Home » SIRTECH CLASSICS » Jagged Alliance 2 » Favourite Mercs & NPCs » Razor & Haywire (and a Slay question)
Razor & Haywire (and a Slay question)[message #163773] Tue, 06 November 2007 02:13 Go to next message
Kensuke is currently offline Kensuke

 
Messages:40
Registered:May 2007
1. So I tried recruiting Razor so that I could keep him in San Mona to partake in the EFC, while my A-Team goes off and liberates the country. He's got reasonable physical states and will only set be back $150 a day. Fair enough. Let's try it. Only, I've noticed is that he's dumber that a box of rocks. He learns soooooo SLOOOOOOOOOW. I set him to practice strength, and three months later (game time) he's only gained +3 in that stat. Ditto for everything else I've tried to teach him (MRKs, DEX ect.) I hired Haywire thinking the morale boost of having his buddy in the same sector would help him learn faster, but it doesn't. I hired Bull to teach him strength it the hopes I could get him up to LVL 99. He won't even learn from Bull. Haywire will learn from Bull, but at the same low rate than if he were training by himself.

I know some people say they learn reasonably fast in combat. So am I just imagining things, or are these guys ability to learn while off the battlefield (practice or student) SIGNIFICANTLY less than many of the other mercs?

To drive home a point I hired Flo and Biff, and they're gaining stats like gangbusters while simply practicing outside of Tony's shop. Biff's WIS isn't much different than Razor's IIRC.

So I'm thinking I could be hiring Bull on extended contract and just have him do the fighting himself.

Ideas?

2. Who is this Slay I've heard about and what's the deal with him?

- John

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Corporal
Re: Razor & Haywire (and a Slay question)[message #163776] Tue, 06 November 2007 02:45 Go to previous messageGo to next message
Shadow6 is currently offline Shadow6

 
Messages:36
Registered:October 2005
Location: Virginia

1. I have a tendency to keep Bull in San Mona for the EFC and use Razor on an A or B team.

2. Slay is one of the "terrorists" that Carmen gives you a file on. It is rumored he can be recruited for a limited time in exchange for his freedom. It also nullifies the deal with Carmen from what I've heard. I've never done it mind you, but some folks have.

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Private 1st Class
Re: Razor & Haywire (and a Slay question)[message #163801] Tue, 06 November 2007 08:55 Go to previous messageGo to next message
Deathstruck is currently offline Deathstruck

 
Messages:132
Registered:June 2007
He CAN be recruited for ever....but it works for me only vie special patch :crazy:

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Sergeant
Re: Razor & Haywire (and a Slay question)[message #163846] Wed, 07 November 2007 00:17 Go to previous messageGo to next message
Larynx

 
Messages:183
Registered:April 2003
In the Deidranna Lives mod, Slay replaces Dimitri, so you can use him for most of the game if you play that mod.

Quote:
To drive home a point I hired Flo and Biff, and they're gaining stats like gangbusters while simply practicing outside of Tony's shop. Biff's WIS isn't much different than Razor's IIRC.

Wisdom is important to gaining stats by practicing, but the current value of the stat being practiced is also very important. When you set a merc to practice, take note of the numbers which appear on his portrait. If you see 1/1 there, then that stat has reached the point where practicing is pretty much a waste of time for that merc. You may be able to progress a bit farther by hiring someone to train the merc instead of having him practice on his own, but you'll never get anywhere near 99 with either method.

Razor will gain points more quickly if you have him practice something in which his stats are really low (like leadership). His strength is already too high for him to get much benefit from practice or training.

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Staff Sergeant
Re: Razor & Haywire (and a Slay question)[message #163848] Wed, 07 November 2007 00:32 Go to previous messageGo to next message
foij is currently offline foij

 
Messages:227
Registered:February 2007
Location: in a van, down by the riv...
In 1.13 you can hire Slay for a week, provided you do things correctly. And yes, Carmen gets pissed about it if you run into him. I believe the ability to hire Slay was worked into Wildfire, then the idea copied into 1.13.

Slay will stay on for a week, he's got good stats and gets rooftop bonus. After one week, he walks off on you, carrying anything you armed him with! There is a patch you can download to keep him around permanently.

P.S., Slay is the terrorist you find who's riding around in a wheelchair.

