade can buy you some time and easy shots.
Choose your targets to take the easiest shots against the most dangerous enemies. If you aim to maim a few of them, that will decrease their effectiveness until you can afford to finish them off. They never seem to heal themselves.
When on the offensive, I take a leapfrog approach. Say I have a four-man squad? Two of my guys will crouch-walk to the nearest cover while the other two prepare to take interrupts if they see anyone. Then, they'll hold that area (crouched or prone and ready to fire) while the other two run forward to the next bit of cover. That way you're prepared for sudden enemy counterattacks.
Fallback tactics are an excellent method of drawing the enemy into your fire on both attack and defense. Instead of leapfrogging forward like before, do the same thing only backwards. Have half your mercs hold strong defensive positions and the others run (don't walk!) behind them to the next cover as soon as they get wounded. The enemy will follow, usually standing up presenting big open targets for your rear guards. If you happen to have machine guns back there - bonus. Those will force the enemy to slow down. While they do, your men who have pulled back can heal, recover from "shock" of being shot, and take up defensive positions to cover their buddies when they fall back in turn.
If defending a building, it's ridiculously easy. Two good experienced mercs can hide inside and cover the entrances against any number of enemies. You can also booby trap the doors and surrounding area with land mines, or even explosives.
Unless it's an impenetrable building, do NOT simply hold a single defensive position outdoors and let them rush you. If you get pulled into a drawn-out firefight where both sides have cover, they will be able to use their numerical advantage against you to the full extent possible. Move around, make them spend their time following you or trying to defend against you.
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Private 1st Class
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| Re: How do you fight at day?[message #29000]
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Sun, 25 June 2006 06:01 
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Lucas |
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Messages:311
Registered:June 2006 Location: Londrina, PR, Brazil |
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Long range sniping - It works wonders at daytime and the enemy chances of getting near your mercs (if they have the chance ) are dramatically reduced if you have fast operation and long range rifles. But you'll have to rule out Shotguns (Great damage, but slow operation) and Sniper Rifles (Great range and damage, but awfully slow). Mini-14 with Sniper Scope or G41 with Scope and Laser will be your first options, but later on you'll have to use the C-7 rifle, M-14 and the FN-FAL to take down the enemies (and don't forget to attach that barrel extender ).
About grenades, I prefer to use the M79, because unlike the Talon, it doesn't have problems with accuracy and just like the Talon you don't need to stand up to shoot a grenade
About battledress, save the Compound-18 or Queen Crepitus Royal Jelly for Spectra armor only. Compound-18 is too much rare to waste and to get the Royal Jelly you'll have to bring LOTS of jars to milk the Queen Crepitus. First apply Compound-18/Royal Jelly into the vests, then pants and finally helmets. Ceramic plates can be put on the vests and provide extra protection. You can buy them from Jake at Estoni, but you'll also find on farm sectors. And for your shooters don't forget to give them Sun Goggles, so they can see farter at daytime, Woody. :ok:
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Master Sergeant
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| Re: How do you fight at day?[message #29007]
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Wed, 12 July 2006 00:53 
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Aikicin |
Messages:3
Registered:June 2006 Location: London |
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1.Cover each other, use different vantage points to cover area from many angles
2.Conserve points for interrupts
3.Always use natural cover, never stay exposed
4.Use rooftops for sniping options
5.Pay attention to sounds generated by the enemy, especially when entering buildings; if enemy is waiting for mercs to enter the building distract them by shooting the exterior side of the wall for example
6.When in good sniping position wait couple of turns before leaving
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Civilian
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| Re: How do you fight at day?[message #161022]
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Tue, 09 October 2007 00:48 
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parachute |
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Messages:13
Registered:October 2007 |
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Jack FunkN
4. Don't stay in one place too long. The enemy will overrun you. Later in the game, they will paste you with heavy weapons. Nothing like staying to long in one position only to have an elite drop a mortar shell on you. When withdrawing under fire, use the leap frog approach described above.
In my experience it is _always_ best to move immidiately after being missed (or hit) by a shot. Enemies will often hit you with their 2nd or 3rd shot (no matter how crappy their weapon or skill). Never spend all AP's without being sure to kill the target. If you think you might fail to kill your target shoot only once and move.
Apart from that, kill everyone who can see you. If you cannot kill the redshirt seing you, change position/seek cover.
If I have to engage in a prolonged fire-fight, because I can't change positions, I usually kill with sniper rifles and slow down the enemy with full-auto / shotgun suppression fire (or mortar shells if I feel like saying: "Yeah, Grizzly.")
[Updated on: Tue, 09 October 2007 00:48] by Moderator Report message to a moderator
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