Razor & Haywire (and a Slay question)[message #163773]
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Tue, 06 November 2007 02:13
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Kensuke |
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Messages:40
Registered:May 2007 |
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1. So I tried recruiting Razor so that I could keep him in San Mona to partake in the EFC, while my A-Team goes off and liberates the country. He's got reasonable physical states and will only set be back $150 a day. Fair enough. Let's try it. Only, I've noticed is that he's dumber that a box of rocks. He learns soooooo SLOOOOOOOOOW. I set him to practice strength, and three months later (game time) he's only gained +3 in that stat. Ditto for everything else I've tried to teach him (MRKs, DEX ect.) I hired Haywire thinking the morale boost of having his buddy in the same sector would help him learn faster, but it doesn't. I hired Bull to teach him strength it the hopes I could get him up to LVL 99. He won't even learn from Bull. Haywire will learn from Bull, but at the same low rate than if he were training by himself.
I know some people say they learn reasonably fast in combat. So am I just imagining things, or are these guys ability to learn while off the battlefield (practice or student) SIGNIFICANTLY less than many of the other mercs?
To drive home a point I hired Flo and Biff, and they're gaining stats like gangbusters while simply practicing outside of Tony's shop. Biff's WIS isn't much different than Razor's IIRC.
So I'm thinking I could be hiring Bull on extended contract and just have him do the fighting himself.
Ideas?
2. Who is this Slay I've heard about and what's the deal with him?
- John
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Corporal
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Re: Razor & Haywire (and a Slay question)[message #163846]
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Wed, 07 November 2007 00:17
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Larynx |
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Messages:183
Registered:April 2003 |
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In the Deidranna Lives mod, Slay replaces Dimitri, so you can use him for most of the game if you play that mod.
Quote:To drive home a point I hired Flo and Biff, and they're gaining stats like gangbusters while simply practicing outside of Tony's shop. Biff's WIS isn't much different than Razor's IIRC.
Wisdom is important to gaining stats by practicing, but the current value of the stat being practiced is also very important. When you set a merc to practice, take note of the numbers which appear on his portrait. If you see 1/1 there, then that stat has reached the point where practicing is pretty much a waste of time for that merc. You may be able to progress a bit farther by hiring someone to train the merc instead of having him practice on his own, but you'll never get anywhere near 99 with either method.
Razor will gain points more quickly if you have him practice something in which his stats are really low (like leadership). His strength is already too high for him to get much benefit from practice or training.
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Staff Sergeant
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Re: Razor & Haywire (and a Slay question)[message #163848]
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Wed, 07 November 2007 00:32
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foij |
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Messages:227
Registered:February 2007 Location: in a van, down by the riv... |
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In 1.13 you can hire Slay for a week, provided you do things correctly. And yes, Carmen gets pissed about it if you run into him. I believe the ability to hire Slay was worked into Wildfire, then the idea copied into 1.13.
Slay will stay on for a week, he's got good stats and gets rooftop bonus. After one week, he walks off on you, carrying anything you armed him with! There is a patch you can download to keep him around permanently.
P.S., Slay is the terrorist you find who's riding around in a wheelchair.
[Updated on: Wed, 07 November 2007 00:33] by Moderator Report message to a moderator
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Sergeant 1st Class
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Re: Razor & Haywire (and a Slay question)[message #164386]
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Tue, 13 November 2007 16:25
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gmonk |
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Messages:670
Registered:April 2002 Location: Newfoundland, Canada |
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I think that Haywire and Razor both being 'psycho' helps their MKS score. IIRC the gains to MKS are due to the number of successful hits and 'psycho' both gives a bonus to autofire hits and increases the number of shots they fire in full-auto.
[edit]: The chance for a stat boost may also be higher for hard-to-hit shots, but I haven't checked this lately.
[Updated on: Tue, 13 November 2007 16:34] by Moderator Report message to a moderator
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First Sergeant
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Re: Razor & Haywire (and a Slay question)[message #165512]
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Fri, 23 November 2007 14:10
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cougar |
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Messages:254
Registered:March 2000 |
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Back in the days when I played vanilla JA2 I often took one IMP, max in agilitiy, dexterity, wisdom and strength, 35 in marksmanship and the other balanced out. When I got into the country I trashed everything, including money (and dropping the letter for later use).
I then set out on a journey towards San Mona, killing by hand to hand and throwing knives (if I could find one in the second sector of Omerta) until I could find better armor.
After a few weeks my IMP could compete with the best in AIM
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Master Sergeant
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Re: Razor & Haywire (and a Slay question)[message #165522]
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Fri, 23 November 2007 16:09
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JA fan |
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Messages:187
Registered:March 2007 |
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cougarHaywires marksmanship is 51.
Actually Haywire's Mrks is 48,a bit lower than Razor(50).
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Staff Sergeant
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Re: Razor & Haywire (and a Slay question)[message #165605]
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Sat, 24 November 2007 17:55
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JA fan |
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Messages:187
Registered:March 2007 |
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Well sry,I haven't tested 1.13 yet.Sometimes IDK if ppl are talking about 1.13 or vanilla.
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Staff Sergeant
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Re: Razor & Haywire (and a Slay question)[message #165870]
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Wed, 28 November 2007 06:03
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Jawz II |
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Messages:86
Registered:November 2003 |
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As shikaka said, Haywire hits targets fairly regularly.
If I use him as a mule or for any other role where he is alone, I give him a semi auto precision rifle, but if I have him in a squad, he gets a LMG.
Spray 'n pray. I specially like the new MG system where you can squeeze out so many rounds out each turn.