[Updated on: Wed, 07 November 2007 00:33] by Moderator

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Sergeant 1st Class
Re: Razor & Haywire (and a Slay question)[message #163889] Wed, 07 November 2007 14:50 Go to previous messageGo to next message
Burzmali is currently offline Burzmali

 
Messages:248
Registered:March 2007
Location: Estonia
in Vietnam mod got Razor up to 88 marksmanship and 85 explosives in the end, in Urban Chaos his strength was up to 95, as he was my locker-opener (very many lockers in those underground stations). as for boxing, its easier to get some energy boosters than to waste months for training strength. iirc if you have 85 in something, then you can't train it any more but have to practice.

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Sergeant 1st Class
Re: Razor & Haywire (and a Slay question)[message #164063] Fri, 09 November 2007 11:58 Go to previous messageGo to next message
Jawz II is currently offline Jawz II

 
Messages:86
Registered:November 2003
Razor is a fast learner. I've never tried training any mercs in anything, as far as I remember.

But I got Razor as fast as I could, and its only day 23 in my game and he has 87 marksmanship.
I've got him on the squads .338 bolt action, and he is delivering headshots left and right.

Amazing merc, best for the money by far.

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Corporal 1st Class
Re: Razor & Haywire (and a Slay question)[message #164367] Tue, 13 November 2007 08:35 Go to previous messageGo to next message
Jawz II is currently offline Jawz II

 
Messages:86
Registered:November 2003
Just a little update, its day 30 and Razor has 93 marksmanship. Thats about the same my IMP has, and my IMP has 85 wisdom and started with 70 marksmanship.

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Corporal 1st Class
Re: Razor & Haywire (and a Slay question)[message #164386] Tue, 13 November 2007 16:25 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
I think that Haywire and Razor both being 'psycho' helps their MKS score. IIRC the gains to MKS are due to the number of successful hits and 'psycho' both gives a bonus to autofire hits and increases the number of shots they fire in full-auto.

[edit]: The chance for a stat boost may also be higher for hard-to-hit shots, but I haven't checked this lately.

[Updated on: Tue, 13 November 2007 16:34] by Moderator

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First Sergeant
Re: Razor & Haywire (and a Slay question)[message #164399] Tue, 13 November 2007 19:30 Go to previous messageGo to next message
Sibben is currently offline Sibben

 
Messages:16
Registered:October 2000
Location: Sweden
I hired Razor and Haywire in my current game, and its the first time I ever used them. Razor is growing to be really good and Haywire, albeit a tad slower is coming along well too - despite their low wisdom.

Razor is quite extraordinary in that he seems to sleep like four hours a day. He always wakes up way before the others and starts doodling with his repair kit. Haywire is slowly crawling over the eighties in MRK with the help of a SVD with 10x scope but his lines alone would make me keep him anyway.

I haven't checked in ProEdit for any hidden stats but it seems to me these two guys are alot better than their stats would have you think. Does anyone know if their high morale (they enjoy each others company and are often both at "great") helps mercs learn faster?

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Private
Re: Razor & Haywire (and a Slay question)[message #164419] Wed, 14 November 2007 03:02 Go to previous messageGo to next message
Kensuke is currently offline Kensuke

 
Messages:40
Registered:May 2007
Yes, it does. It also affects combat efficiency and energy drain (a high moral merc is like a machine suped up on caffeine).

I'm actually thinking about writing a primer or morale and likes/dislikes for the benefit of certain JA2 players.

Too many people I've seen seem to have this misguided notion that morale and likes/dislikes only affects mercs comments and serves as a story point (with a few notable exceptions). So they end up putting Biff and Razor in the same squad or Lynx and Buzz in the same squad without thinking of the consequences.

- John

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Corporal
Re: Razor & Haywire (and a Slay question)[message #164485] Wed, 14 November 2007 18:30 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
Kensuke
Yes, it does. It also affects combat efficiency and energy drain (a high moral merc is like a machine suped up on caffeine).

I'm actually thinking about writing a primer or morale and likes/dislikes for the benefit of certain JA2 players.

Too many people I've seen seem to have this misguided notion that morale and likes/dislikes only affects mercs comments and serves as a story point (with a few notable exceptions). So they end up putting Biff and Razor in the same squad or Lynx and Buzz in the same squad without thinking of the consequences.

- John


Maybe it does affect AP points too.Doesn't it? At least the trait below when affects morale,affects AP points as well.

claustrophobic
Morale declines and fewer action points are available while underground. Can cause verbal complaints.

I put Steroid and Igor on the same team and sector,although not on the same squad.His morale is generally stable or above.

