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| Re: JA2 v1.13 Multiplayer - alpha (proof of concept release) ![message #165747]
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Mon, 26 November 2007 16:41 
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| cougar |
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Messages:254
Registered:March 2000 |
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If I understood that correctly this is incredibly cool! Will test this out tomorrow.
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Master Sergeant
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| Re: JA2 v1.13 Multiplayer - alpha (proof of concept release) ![message #165881]
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Wed, 28 November 2007 11:55 
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haydent |
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Messages:265
Registered:November 2007 Location: NSW, Australia |
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thanks for the offer, and its something im keen on, as there's a lot of simple work just creating calls/sends and receive/implements for what ever game actions can be integrated to enable as much of the features available from singleplayer... e.g. grenades, roof action, lock picking, synced structure damage and AI movements... etc. etc.
im taking an early Christmas camping trip for the next couple of weeks so nothing till after then , but ive allready made some advancements towards a "playable" release. with that id feel happy to open the code up to helpers. its just a bit messy and experimental right now, id like to clean it up and get to a release with these ideas features and some in code documentation:
->
*both players start a new game, connect to each other, set the battle sector, then hire their mercs for the match from the already implemented menus of aim and merc.
*as mentioned the server chooses an agreed apon start sector from the map and each team is heli dropped off for the battle, (this bit is almost done, with all sectors unlocked and heli droppable right from the beginning without omerta, ala quick battle- drop right on the queens nest )
*each team is considered as enemy to those mercs that should be allowing for turn-based combat with interupts ala normal single player but multiplayer (basically your network opponents are controlling AI disabled soldiers in the form of a hired merc chosen at start) ! perhaps hopefully having coop possible as well ...
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| Re: JA2 v1.13 Multiplayer - alpha (proof of concept release) ![message #165981]
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Thu, 29 November 2007 21:32 
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| redgun |
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Messages:190
Registered:March 2007 Location: Austria |
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wow. best news in a long time. thanks a lot for the great work.
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Staff Sergeant
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| Re: JA2 v1.13 Multiplayer - alpha (proof of concept release) ![message #167085]
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Sun, 09 December 2007 15:00 
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SceenOfDeath |
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Messages:28
Registered:December 2007 Location: Germany |
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-- This is translated by google, because my english is very bad ---
(Come form Germany!)
Hi folks!
What I see is another industrious an Ja2-Coop programming.
I am also in the process for about 2 weeks, I just use a different approach:
I write in 2 different languages, as I do with C + + only started a week ago.
All memory addresses which are needed by my server program can read and write.
(Because it contains the values of the soldiers, positions, etc.)
The server can either read the memory addresses, and in the Ja2 Coop version.
The Coop mode is only 2 player, but 6 soldiers in the team can be.
I am now when sending data to the player off, it actually works,
But an alpha, I will still not published.
At Christmas, I wanted to publish the time when I think as far.
The multiplayer is based on the Soruce code version of the 1202nd
If there is a newer version to download, then send me the address please.
If one maybe even speak German, and I want to help somehow,
Then he can write me happy!
I am sorry for my bad english,
I hope somebody can understand
This text.
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Private 1st Class
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