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| Re: NVGs in caves?[message #163194]
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Tue, 30 October 2007 23:35 
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Kensuke |
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Messages:40
Registered:May 2007 |
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Ahh....you just raised the major problem I had with the "Silence of the Lambs" movie.
Well, my father played around with Gen I in Vietnam and yes, what you said is essentially correct. Your need moonlight for them to work (starlight is kinda iffy). Later generations (II and III) added IR illuminators so that they could work in the absence of ambient light and upped the sensitivity so that they could work better in poorer light (ie. starlight). Military goggles usually work in passive mode only because IR illuminators can be detected by somebody else wearing IR capable NVDs. AFAIK, this is not coded in the game though, so there's no detection penalty if you go up against other NVD wearing soldiers. Thus we can assume that the game treats them as operating in "passive" mode, and thus your sight bonus modification makes sense.
Actually, I'm not sure JA2 even addresses thermal. I seem to recall reading something about it, but I might have it confused with the UV goggles.
If you want to get really technical, Gen I could actually be coded to have some serious liabilities. Such as they would temporarily blind the merc and damage the goggles if an explosion or really bright light source went off near them. Set off a flashbang not terribly close to some troops wearing Gen I. NVDs and watch them be unable to do jack-shit except stumble around for a couple of turns. Later generations added the necessary circuity to adjust for this.
- John
[Updated on: Tue, 30 October 2007 23:42] by Moderator Report message to a moderator
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Corporal
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| Re: NVGs in caves?[message #163891]
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Wed, 07 November 2007 15:21 
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Starwalker |
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Messages:758
Registered:October 2005 Location: Hannover, Germany |
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Basically yes, the NVG in JA2 are passive. I know of some that have a small IR-LED, but that's just for reading maps and such, because the range is very low.
NVG would work properly in caves if we had IR-illumination of some kind (the ISM-V-IR and the LAM-200 provide IR-illumination, for example), but the code does not support this kind of interdependencies, so I simply allowed a bit of nightvision in caves.
As stated elsewhere, the whole nightvision system (Goggles, IR-Illumination, Flashlights) needs to have a major renovation, at the moment it is very simplified.
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| Re: NVGs in caves?[message #167963]
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Tue, 18 December 2007 07:33
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Dr-D |
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Messages:102
Registered:July 2005 Location: Portugal |
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Please be advised:
Earth it self is a Star of infra-red light.
Almost everything that has temperature also emits IR light.
But that light is usually weak.
I would say that inside a cave, even passive IR goggles would help at least 10% of the active goggles.
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Sergeant
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