OBS: I've been testing Razor with Haywire.Although I don't like Hay's physical stats,I wanna give him a chance,cause I like Razor.Razor has potential and his lines amuse me... :diabolical:

50 or 58 in Mrks,oh well..... Smile

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Staff Sergeant
Re: Razor & Haywire (and a Slay question)[message #164491] Wed, 14 November 2007 20:20 Go to previous messageGo to next message
Lepidosteus is currently offline Lepidosteus

 
Messages:95
Registered:November 2007
Location: Land of Buns.
gpmg
I think that Haywire and Razor both being 'psycho' helps their MKS score. IIRC the gains to MKS are due to the number of successful hits and 'psycho' both gives a bonus to autofire hits and increases the number of shots they fire in full-auto.

[edit]: The chance for a stat boost may also be higher for hard-to-hit shots, but I haven't checked this lately.


Psycho gives +15 to all attack rolls; shots, stabs and swings.

In addition, psycho mercs skills MRK up faster as they can make 100% shots with less aiming, and less aimed shots gives more skill-ups Wink

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Corporal 1st Class
Re: Razor & Haywire (and a Slay question)[message #164561] Thu, 15 November 2007 19:54 Go to previous messageGo to next message
gmonk

 
Messages:670
Registered:April 2002
Location: Newfoundland, Canada
Thx, Lep. Haven't looked through the code for a while, I wasn't sure that the old stuff still applied.

I never actually noticed that 'psycho' applied a general bonus to hit, never looked for it since I thought it only applied when you got the message "X goes psycho!" Ah well, you know what they say about 'assume'... Wink

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First Sergeant
Re: Razor & Haywire (and a Slay question)[message #165065] Mon, 19 November 2007 01:52 Go to previous messageGo to next message
Jawz II is currently offline Jawz II

 
Messages:86
Registered:November 2003
Sibben
I hired Razor and Haywire in my current game, and its the first time I ever used them. Razor is growing to be really good and Haywire, albeit a tad slower is coming along well too - despite their low wisdom.

Razor is quite extraordinary in that he seems to sleep like four hours a day. He always wakes up way before the others and starts doodling with his repair kit. Haywire is slowly crawling over the eighties in MRK with the help of a SVD with 10x scope but his lines alone would make me keep him anyway.

I haven't checked in ProEdit for any hidden stats but it seems to me these two guys are alot better than their stats would have you think. Does anyone know if their high morale (they enjoy each others company and are often both at "great") helps mercs learn faster?


This is what I mean when I say Razor is a demon. He never gets tired. Always has a lot of APs. Shoot him, stab him, gas him, he always comes back to repay the favour.

Because of his high AP I have him working the bolt action.

His knife skill isnt totally worthless either, I missed it in Urban Chaos. When the opportunity comes (some enemy goes at him with a knife) He will carve himself a turkey or two.

Just buy him a nice blade.


Haywire, I sometimes use as mule (errand boy). Don't like his agility, low AP.

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Corporal 1st Class
Re: Razor & Haywire (and a Slay question)[message #165176] Mon, 19 November 2007 23:32 Go to previous messageGo to next message
Sibben is currently offline Sibben

 
Messages:16
Registered:October 2000
Location: Sweden
Kensuke: Ahh. I knew they performed better with good morale, but in a roundabout way that of course means they learn faster too (as they get more hits). Cool. At the price point they're an awesome combo, with great lines and attitude too.

I have managed to get Haywire up in agility. Cant remember exactly how much but its around 70. He's no gymnast yet, but he performs better. I keep him back with a SVD, but I'm thinking about pushing him forward a bit and give him an LMG and cash in on that psyconess of his.

But Razors sleeping habits are just plain evil. He wakes up at four o'clock in the morning and repairs for a while until it's killing time (I am running day ops for a change in my current campaign). Then he hauls ass with the others and is still fully charged when going into battle.

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Private
Re: Razor & Haywire (and a Slay question)[message #165495] Fri, 23 November 2007 07:52 Go to previous messageGo to next message
Jawz II is currently offline Jawz II

 
Messages:86
Registered:November 2003
Semi auto sniper rifles are the way to go for Cheap Mercs who cant hit anything, however, Haywire has decent Marksmanship (far as I remember), 70 something? Anywway, if I do use him in combat, I give him a light machine gun or at least an AR. He has auto weapons skill dosent he?

