| Heavy Weapons[message #177440]
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Wed, 05 March 2008 22:26
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spcmrns |
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Messages:6
Registered:August 2006 Location: Virginia Beach Va. |
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Where would I find a list of heavy weapons? I was wondering if the M=79 would fit in that category or not. Also want to see what ones are our there so I equip my mercs properly. Thanks for any help
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Private
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| Re: Heavy Weapons[message #177572]
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Fri, 07 March 2008 00:59 
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Lucas |
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Messages:311
Registered:June 2006 Location: Londrina, PR, Brazil |
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mgl is it different in 1.13 ?
Yes, the 1.13 is different from Vanilla or Gold Pack. Otherwise, it wouldn't be a mod... =P
[Updated on: Fri, 07 March 2008 01:00] by Moderator Report message to a moderator
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Master Sergeant
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| Re: Heavy Weapons[message #177583]
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Fri, 07 March 2008 03:35 
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| JA fan |
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Messages:187
Registered:March 2007 |
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mglWhen I looked at the source code of ja2 vanilla to see what the "heavy weaopns" bonus was, I was a bit disappointed because it seems to only increase your chance to hit with a mortar or a rocket rifle, such weapons are available or useful only late in the game. [color:#FF0000]It even appears that the bonus to the chance to hit can be compensated with high dexterity and markmanship.
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Did I miss something, is it different in 1.13 ?
Don't know if its different on 1.13.
- You really need them at the end for the tanks.I rarely use them for other purposes.Although by the end of the game I have plenty to waste..... :diabolical:
- Yea,high Marks and Dex help when using HWs.
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Staff Sergeant
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| Re: Heavy Weapons[message #189511]
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Wed, 25 June 2008 08:05 
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Arquebus |
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Messages:68
Registered:June 2008 Location: Oslo Norway |
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I play the game, cant change mod every other day.
Poison gas doesn't fit well with me. Read to many ww1 memoirs i guess.
[Updated on: Wed, 25 June 2008 08:11] by Moderator Report message to a moderator
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Corporal
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