Ive said this before, but Ill say it again: try spraying a good 30+ rounds at enemys that are very far away, as in 30-40 tiles away or more (the machine gunner dosent even have to see them, as long as a sniper has spotted them), and youll be surprised of how many hits you will score, specially if they are standing up straight.
Just aim at one of them somewhere in the middle of group. Fun!
[Updated on: Wed, 28 November 2007 06:03] by Moderator Report message to a moderator
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Corporal 1st Class
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Re: Razor & Haywire (and a Slay question)[message #166940]
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Sat, 08 December 2007 10:53
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cougar |
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Messages:254
Registered:March 2000 |
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His attitude is aggressive, but I don
[Updated on: Sat, 08 December 2007 10:55] by Moderator Report message to a moderator
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Master Sergeant
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Re: Razor & Haywire (and a Slay question)[message #168396]
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Fri, 21 December 2007 15:41
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JA fan |
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Messages:187
Registered:March 2007 |
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I have been doing a MERC/Locals test.I'm really impressed with the performance those guys have.
It's a pity I haven't noticed their potential before.Although I have always liked their lines. :devilaugh:
I like Razor more,cause his physical stats rules(And his need for sleep? Wonderful.).But both rock carrying a LMG.
Used to use them as mules cause I didn't have the patience,but now....... :rifle:
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Staff Sergeant
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Re: Razor & Haywire (and a Slay question)[message #169630]
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Fri, 04 January 2008 23:59
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DNA from the Lowlands |
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Messages:337
Registered:July 2003 |
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Overloading a merc over that 100% load, increases the odds that strength and health will rise.
There was punching cows.
(and you could,
load him up.
Tell him to travel - anywhere on the map
Do not accelerate time
rather cancel the travelplans
somehow the travel-experience is added
repeat
(perfect for Shank/Dynamo)
I've never had a Clay ... oinkoink.
City of Grumm is a block of four + 1 east of the lower-right.
Clay is in the upper-east.
You could get into the sector without claiming the mine/town.
By moving to the westside of the sector you can move to the sector above it, from there you can go south. (need wirecutters/nade and perhaps some set amount of game-progress %)
*
<-* \/
X X X X
X X X X X X
Hope these crosses make sense about that two-step approach.
[Updated on: Sat, 05 January 2008 17:58] by Moderator Report message to a moderator
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Master Sergeant
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Re: Razor & Haywire (and a Slay question)[message #169641]
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Sat, 05 January 2008 00:41
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cougar |
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Messages:254
Registered:March 2000 |
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The main drawback is his low WIS, and the fact that he has the pscyho trait, I want my mercs to do what I tell them not waste AP.
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Master Sergeant
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Re: Razor & Haywire (and a Slay question)[message #169706]
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Sat, 05 January 2008 16:10
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JA fan |
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Messages:187
Registered:March 2007 |
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DNA from the LowlandsOverloading a merc over that 100% load, increases the odds that strength and health will rise.
There was punching cows.
(and you could,
load him up.
Tell him to travel - anywhere on the map
Do not accelerate time
rather cancel the travelplans
somehow the travel-experience is added
repeat
(perfect for Shank/Dynamo)
I've never had a Clay ... oinkoink.
City of Grumm is a block of four + 1 east of the lower-right.
Clay is in the upper-east.
You could get into the sector without claiming the mine/town.
By moving to the westside of the sector you can move to the sector above it, from there you can go south. (need wirecutters/nade and perhaps some set amount of game-progress %)
*
<-* \/
X X X X
X X X X X X
Hope these crosses make sense about that two-step approach.
WTF? :whoknows:
cougarThe main drawback is his low WIS, and the fact that he has the pscyho trait, I want my mercs to do what I tell them not waste AP.
Man,I did some tests with Haywire and Razor at UB before doing that on Ja2.I gave Razor a Minimi and for my surprise when he got psycho,he filled the redshirt with holes.Didn't miss a shot.His level and mrks were higher though.(Lvl: 6 Mrks: 78).
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Staff Sergeant
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Re: Razor & Haywire (and a Slay question)[message #170453]
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Fri, 11 January 2008 17:21
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JA fan |
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Messages:187
Registered:March 2007 |
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CCKeaneHell, I even ended up giving him a bit of medical training and he doubled as a field medic.
"I don't care about saving lifes. I prefer taking them out!"
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Staff Sergeant
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Re: Razor & Haywire (and a Slay question)[message #202025]
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Wed, 19 November 2008 20:30
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Jammer |
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Messages:11
Registered:November 2008 |
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CCKeaneRazor is my favorite mercenary. Give him a bit to hit 70 or so in MRK, and he's a damn near ideal solider type merc. Hell, I even ended up giving him a bit of medical training and he doubled as a field medic.
Razor is quickly becoming my team mascot. I gave him an SMG (always on full-auto), a knife, and a handfull of grenades. I outfitted him with the best armor I could find. He also gets whatever energy and regen boosters I find and always has a canteen handy. Now he just runs around the battlefield taking out turkeys left and right. He hits more than I thought he would by looking at his stats and seems to enjoy getting shot. It may just be my imagination, but he seems to take less damage from getting shot than my other guys do. At least twice a battle he tosses out the, "Shoulda done the job, now you're gonna die!" line. I always follow that up by having him empty a clip in the offending soldier. I've seen him do over 1k in damage with that move... overkill but just priceless to watch. So I guess I play him as even more of a psycho than he is programmed to be, but he's more fun that way.
He is racking up as many kills as my "professional" mercs, all of this with very little training outside of actual combat. Whenever my team stops to rest, he usually isn't tired so I'll assign him as a student and assign whatever other merc also isn't tired to teach him marksmanship. That doesn't seem to be doing much, but I still enjoy imagining Barry or Grunty trying to teach Razor the proper way to shoot.
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Private
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