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Corporal 1st Class
Re: Razor & Haywire (and a Slay question)[message #165506] Fri, 23 November 2007 13:01 Go to previous messageGo to next message
Hexarar is currently offline Hexarar

 
Messages:51
Registered:September 2006
Location: Askola, Finland
Jawz, you're wrong. Haywire's MRK is something between 40 and 50 (48 IIRC, can be less). He has AW skill.

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Corporal
Re: Razor & Haywire (and a Slay question)[message #165507] Fri, 23 November 2007 13:06 Go to previous messageGo to next message
cougar

 
Messages:254
Registered:March 2000
Haywires marksmanship is 51.

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Master Sergeant
Re: Razor & Haywire (and a Slay question)[message #165511] Fri, 23 November 2007 13:43 Go to previous messageGo to next message
shikaka is currently offline shikaka

 
Messages:36
Registered:July 2007
Location: Hungary
cougar
Haywires marksmanship is 51.


Yep, 51.

I thought that it is not enough until I started an IMP with 35 marksmanship (to max mech). To my surprise with around 50 he is hitting regularly, and reached the 70's pretty quickly. (And is 88 after Chitzena+Drassen+Cambria+Alma+Bug cave)


With a low score it is important for these bad shooters to have a good weapon. My choice is a maxed out SKS, the best for training MRK. (ambidextrous merc's are better with Beretta's and MP5's)

Oh, and someone good (MRK 75+) should be near them when they miss.

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Private 1st Class
Re: Razor & Haywire (and a Slay question)[message #165512] Fri, 23 November 2007 14:10 Go to previous messageGo to next message
cougar

 
Messages:254
Registered:March 2000
Back in the days when I played vanilla JA2 I often took one IMP, max in agilitiy, dexterity, wisdom and strength, 35 in marksmanship and the other balanced out. When I got into the country I trashed everything, including money (and dropping the letter for later use).

I then set out on a journey towards San Mona, killing by hand to hand and throwing knives (if I could find one in the second sector of Omerta) until I could find better armor.

After a few weeks my IMP could compete with the best in AIM

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Master Sergeant
Re: Razor & Haywire (and a Slay question)[message #165518] Fri, 23 November 2007 14:55 Go to previous messageGo to next message
shikaka is currently offline shikaka

 
Messages:36
Registered:July 2007
Location: Hungary
cougar


After a few weeks my IMP could compete with the best in AIM

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Private 1st Class
Re: Razor & Haywire (and a Slay question)[message #165522] Fri, 23 November 2007 16:09 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
cougar
Haywires marksmanship is 51.


Actually Haywire's Mrks is 48,a bit lower than Razor(50).

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Staff Sergeant
Re: Razor & Haywire (and a Slay question)[message #165523] Fri, 23 November 2007 16:15 Go to previous messageGo to next message
cougar

 
Messages:254
Registered:March 2000
Then it

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Master Sergeant
Re: Razor & Haywire (and a Slay question)[message #165605] Sat, 24 November 2007 17:55 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
Well sry,I haven't tested 1.13 yet.Sometimes IDK if ppl are talking about 1.13 or vanilla.

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Staff Sergeant
Re: Razor & Haywire (and a Slay question)[message #165870] Wed, 28 November 2007 06:03 Go to previous messageGo to next message
Jawz II is currently offline Jawz II

 
Messages:86
Registered:November 2003
As shikaka said, Haywire hits targets fairly regularly.

If I use him as a mule or for any other role where he is alone, I give him a semi auto precision rifle, but if I have him in a squad, he gets a LMG.

Spray 'n pray. I specially like the new MG system where you can squeeze out so many rounds out each turn.

Ive said this before, but Ill say it again: try spraying a good 30+ rounds at enemys that are very far away, as in 30-40 tiles away or more (the machine gunner dosent even have to see them, as long as a sniper has spotted them), and youll be surprised of how many hits you will score, specially if they are standing up straight.

Just aim at one of them somewhere in the middle of group. Fun! Very Happy

[Updated on: Wed, 28 November 2007 06:03] by Moderator

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Corporal 1st Class
Re: Razor & Haywire (and a Slay question)[message #166931] Sat, 08 December 2007 04:45 Go to previous messageGo to next message
viracicha is currently offline viracicha

 
Messages:102
Registered:November 2007
I imagine razor personality is psycho. butis attitude ?
i would like to create a imp that never sleep just like him...

