Home » SIRTECH CLASSICS » Jagged Alliance 2 » The A.I.M. Library » Heavy Weapons
Heavy Weapons[message #177440] Wed, 05 March 2008 22:26 Go to next message
spcmrns is currently offline spcmrns

 
Messages:6
Registered:August 2006
Location: Virginia Beach Va.
Where would I find a list of heavy weapons? I was wondering if the M=79 would fit in that category or not. Also want to see what ones are our there so I equip my mercs properly. Thanks for any help

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Private
Re: Heavy Weapons[message #177454] Wed, 05 March 2008 23:42 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
Rocket Launcher/Auto Rocket Launcher and Mortar are Heavy Weapons.

Not so sure about the M-79...

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Master Sergeant
Re: Heavy Weapons[message #177468] Thu, 06 March 2008 04:03 Go to previous messageGo to next message
spcmrns is currently offline spcmrns

 
Messages:6
Registered:August 2006
Location: Virginia Beach Va.
Thanks for the info

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Private
Re: Heavy Weapons[message #177501] Thu, 06 March 2008 14:52 Go to previous messageGo to next message
moki is currently offline moki

 
Messages:56
Registered:July 2007
Location: Wismar, Germany
All rocket rifles, grenade launchers, mortars and LAWs are heavy weapons... basically everything that's not a hand grenade, TNT (HMX, C1 and C4, respectively) or mine, but makes your enemy go boom Wink

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Corporal
Re: Heavy Weapons[message #177505] Thu, 06 March 2008 15:40 Go to previous messageGo to next message
the scorpion

 
Messages:1833
Registered:September 2004
Location: CH
m79 has heavy weapon tag, Rocket rifle's don't.

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Sergeant Major
Re: Heavy Weapons[message #177529] Thu, 06 March 2008 19:40 Go to previous messageGo to next message
moki is currently offline moki

 
Messages:56
Registered:July 2007
Location: Wismar, Germany
Uhm, did I say rocket rifle? Nope, said nothing... *wanders off, whistling unsuspiciously*

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Corporal
Re: Heavy Weapons[message #177551] Thu, 06 March 2008 23:43 Go to previous messageGo to next message
mgl is currently offline mgl

 
Messages:255
Registered:December 2007
Location: France
When I looked at the source code of ja2 vanilla to see what the "heavy weaopns" bonus was, I was a bit disappointed because it seems to only increase your chance to hit with a mortar or a rocket rifle, such weapons are available or useful only late in the game. It even appears that the bonus to the chance to hit can be compensated with high dexterity and markmanship.

Did I miss something, is it different in 1.13 ?

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Master Sergeant
Re: Heavy Weapons[message #177572] Fri, 07 March 2008 00:59 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
Messages:311
Registered:June 2006
Location: Londrina, PR, Brazil
mgl
is it different in 1.13 ?


Yes, the 1.13 is different from Vanilla or Gold Pack. Otherwise, it wouldn't be a mod... =P

[Updated on: Fri, 07 March 2008 01:00] by Moderator

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Master Sergeant
Re: Heavy Weapons[message #177583] Fri, 07 March 2008 03:35 Go to previous messageGo to next message
JA fan

 
Messages:187
Registered:March 2007
mgl
When I looked at the source code of ja2 vanilla to see what the "heavy weaopns" bonus was, I was a bit disappointed because it seems to only increase your chance to hit with a mortar or a rocket rifle, such weapons are available or useful only late in the game. [color:#FF0000]It even appears that the bonus to the chance to hit can be compensated with high dexterity and markmanship.

[/color]

Did I miss something, is it different in 1.13 ?



Don't know if its different on 1.13.


- You really need them at the end for the tanks.I rarely use them for other purposes.Although by the end of the game I have plenty to waste..... :diabolical:


- Yea,high Marks and Dex help when using HWs.

