Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » Its been a LONG time
Its been a LONG time[message #163220] Wed, 31 October 2007 14:39 Go to next message
Warhawk_mw is currently offline Warhawk_mw

 
Messages:5
Registered:October 2007
Last time I posted in this forum was back in 2001. I looked up my old posts most of them have to do with Batman's release of JA2DL. I was testing attachments at the time. My old account is probably dead. But I did recently accquire a new e-mail and an avid desire to revisit JA2 (now 1.13). If I can help in the testing or even coding anywhere let me know. I have been following the series since its inception. JA3 has been announced but I have yet to see bupkiss about a release date or content. Strategy first isn't exactly a forthcoming company

I downloaded the XML/SNV version of 1.13. I am impressed with the XML coding to say the least. But you are missing some key features: A. An ability to edit save games (in process I know) B. You have done overkill on weapons and attachments (but that's just my opinion.) My computer is so old it takes like 5 minutes to load the XML editor. I have been playing with the tables and graphics. And for those who remember me, you know I do extensive testing of these. When DL and UC were released I pushed the .exe to the limits to see if it would buckle. The coding on UC was exemplary, and I have no complaints. You need me to code something let me know. I am an XML newbie so it might take awhile, but I am learning rapidly (mostly through screwing with the 1.13 engine and attached files.) Tortoise SVN is a godsend but I think it confuses lay players like hell. Just my 2 cents though. Long live JA2 and all the variants and mods. I have 4 installs of JA2 on my computer at the moment. And despite what was said in various posts earlier that you have to use seperate harddrives is unecessary. You just have to vary the program path and do some registry editing. I am currently running JA2DL, JA2UC, JA21.13, and JA2UB (original release not Strategy first.)

So far I have had no problems with any of them.
Even duplicated registry entries seem to be happy.

W4's weapon editor works on all JA.exe's except 1.13 which I am assuming will be updated in the near future. Awesome work so far guys if I can help shoot me an e-mail at Warhawk_mw@hotmail.com despite what my registered e-mail is. I can't thank people enough for keeping the game alive.

Warhawk

Report message to a moderator

Private
Re: Its been a LONG time[message #166841] Fri, 07 December 2007 05:45 Go to previous messageGo to next message
W4st is currently offline W4st

 
Messages:7
Registered:November 2001
Warhawkrevis
W4's weapon editor works on all JA.exe's except 1.13 which I am assuming will be updated in the near future.

Once the source code came out I stopped creating new versions of the editor. Every new version required that I hunt down the new addresses for the weapon/item data, which was a real pain, but since we had no other options pre-source code it was worth the effort! Wink

Quote:
You have done overkill on weapons and attachments (but that's just my opinion.) My computer is so old it takes like 5 minutes to load the XML editor.

XML is a really bulky and inefficient way to store data. For awhile, though, it was the hottest new thing that everybody felt they just had to use, even in applications where it didn't really make sense.

I remember pre-source code somebody contacting me and wanting me to make my editor use XML instead of tab-delimited data, and his arguement was that "XML is better". I kept asking him why, because to me it looked like it would produce massive files that would be harder for people to actually work with. His response was basically, "yeah, but XML is better." *shrugs*

Report message to a moderator

Private
Re: Its been a LONG time[message #166869] Fri, 07 December 2007 15:01 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1817
Registered:August 2003
Location: Pleasantville, NJ
Is there a better file type to use with the 1.13 or has this project become 'locked' into using xmls? I really like the exacting nature and the diversity of the current system but the xmls are very bulky and for my own project they seem to be misreading at least one of the subdirectories (or child files I think they call them). Noone here seems to know why this is so it's become another mystery problem that is throwing a major wrench in updating to the newest .exe.

So in short, the xmls are way better than the old method you had to hack out of the tables but if there is a better way I'd at least like to know what it might be?

Thanks a million for your editors. Without them making mods would have been severely restricted. You really blazed the trail in a whole area of modmaking.

Report message to a moderator

Sergeant Major
Re: Its been a LONG time[message #167531] Thu, 13 December 2007 21:47 Go to previous messageGo to next message
W4st is currently offline W4st

 
Messages:7
Registered:November 2001
Khor1255
So in short, the xmls are way better than the old method you had to hack out of the tables but if there is a better way I'd at least like to know what it might be?

I think now if you've got a newer machine then xml probably is the best, since bulk isn't a problem anymore. But back when I was working on the editor I was relegated to using a P1-166Mhz and dial-up, making xml tables a real SLOOOOOOOOW experience.

Khor1255
Thanks a million for your editors. Without them making mods would have been severely restricted. You really blazed the trail in a whole area of modmaking.

I find it amazing all the incredible things that people did with the editor!

It's funny, but part of the reason I made the editor is because Wildfire would release his mods and people would argue with him about the weapon changes he'd made. I figured giving everyone an editor would end the complaining. Wink

Report message to a moderator

Private
Re: Its been a LONG time[message #167532] Thu, 13 December 2007 22:03 Go to previous message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
and you did a huge favour to us all by doing so.


however the weapon stat arguing... i don't see it ending. Ever Wink

Report message to a moderator

Sergeant Major
Previous Topic: factors for adding new teams and increasing max soldiers ??
Next Topic: Is there a documentation ?
Goto Forum:
  


Current Time: Sun Jan 05 00:38:40 GMT+2 2025

Total time taken to generate the page: 0.01631 seconds