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Sergeant
Re: Razor & Haywire (and a Slay question)[message #166940] Sat, 08 December 2007 10:53 Go to previous messageGo to next message
cougar

 
Messages:254
Registered:March 2000
His attitude is aggressive, but I don

[Updated on: Sat, 08 December 2007 10:55] by Moderator

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Master Sergeant
Re: Razor & Haywire (and a Slay question)[message #168250] Thu, 20 December 2007 10:41 Go to previous messageGo to next message
Hairysteed is currently offline Hairysteed

 
Messages:193
Registered:December 2007
Location: Finland
I first hire Razor & Haywire as mules (they're pretty strong and especially haywire can carry a lot without ever tiring!

Then after taking Cambria the blackshirts were getting ready to attack one of its sectors at the outskirts. I sent Razor & Haywire as a sniper/spotter team - bolt action for Razor and SVD for Haywire. They ended up clearing the whole sector of blackshirts just the two of them! Never again will I use them as mules! Very Happy

By the way, their MRKs were about 60, but with 8x and 10x scopes they were doing serious damage!

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Staff Sergeant
Re: Razor & Haywire (and a Slay question)[message #168269] Thu, 20 December 2007 16:07 Go to previous messageGo to next message
Captain Taipan

 
Messages:48
Registered:December 2007
Location: Western Australia
Razor, you're my hero! Very Happy

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Corporal
Re: Razor & Haywire (and a Slay question)[message #168396] Fri, 21 December 2007 15:41 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
I have been doing a MERC/Locals test.I'm really impressed with the performance those guys have.
It's a pity I haven't noticed their potential before.Although I have always liked their lines. :devilaugh:

I like Razor more,cause his physical stats rules(And his need for sleep? Wonderful.).But both rock carrying a LMG.

Used to use them as mules cause I didn't have the patience,but now....... :rifle:

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Staff Sergeant
Re: Razor & Haywire (and a Slay question)[message #169630] Fri, 04 January 2008 23:59 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
Overloading a merc over that 100% load, increases the odds that strength and health will rise.
There was punching cows.

(and you could,
load him up.
Tell him to travel - anywhere on the map
Do not accelerate time
rather cancel the travelplans
somehow the travel-experience is added
repeat
(perfect for Shank/Dynamo)

I've never had a Clay ... oinkoink.
City of Grumm is a block of four + 1 east of the lower-right.
Clay is in the upper-east.

You could get into the sector without claiming the mine/town.
By moving to the westside of the sector you can move to the sector above it, from there you can go south. (need wirecutters/nade and perhaps some set amount of game-progress %)
                   * 
       <-*        \/
    X X          X X
    X X X        X X X

Hope these crosses make sense about that two-step approach.

[Updated on: Sat, 05 January 2008 17:58] by Moderator

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Master Sergeant
Re: Razor & Haywire (and a Slay question)[message #169638] Sat, 05 January 2008 00:31 Go to previous messageGo to next message
Hieronymos is currently offline Hieronymos

 
Messages:26
Registered:December 2007
I think Razor deserves 'the most valuable merc in the game' award:

a) He's cheap, even when he levels up (unlike the other lvl. 1-2 mercs)
b) Has the psycho trait (+15%)
c) Needs little sleep.
d) Has great physical stats
e) Is available early enough in game to be fully developed.

Sure his MRK starts way low..but with training and careful development he's a total star, who won't strain yr finances.

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Private 1st Class
Re: Razor & Haywire (and a Slay question)[message #169641] Sat, 05 January 2008 00:41 Go to previous messageGo to next message
cougar

 
Messages:254
Registered:March 2000
The main drawback is his low WIS, and the fact that he has the pscyho trait, I want my mercs to do what I tell them not waste AP.

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Master Sergeant
Re: Razor & Haywire (and a Slay question)[message #169676] Sat, 05 January 2008 07:19 Go to previous messageGo to next message
Matryoshka is currently offline Matryoshka

 
Messages:90
Registered:September 2004
Location: New Zealand
cougar
The main drawback is his low WIS, and the fact that he has the pscyho trait, I want my mercs to do what I tell them not waste AP.