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Staff Sergeant
Re: Heavy Weapons[message #189449] Tue, 24 June 2008 13:03 Go to previous messageGo to next message
Arquebus is currently offline Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
If you can afford it a mortar squad with two gunners and two ammobearers\close support can reign havoc on tanks, snipers, bunkers and massed enemies in the late game, use snipers and silent mercs as spotters or just shot at possible enemy location. With the commando mortar each mortar can launch and reload in a round. Heavy weapon feat is probably nice but i just use strong mercs that can carry more rounds. Steroid is a jolly good mortarman. just wish teargas stun and illumination round were available.

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Corporal
Re: Heavy Weapons[message #189475] Tue, 24 June 2008 20:56 Go to previous messageGo to next message
SpaceViking is currently offline SpaceViking

 
Messages:751
Registered:January 2004
Location: Rochester, Minnesota, USA
Wow, that's weird. Your base % chance of hitting with a mortar (and maybe grenade launcher) is:

((marksmanship + dexterity + wisdom + level) / 4) plus a 15% bonus for each level of heavy weapons.

Your base % chance of hitting with a rocket launcher is

((marksmanship + dexterity + wisdom + 10*level) / 4) plus a 15% bonus for each level of heavy weapons.

Those are the only two places that the heavy weapons skill comes into play.

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First Sergeant

Re: Heavy Weapons[message #189486] Tue, 24 June 2008 22:52 Go to previous messageGo to next message
funk is currently offline funk

 
Messages:45
Registered:March 2008
Arquebus with the dbb mod you get illumination rounds and Musted gas rounds(ther 10 times as good as teargas)i think

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Corporal
Re: Heavy Weapons[message #189511] Wed, 25 June 2008 08:05 Go to previous messageGo to next message
Arquebus is currently offline Arquebus

 
Messages:68
Registered:June 2008
Location: Oslo Norway
I play the game, cant change mod every other day.
Poison gas doesn't fit well with me. Read to many ww1 memoirs i guess.

[Updated on: Wed, 25 June 2008 08:11] by Moderator

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Corporal
Re: Heavy Weapons[message #195126] Thu, 28 August 2008 15:51 Go to previous messageGo to next message
Cutaway is currently offline Cutaway

 
Messages:11
Registered:August 2008
Heavy machine guns, Artillery, Mortars, Anything based on a platform that does excessive damage:lol:

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Private
Re: Heavy Weapons[message #195158] Thu, 28 August 2008 21:21 Go to previous messageGo to next message
Blue_Fox is currently offline Blue_Fox

 
Messages:538
Registered:September 2006
Location: Netherlands
SpaceViking
Wow, that's weird. Your base % chance of hitting with a mortar (and maybe grenade launcher) is:

((marksmanship + dexterity + wisdom + level) / 4) plus a 15% bonus for each level of heavy weapons.

Your base % chance of hitting with a rocket launcher is

((marksmanship + dexterity + wisdom + 10*level) / 4) plus a 15% bonus for each level of heavy weapons.

Those are the only two places that the heavy weapons skill comes into play.



Well, rock that launcher Very Happy


I only could have 1 merc it would be an electronic sniper.
If all go up till 99, what stops him.

Btw... Large Machine Guns should be in the Heavy Weapons catagory is my opinion.

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First Sergeant
Re: Heavy Weapons[message #213559] Sun, 19 April 2009 02:53 Go to previous messageGo to next message
infini_zx is currently offline infini_zx

 
Messages:14
Registered:April 2009
So, just to confirm: Machine Guns DO count as Heavy Weapons? I can understand if they're Auto Weapons, but I wasn't sure if they also fell into the HW catagory.

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Private
Re: Heavy Weapons[message #213561] Sun, 19 April 2009 03:15 Go to previous messageGo to next message
szadou is currently offline szadou

 
Messages:7
Registered:March 2003
Location: Poland
Nope. Heavy Weapons is everything that makes stuff go Michael Bay. That means mortars, grenade and rocket launchers, and that's it.

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Private
Re: Heavy Weapons[message #214166] Sat, 25 April 2009 20:47 Go to previous message
infini_zx is currently offline infini_zx

 
Messages:14
Registered:April 2009
Well, that sucks...

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Private
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