My suggestion would be to give him a weapon without a 'burst-fire' mode - that is, if you're playing 1.13. It's been my experience that psychos only 'go psycho' if their weapon allows bursts or you've already ordered a long burst of full-auto. (My guess is it's a limitation from the original code, when weapons had only 'single shot' or 'burst of X rounds' fire-modes. :wrysmiley:) Handing him a Thompson or Steyr-AUG should solve your 'untimely psychosis' problems. :bluegrin:

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Corporal 1st Class
Re: Razor & Haywire (and a Slay question)[message #169706] Sat, 05 January 2008 16:10 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
DNA from the Lowlands
Overloading a merc over that 100% load, increases the odds that strength and health will rise.
There was punching cows.

(and you could,
load him up.
Tell him to travel - anywhere on the map
Do not accelerate time
rather cancel the travelplans
somehow the travel-experience is added
repeat
(perfect for Shank/Dynamo)

I've never had a Clay ... oinkoink.
City of Grumm is a block of four + 1 east of the lower-right.
Clay is in the upper-east.

You could get into the sector without claiming the mine/town.
By moving to the westside of the sector you can move to the sector above it, from there you can go south. (need wirecutters/nade and perhaps some set amount of game-progress %)

*
<-* \/
X X X X
X X X X X X

Hope these crosses make sense about that two-step approach.


WTF? :whoknows:


cougar
The main drawback is his low WIS, and the fact that he has the pscyho trait, I want my mercs to do what I tell them not waste AP.


Man,I did some tests with Haywire and Razor at UB before doing that on Ja2.I gave Razor a Minimi and for my surprise when he got psycho,he filled the redshirt with holes.Didn't miss a shot.His level and mrks were higher though.(Lvl: 6 Mrks: 78).

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Staff Sergeant
Re: Razor & Haywire (and a Slay question)[message #169719] Sat, 05 January 2008 17:58 Go to previous messageGo to next message
DNA from the Lowlands is currently offline DNA from the Lowlands

 
Messages:337
Registered:July 2003
oops WTF indeed, haha, as I looked just yet I saw that all my carefully placed space-ings were gone.
(took me over a minute to get it right the first time.)

I like my pshychos.
Several guns have a built-in foregrip and can mount a bipod as well.
That should give both the bipod + foregrip-bonus to autofire, a huge improvement.

There's that HK-new-type UGL, it comes with it's own fore-grip bonus.

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Master Sergeant
Re: Razor & Haywire (and a Slay question)[message #170397] Fri, 11 January 2008 04:46 Go to previous messageGo to next message
CCKeane is currently offline CCKeane

 
Messages:98
Registered:September 2004
Location: Hoboken/Long Island
Razor is my favorite mercenary. Give him a bit to hit 70 or so in MRK, and he's a damn near ideal solider type merc. Hell, I even ended up giving him a bit of medical training and he doubled as a field medic.

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Corporal 1st Class
Re: Razor & Haywire (and a Slay question)[message #170453] Fri, 11 January 2008 17:21 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
CCKeane
Hell, I even ended up giving him a bit of medical training and he doubled as a field medic.


"I don't care about saving lifes. I prefer taking them out!"

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Staff Sergeant
Re: Razor & Haywire (and a Slay question)[message #202025] Wed, 19 November 2008 20:30 Go to previous messageGo to previous message
Jammer is currently offline Jammer

 
Messages:11
Registered:November 2008
CCKeane
Razor is my favorite mercenary. Give him a bit to hit 70 or so in MRK, and he's a damn near ideal solider type merc. Hell, I even ended up giving him a bit of medical training and he doubled as a field medic.


Razor is quickly becoming my team mascot. I gave him an SMG (always on full-auto), a knife, and a handfull of grenades. I outfitted him with the best armor I could find. He also gets whatever energy and regen boosters I find and always has a canteen handy. Now he just runs around the battlefield taking out turkeys left and right. He hits more than I thought he would by looking at his stats and seems to enjoy getting shot. It may just be my imagination, but he seems to take less damage from getting shot than my other guys do. At least twice a battle he tosses out the, "Shoulda done the job, now you're gonna die!" line. I always follow that up by having him empty a clip in the offending soldier. I've seen him do over 1k in damage with that move... overkill but just priceless to watch. So I guess I play him as even more of a psycho than he is programmed to be, but he's more fun that way.

He is racking up as many kills as my "professional" mercs, all of this with very little training outside of actual combat. Whenever my team stops to rest, he usually isn't tired so I'll assign him as a student and assign whatever other merc also isn't tired to teach him marksmanship. That doesn't seem to be doing much, but I still enjoy imagining Barry or Grunty trying to teach Razor the proper way to shoot.

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